geant events for multiple scattering

This commit is contained in:
AndreaRigoni
2026-03-14 23:33:31 +00:00
parent 692cdf7ae3
commit c63a1ae047
18 changed files with 681 additions and 90 deletions

View File

@@ -1,30 +1,36 @@
#include "ActionInitialization.hh"
#include "EmitterPrimary.hh"
#include "SteppingAction.hh"
namespace uLib {
namespace Geant {
ActionInitialization::ActionInitialization() : G4VUserActionInitialization() {}
ActionInitialization::ActionInitialization(EmitterPrimary *emitter,
Vector<GeantEvent> *output)
: G4VUserActionInitialization(),
m_Emitter(emitter),
m_Output(output)
{}
ActionInitialization::~ActionInitialization() {}
void ActionInitialization::BuildForMaster() const {
// Questo metodo viene usato in modalità Multi-Threading.
// Serve per le azioni che devono esistere solo nel thread Master
// (tipicamente solo per inizializzare file di output o il RunAction globale).
// Esempio: SetUserAction(new RunAction());
// Master thread: no per-event actions needed
}
void ActionInitialization::Build() const {
// Questo è il cuore dell'inizializzazione per i thread di lavoro.
// Qui passiamo il nostro generatore di muoni a Geant4.
SetUserAction(new EmitterPrimary());
// Register the primary generator
if (m_Emitter) {
SetUserAction(m_Emitter);
} else {
// Fallback: default EmitterPrimary
SetUserAction(new EmitterPrimary());
}
// In una simulazione completa, qui registreresti anche le altre classi:
// SetUserAction(new RunAction());
// SetUserAction(new EventAction());
// SetUserAction(new SteppingAction());
// Register stepping action to collect scattering data
if (m_Output) {
SetUserAction(new SteppingAction(m_Output));
}
}
} // namespace Geant

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@@ -2,13 +2,20 @@
#define ActionInitialization_h
#include "G4VUserActionInitialization.hh"
#include "Core/Vector.h"
namespace uLib {
namespace Geant {
class EmitterPrimary;
class GeantEvent;
class ActionInitialization : public G4VUserActionInitialization {
public:
ActionInitialization();
/// @param emitter the primary generator to use (owned by caller)
/// @param output pointer to the results vector (owned by caller)
ActionInitialization(EmitterPrimary *emitter = nullptr,
Vector<GeantEvent> *output = nullptr);
~ActionInitialization();
// Metodo chiamato solo dal thread principale (Master)
@@ -16,6 +23,10 @@ public:
// Metodo chiamato dai thread di lavoro (Worker) o in modalità sequenziale
virtual void Build() const;
private:
EmitterPrimary *m_Emitter;
Vector<GeantEvent> *m_Output;
};
} // namespace Geant

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@@ -19,6 +19,7 @@ set(HEADERS
DetectorConstruction.hh
PhysicsList.hh
ActionInitialization.hh
SteppingAction.hh
)
set(SOURCES
@@ -28,6 +29,7 @@ set(SOURCES
DetectorConstruction.cpp
PhysicsList.cpp
ActionInitialization.cpp
SteppingAction.cpp
)
set(libname ${PACKAGE_LIBPREFIX}Geant)

