add cylinder
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141
src/Math/Cylinder.h
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141
src/Math/Cylinder.h
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/*//////////////////////////////////////////////////////////////////////////////
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// CMT Cosmic Muon Tomography project //////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
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All rights reserved
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Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
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------------------------------------------------------------------
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3.0 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library.
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//////////////////////////////////////////////////////////////////////////////*/
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#ifndef U_CYLINDER_H
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#define U_CYLINDER_H
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#include "Geometry.h"
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#include "Core/Object.h"
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#include "Math/Dense.h"
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#include "Math/Transform.h"
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namespace uLib {
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/**
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* @brief Represents a cylindrical volume centered in the base circle.
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*
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* Cylinder inherits from AffineTransform, which defines its parent
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* coordinate system. It contains an internal local transformation (m_LocalT)
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* that defines the cylinder's actual volume (radius and height)
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* relative to the emitter's origin (base circle center).
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*/
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class Cylinder : public AffineTransform, public Object {
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typedef AffineTransform BaseClass;
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public:
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/**
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* @brief Default constructor.
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* Initializes with radius 1 and height 1.
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*/
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Cylinder() : m_LocalT(this), m_Radius(1.0), m_Height(1.0) {
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UpdateLocalMatrix();
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}
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/**
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* @brief Constructor with radius and height.
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*/
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Cylinder(float radius, float height) : m_LocalT(this), m_Radius(radius), m_Height(height) {
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UpdateLocalMatrix();
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}
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/**
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* @brief Copy constructor.
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*/
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Cylinder(const Cylinder ©)
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: m_LocalT(this), AffineTransform(copy) {
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this->SetRadius(copy.GetRadius());
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this->SetHeight(copy.GetHeight());
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}
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/** Sets the radius of the cylinder */
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inline void SetRadius(float r) {
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m_Radius = r;
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UpdateLocalMatrix();
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}
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/** Gets the radius of the cylinder */
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inline float GetRadius() const { return m_Radius; }
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/** Sets the height of the cylinder */
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inline void SetHeight(float h) {
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m_Height = h;
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UpdateLocalMatrix();
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}
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/** Gets the height of the cylinder */
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inline float GetHeight() const { return m_Height; }
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/**
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* @brief Returns the world transformation matrix of the cylinder's volume.
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*/
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Matrix4f GetWorldMatrix() const { return m_LocalT.GetWorldMatrix(); }
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/**
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* @brief Returns the local transformation matrix of the cylinder's volume.
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*/
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Matrix4f GetLocalMatrix() const { return m_LocalT.GetMatrix(); }
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/**
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* @brief Transforms local cylindrical coordinates to world space.
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* @param r Local radius (absolute).
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* @param theta Local angle in radians.
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* @param z Local height (absolute, relative to base circle).
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* @return Transformed point in world space.
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*/
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inline Vector4f GetWorldPoint(float r, float theta, float z) const {
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return BaseClass::GetWorldMatrix() * Vector4f(r * std::cos(theta), r * std::sin(theta), z, 1.0f);
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}
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/**
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* @brief Transforms a world point to cylindrical local space.
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* @return Vector3f(r, theta, z)
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*/
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inline Vector3f GetCylindricalLocal(const Vector4f &world_v) const {
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Vector4f local_v = BaseClass::GetWorldMatrix().inverse() * world_v;
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float r = std::sqrt(local_v.x() * local_v.x() + local_v.y() * local_v.y());
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float theta = std::atan2(local_v.y(), local_v.x());
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return Vector3f(r, theta, local_v.z());
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}
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signals:
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/** Signal emitted when the cylinder geometry or transform is updated */
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virtual void Updated() override { ULIB_SIGNAL_EMIT(Cylinder::Updated); }
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private:
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/** Recalculates the internal local matrix based on radius and height */
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void UpdateLocalMatrix() {
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m_LocalT = AffineTransform(this); // BaseClass is parent
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m_LocalT.Scale(Vector3f(m_Radius, m_Radius, m_Height));
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this->Updated();
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}
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float m_Radius;
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float m_Height;
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AffineTransform m_LocalT;
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};
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} // namespace uLib
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#endif // U_CYLINDER_H
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