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@@ -30,34 +30,61 @@
#include "Core/Vector.h"
#include "Math/Dense.h"
#include "Detectors/ChamberHitEvent.h"
#include <string>
namespace uLib {
namespace Geant {
class GeantEventData {
// Forward declaration for friend access
class SteppingAction;
///////////////////////////////////////////////////////////////////////////////
/// GeantEvent — output of a Geant4 simulation run.
///
/// m_Momentum and m_GenVector are set from the EmitterPrimary at generation.
/// During simulation, each scattering interaction deposits a Delta in m_Path,
/// recording the change of momentum and direction at each step boundary.
///////////////////////////////////////////////////////////////////////////////
class GeantEvent {
public:
uLibGetMacro(EventID, Id_t) uLibGetMacro(Momentum, Scalarf)
uLibConstRefMacro(GenPos, Vector3f) uLibConstRefMacro(GenDir, Vector3f)
uLibConstRefMacro(ChEvents, Vector<ChamberHitEventData>)
/// A single interaction step along the muon path.
struct Delta {
Scalarf m_Length; ///< step length through the solid
Scalarf m_Momentum; ///< momentum magnitude at this step
HVector3f m_Direction; ///< direction after scattering
std::string m_SolidName; ///< name of the solid where interaction occurred
uLibGetMacro(Length, Scalarf)
uLibGetMacro(Momentum, Scalarf)
uLibConstRefMacro(Direction, HVector3f)
uLibConstRefMacro(SolidName, std::string)
Delta() : m_Length(0), m_Momentum(0), m_Direction(HVector3f::Zero()) {}
};
// --- Read-only accessors (public) --- //
uLibGetMacro(EventID, Id_t)
uLibGetMacro(Momentum, Scalarf)
uLibConstRefMacro(GenVector, HLine3f)
uLibConstRefMacro(Path, Vector<Delta>)
private:
friend class GeantEvent;
Id_t m_EventID;
Scalarf m_Momentum;
Vector3f m_GenPos;
Vector3f m_GenDir;
Vector<ChamberHitEventData> m_ChEvents;
};
HLine3f m_GenVector;
Vector<Delta> m_Path;
class GeantEvent : public GeantEventData {
public:
uLibSetMacro(EventID, Id_t) uLibSetMacro(Momentum, Scalarf)
uLibRefMacro(GenPos, Vector3f) uLibRefMacro(GenDir, Vector3f)
uLibRefMacro(ChEvents, Vector<ChamberHitEventData>)
GeantEvent() : m_EventID(0), m_Momentum(0), m_GenVector(HLine3f()), m_Path() {}
// SteppingAction can populate the private fields during simulation
friend class SteppingAction;
};
} // namespace Geant
} // namespace uLib
#endif // GEANTEVENT_H
#endif // U_GEANTEVENT_H

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@@ -54,10 +54,27 @@ private:
class SceneImpl *m_Owner;
};
static void CheckGeant4Environment() {
static bool checked = false;
if (checked) return;
checked = true;
if (!std::getenv("G4ENSDFSTATEDATA")) {
std::cerr << "********************************************************" << std::endl;
std::cerr << " WARNING: Geant4 environment variables are not set!" << std::endl;
std::cerr << " Please activate the environment before running:" << std::endl;
std::cerr << " micromamba activate mutom" << std::endl;
std::cerr << "********************************************************" << std::endl;
}
}
class SceneImpl {
public:
// constructor //
SceneImpl() : m_RunManager(G4RunManagerFactory::CreateRunManager()) {}
SceneImpl() : m_RunManager(G4RunManagerFactory::CreateRunManager(G4RunManagerType::Serial)),
m_Emitter(nullptr),
m_Output(nullptr) {
m_RunManager->SetUserInitialization(new PhysicsList);
}
// destructor //
~SceneImpl() {
@@ -68,8 +85,8 @@ public:
void Initialize() {
// Set mandatory initialization classes for Geant4
m_RunManager->SetUserInitialization(new SceneDetectorConstruction(this));
m_RunManager->SetUserInitialization(new PhysicsList);
m_RunManager->SetUserInitialization(new ActionInitialization);
m_RunManager->SetUserInitialization(
new ActionInitialization(m_Emitter, m_Output));
// Initialize Geant4
m_RunManager->Initialize();
@@ -79,6 +96,8 @@ public:
Vector<Solid *> m_Solids;
Solid *m_World = nullptr;
G4RunManager *m_RunManager;
EmitterPrimary *m_Emitter;
Vector<GeantEvent> *m_Output;
};
SceneDetectorConstruction::SceneDetectorConstruction(SceneImpl *owner)
@@ -91,10 +110,10 @@ G4VPhysicalVolume *SceneDetectorConstruction::Construct() {
Scene::Scene() : d(new SceneImpl()) {}
Scene::Scene() {
CheckGeant4Environment();
d = new SceneImpl();
}
Scene::~Scene() { delete d; }
void Scene::AddSolid(Solid *solid, Solid *parent) {
@@ -143,9 +162,26 @@ void Scene::ConstructWorldBox(const ContainerBox *box, const char *material) {
d->m_World->SetTransform(transform);
}
void Scene::SetEmitter(EmitterPrimary *emitter) {
d->m_Emitter = emitter;
}
void Scene::Initialize() {
d->Initialize();
}
void Scene::RunSimulation(int nEvents, Vector<GeantEvent> &results) {
d->m_Output = &results;
// Re-initialize ActionInitialization with the output buffer
// (ActionInitialization was already set during Initialize, but we need
// to ensure the output pointer is current)
d->m_RunManager->SetUserInitialization(
new ActionInitialization(d->m_Emitter, &results));
d->m_RunManager->BeamOn(nEvents);
}
} // namespace Geant
} // namespace uLib

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@@ -31,12 +31,15 @@
#include "Core/Object.h"
#include "Core/Vector.h"
#include "Solid.h"
#include "GeantEvent.h"
class G4VPhysicalVolume;
namespace uLib {
namespace Geant {
class EmitterPrimary;
class Scene : public Object {
public:
Scene();
@@ -46,8 +49,17 @@ public:
void ConstructWorldBox(const ContainerBox *box, const char *material);
/// Set the primary generator (emitter) for the simulation.
/// The Scene does NOT take ownership of the emitter.
void SetEmitter(EmitterPrimary *emitter);
/// Initialize the Geant4 run manager with detector, physics, and action.
void Initialize();
/// Run the simulation for nEvents muons.
/// Results are appended to the provided vector.
void RunSimulation(int nEvents, Vector<GeantEvent> &results);
private:
class SceneImpl *d;
};

View File

@@ -62,16 +62,18 @@ Solid::Solid(const char *name)
void Solid::SetNistMaterial(const char *name) {
G4NistManager *nist = G4NistManager::Instance();
m_Material = nist->FindOrBuildMaterial(name);
if (m_Logical)
m_Logical->SetMaterial(m_Material);
G4Material *mat = nist->FindOrBuildMaterial(name);
if (mat) SetMaterial(mat);
}
void Solid::SetMaterial(G4Material *material) {
if (material) {
m_Material = material;
if (m_Logical)
if (m_Logical) {
m_Logical->SetMaterial(material);
} else if (GetG4Solid()) {
m_Logical = new G4LogicalVolume(GetG4Solid(), m_Material, GetName());
}
}
}
@@ -149,7 +151,9 @@ void TessellatedSolid::SetMesh(TriangleMesh &mesh) {
DetectorsSolidImpl::getG4Vector3f(mesh.Points().at(trg(2))), ABSOLUTE);
ts->AddFacet((G4VFacet *)facet);
}
this->m_Logical->SetSolid(ts);
if (this->m_Logical) {
this->m_Logical->SetSolid(ts);
}
}
@@ -160,7 +164,9 @@ BoxSolid::BoxSolid(const char *name, ContainerBox *box) : BaseClass(name) {
m_Solid = new G4Box(name, 0.5, 0.5, 0.5);
m_Object = box;
Object::connect(box, &ContainerBox::Updated, this, &BoxSolid::Update);
this->m_Logical->SetSolid(m_Solid);
if (m_Logical) {
m_Logical->SetSolid(m_Solid);
}
}
void BoxSolid::Update() {

View File

@@ -59,6 +59,8 @@ public:
uLibGetSetMacro(Logical, G4LogicalVolume *)
uLibGetSetMacro(Physical, G4VPhysicalVolume *)
virtual G4VSolid* GetG4Solid() const { return nullptr; }
inline const char *GetName() const {
return m_Logical ? m_Logical->GetName().c_str() : m_Name.c_str();
}
@@ -83,6 +85,7 @@ public:
TessellatedSolid(const char *name);
void SetMesh(TriangleMesh &mesh);
uLibGetMacro(Solid, G4TessellatedSolid *)
virtual G4VSolid* GetG4Solid() const override { return (G4VSolid*)m_Solid; }
public slots:
void Update();
@@ -101,6 +104,7 @@ class BoxSolid : public Solid {
public:
BoxSolid(const char *name, ContainerBox *box);
virtual G4VSolid* GetG4Solid() const override { return (G4VSolid*)m_Solid; }
public slots:
void Update();

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@@ -0,0 +1,95 @@
#include "SteppingAction.hh"
#include "G4Step.hh"
#include "G4Track.hh"
#include "G4Event.hh"
#include "G4RunManager.hh"
#include "G4LogicalVolume.hh"
#include "G4SystemOfUnits.hh"
#include "G4ParticleDefinition.hh"
namespace uLib {
namespace Geant {
SteppingAction::SteppingAction(Vector<GeantEvent> *output)
: G4UserSteppingAction(),
m_Output(output),
m_Current(),
m_LastEventID(-1)
{}
SteppingAction::~SteppingAction() {
// Push the last event if any steps were collected
if (m_LastEventID >= 0 && !m_Current.m_Path.empty()) {
m_Output->push_back(m_Current);
}
}
void SteppingAction::UserSteppingAction(const G4Step *step) {
if (!step || !m_Output) return;
const G4Track *track = step->GetTrack();
if (!track) return;
// Only record primary particle (muon)
if (track->GetParentID() != 0) return;
// Get current event ID
const G4Event *event = G4RunManager::GetRunManager()->GetCurrentEvent();
if (!event) return;
int eventID = event->GetEventID();
// Detect new event — push completed event and start fresh
if (eventID != m_LastEventID) {
if (m_LastEventID >= 0 && !m_Current.m_Path.empty()) {
m_Output->push_back(m_Current);
}
// Start a new GeantEvent
m_Current = GeantEvent();
m_Current.m_EventID = static_cast<Id_t>(eventID);
m_LastEventID = eventID;
// Set initial momentum and generation vector from primary vertex
if (event->GetNumberOfPrimaryVertex() > 0) {
G4PrimaryVertex *vtx = event->GetPrimaryVertex(0);
G4ThreeVector pos = vtx->GetPosition();
m_Current.m_GenVector.origin = HPoint3f(pos.x(), pos.y(), pos.z());
if (vtx->GetNumberOfParticle() > 0) {
G4PrimaryParticle *prim = vtx->GetPrimary(0);
G4ThreeVector mom = prim->GetMomentumDirection();
m_Current.m_GenVector.direction = HVector3f(mom.x(), mom.y(), mom.z());
m_Current.m_Momentum = static_cast<Scalarf>(prim->GetTotalMomentum() / MeV);
}
}
}
// Record a Delta for this step
GeantEvent::Delta delta;
// Step length
delta.m_Length = static_cast<Scalarf>(step->GetStepLength() / mm);
// Post-step momentum
G4ThreeVector postMom = track->GetMomentum();
delta.m_Momentum = static_cast<Scalarf>(postMom.mag() / MeV);
// Post-step direction
G4ThreeVector dir = track->GetMomentumDirection();
delta.m_Direction = HVector3f(static_cast<float>(dir.x()),
static_cast<float>(dir.y()),
static_cast<float>(dir.z()));
// Solid name where the step occurred
const G4LogicalVolume *vol = track->GetVolume()
? track->GetVolume()->GetLogicalVolume()
: nullptr;
if (vol) {
delta.m_SolidName = vol->GetName();
}
m_Current.m_Path.push_back(delta);
}
} // namespace Geant
} // namespace uLib

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@@ -0,0 +1,30 @@
#ifndef U_GEANT_STEPPINGACTION_HH
#define U_GEANT_STEPPINGACTION_HH
#include "G4UserSteppingAction.hh"
#include "Core/Vector.h"
#include "GeantEvent.h"
namespace uLib {
namespace Geant {
/// SteppingAction collects scattering data at each Geant4 step and
/// builds GeantEvent objects in the output buffer.
class SteppingAction : public G4UserSteppingAction {
public:
/// @param output pointer to the results vector owned by the Scene
SteppingAction(Vector<GeantEvent> *output);
virtual ~SteppingAction();
virtual void UserSteppingAction(const G4Step *step) override;
private:
Vector<GeantEvent> *m_Output; ///< destination for finished events
GeantEvent m_Current; ///< event being built
int m_LastEventID; ///< track event transitions
};
} // namespace Geant
} // namespace uLib
#endif

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@@ -1,6 +1,10 @@
#include "Geant/Solid.h"
#include "HEP/Geant/GeantEvent.h"
#include "HEP/Geant/Scene.h"
#include "HEP/Geant/EmitterPrimary.hh"
#include "Math/ContainerBox.h"
#include "Math/TriangleMesh.h"
#include "Math/Dense.h"
#include "testing-prototype.h"
#include <Geant4/G4Material.hh>
#include <Geant4/G4NistManager.hh>
@@ -13,59 +17,73 @@ using namespace uLib;
int main() {
BEGIN_TESTING(Geant Event);
// Test Solid initialization and NIST material //
// Test: Scene with iron cube in air, launch muons, collect events //
{
Geant::Solid solid("test_solid");
TEST1(solid.GetLogical() != nullptr);
solid.SetNistMaterial("G4_AIR");
TEST1(solid.GetMaterial() != nullptr);
TEST1(solid.GetMaterial()->GetName() == "G4_AIR");
}
// 1. Create world box (air, 30m x 30m x 30m)
ContainerBox world_box(Vector3f(30000, 30000, 30000)); // mm
Geant::Scene scene;
scene.ConstructWorldBox(&world_box, "G4_AIR");
// Test TessellatedSolid with a simple mesh //
{
Geant::TessellatedSolid tsolid("test_tessellated");
TEST1(tsolid.GetLogical() != nullptr);
TEST1(tsolid.GetSolid() != nullptr);
// 2. Create iron cube (1m x 1m x 1m) at center
ContainerBox iron_box(Vector3f(1000, 1000, 1000)); // mm
Geant::BoxSolid *iron_cube = new Geant::BoxSolid("IronCube", &iron_box);
iron_cube->SetNistMaterial("G4_Fe");
iron_cube->Update(); // apply dimensions
scene.AddSolid(iron_cube);
// cube mesh //
TriangleMesh mesh;
mesh.AddPoint(Vector3f(0,0,0));
mesh.AddPoint(Vector3f(1,0,0));
mesh.AddPoint(Vector3f(0,1,0));
mesh.AddPoint(Vector3f(1,1,0));
mesh.AddPoint(Vector3f(0,0,1));
mesh.AddPoint(Vector3f(1,0,1));
mesh.AddPoint(Vector3f(0,1,1));
mesh.AddPoint(Vector3f(1,1,1));
// create triangles (consistent outward winding) //
// bottom (z=0)
mesh.AddTriangle(Vector3i(0,2,3));
mesh.AddTriangle(Vector3i(0,3,1));
// top (z=1)
mesh.AddTriangle(Vector3i(4,5,7));
mesh.AddTriangle(Vector3i(4,7,6));
// left (x=0)
mesh.AddTriangle(Vector3i(0,4,6));
mesh.AddTriangle(Vector3i(0,6,2));
// right (x=1)
mesh.AddTriangle(Vector3i(1,3,7));
mesh.AddTriangle(Vector3i(1,7,5));
// front (y=0)
mesh.AddTriangle(Vector3i(0,1,5));
mesh.AddTriangle(Vector3i(0,5,4));
// back (y=1)
mesh.AddTriangle(Vector3i(2,6,7));
mesh.AddTriangle(Vector3i(2,7,3));
// 3. Set up emitter (default: mu- at 1 GeV, from z=+10m downward)
Geant::EmitterPrimary *emitter = new Geant::EmitterPrimary();
scene.SetEmitter(emitter);
// 4. Initialize Geant4
scene.Initialize();
// 5. Run simulation: 10 muons
int nEvents = 10;
Vector<Geant::GeantEvent> results;
scene.RunSimulation(nEvents, results);
tsolid.SetMesh(mesh);
// GeantEvent geant_event;
// 6. Check results
printf(" Collected %zu events\n", results.size());
TEST1(results.size() > 0);
for (size_t i = 0; i < results.size(); ++i) {
const Geant::GeantEvent &ev = results[i];
bool hitIron = false;
for (const auto &d : ev.Path()) {
if (d.SolidName() == "IronCube") {
hitIron = true;
break;
}
}
printf(" Event %d: momentum=%.1f MeV, path steps=%zu, hitIron=%s\n",
ev.GetEventID(),
ev.GetMomentum(),
ev.Path().size(),
hitIron ? "YES" : "NO");
// Each event should have at least one step
TEST1(ev.Path().size() > 0);
// Print first few deltas
const auto &path = ev.Path();
for (size_t j = 0; j < path.size() && j < 5; ++j) {
const auto &d = path[j];
printf(" Delta[%zu]: solid=%s len=%.2f mm, p=%.1f MeV, "
"dir=(%.3f, %.3f, %.3f)\n",
j,
d.SolidName().c_str(),
d.GetLength(),
d.GetMomentum(),
d.Direction()(0),
d.Direction()(1),
d.Direction()(2));
}
if (path.size() > 5) {
printf(" ... (%zu more deltas)\n", path.size() - 5);
}
}
}
END_TESTING

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@@ -27,11 +27,17 @@ add_subdirectory(HEP/MuonTomography)
list(APPEND SOURCES ${HEP_MUONTOMOGRAPHY_SOURCES})
list(APPEND HEADERS ${HEP_MUONTOMOGRAPHY_HEADERS})
## Pull in HEP/Geant VTK wrappers (sets HEP_GEANT_SOURCES / HEADERS)
add_subdirectory(HEP/Geant)
list(APPEND SOURCES ${HEP_GEANT_SOURCES})
list(APPEND HEADERS ${HEP_GEANT_HEADERS})
set(LIBRARIES Eigen3::Eigen
${ROOT_LIBRARIES}
${VTK_LIBRARIES}
${PACKAGE_LIBPREFIX}Math
${PACKAGE_LIBPREFIX}Detectors)
${PACKAGE_LIBPREFIX}Detectors
${PACKAGE_LIBPREFIX}Geant)
if(USE_CUDA)
find_package(CUDAToolkit REQUIRED)
@@ -59,6 +65,7 @@ install(FILES ${HEADERS} DESTINATION ${INSTALL_INC_DIR}/Vtk)
install(FILES ${MATH_HEADERS} DESTINATION ${INSTALL_INC_DIR}/Vtk/Math)
install(FILES ${HEP_DETECTORS_HEADERS} DESTINATION ${INSTALL_INC_DIR}/Vtk/HEP/Detectors)
install(FILES ${HEP_MUONTOMOGRAPHY_HEADERS} DESTINATION ${INSTALL_INC_DIR}/Vtk/HEP/MuonTomography)
install(FILES ${HEP_GEANT_HEADERS} DESTINATION ${INSTALL_INC_DIR}/Vtk/HEP/Geant)
if(BUILD_TESTING)
include(uLibTargetMacros)

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@@ -0,0 +1,17 @@
################################################################################
##### Vtk/HEP/Geant - VTK wrappers for HEP Geant objects #######################
################################################################################
set(HEP_GEANT_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/vtkGeantEvent.cpp
PARENT_SCOPE)
set(HEP_GEANT_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/vtkGeantEvent.h
PARENT_SCOPE)
if(BUILD_TESTING)
include(uLibTargetMacros)
add_subdirectory(testing)
endif()

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@@ -0,0 +1,14 @@
# TESTS
set(TESTS
vtkGeantEventTest
)
set(LIBRARIES
${PACKAGE_LIBPREFIX}Core
${PACKAGE_LIBPREFIX}Math
${PACKAGE_LIBPREFIX}Geant
${PACKAGE_LIBPREFIX}Vtk
Eigen3::Eigen
)
uLib_add_tests(VtkGeant)

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@@ -0,0 +1,140 @@
/*//////////////////////////////////////////////////////////////////////////////
// CMT Cosmic Muon Tomography project //////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
All rights reserved
Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
//////////////////////////////////////////////////////////////////////////////*/
#include "Geant/Solid.h"
#include "HEP/Geant/GeantEvent.h"
#include "HEP/Geant/Scene.h"
#include "HEP/Geant/EmitterPrimary.hh"
#include "Math/ContainerBox.h"
#include "Math/Dense.h"
#include "Vtk/uLibVtkViewer.h"
#include "Vtk/HEP/Geant/vtkGeantEvent.h"
#include "Vtk/vtkContainerBox.h"
#include <vtkSmartPointer.h>
#include <vtkCallbackCommand.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <Geant4/Randomize.hh>
#include <Geant4/G4ParticleGun.hh>
#include <Geant4/G4SystemOfUnits.hh>
#include <iostream>
using namespace uLib;
// Custom emitter to fire random muons towards the cube
class RandomEmitter : public Geant::EmitterPrimary {
public:
virtual void GeneratePrimaries(G4Event* anEvent) override {
// Start from a random point in a square at z = 5m
// Note: unit in Geant4 is mm by default if not specified,
// but here we use the constants from G4SystemOfUnits.h
double x = (G4UniformRand() - 0.5) * 2000; // -1m to 1m
double y = (G4UniformRand() - 0.5) * 2000; // -1m to 1m
double z = 5000.0; // 5m above origin
fParticleGun->SetParticlePosition(G4ThreeVector(x, y, z));
// Aim at a random point within the cube (which is at origin, size 1m)
double tx = (G4UniformRand() - 0.5) * 1000;
double ty = (G4UniformRand() - 0.5) * 1000;
double tz = (G4UniformRand() - 0.5) * 1000;
G4ThreeVector dir(tx - x, ty - y, tz - z);
dir = dir.unit();
fParticleGun->SetParticleMomentumDirection(dir);
fParticleGun->GeneratePrimaryVertex(anEvent);
}
};
struct AppState {
Geant::Scene* scene;
Vtk::Viewer* viewer;
Vector<Geant::GeantEvent> results;
};
void KeyPressCallbackFunction(vtkObject* caller, long unsigned int eventId, void* clientData, void* callData) {
auto* interactor = static_cast<vtkRenderWindowInteractor*>(caller);
auto* state = static_cast<AppState*>(clientData);
std::string key = interactor->GetKeySym();
if (key == "Return") {
std::cout << "--> Firing random muon..." << std::endl;
// Run one event
state->scene->RunSimulation(1, state->results);
if (!state->results.empty()) {
// Get the last event
Geant::GeantEvent* lastEvent = &state->results.back();
std::cout << " Collected event " << lastEvent->GetEventID()
<< " with " << lastEvent->Path().size() << " steps." << std::endl;
// Wrap it for VTK
Vtk::vtkGeantEvent* vtkEvent = new Vtk::vtkGeantEvent(lastEvent);
state->viewer->AddPuppet(*vtkEvent);
// Re-render
state->viewer->GetRenderer()->Render();
state->viewer->GetRenderWindow()->Render();
}
}
}
int main(int argc, char** argv) {
// 1. Setup Geant4 Scene
ContainerBox world_box(Vector3f(30000, 30000, 30000));
Geant::Scene scene;
scene.ConstructWorldBox(&world_box, "G4_AIR");
ContainerBox iron_box(Vector3f(1000, 1000, 1000));
Geant::BoxSolid* iron_cube = new Geant::BoxSolid("IronCube", &iron_box);
iron_cube->SetNistMaterial("G4_Fe");
iron_cube->Update();
scene.AddSolid(iron_cube);
RandomEmitter* emitter = new RandomEmitter();
scene.SetEmitter(emitter);
scene.Initialize();
// 2. Setup VTK Viewer
Vtk::Viewer viewer;
viewer.GetRenderer()->SetBackground(0.05, 0.05, 0.1);
// Visualize iron cube
Vtk::vtkContainerBox* vtkIron = new Vtk::vtkContainerBox(&iron_box);
viewer.AddPuppet(*vtkIron);
// 3. Event Handling
AppState state = { &scene, &viewer, {} };
vtkSmartPointer<vtkCallbackCommand> keyCallback = vtkSmartPointer<vtkCallbackCommand>::New();
keyCallback->SetCallback(KeyPressCallbackFunction);
keyCallback->SetClientData(&state);
viewer.GetInteractor()->AddObserver(vtkCommand::KeyPressEvent, keyCallback);
std::cout << "=================================================" << std::endl;
std::cout << " Geant Muon Simulation Viewer" << std::endl;
std::cout << " Press [ENTER] to fire a new random muon" << std::endl;
std::cout << " Press [q] to exit" << std::endl;
std::cout << "=================================================" << std::endl;
viewer.ZoomAuto();
viewer.Start();
return 0;
}

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@@ -0,0 +1,108 @@
/*//////////////////////////////////////////////////////////////////////////////
// CMT Cosmic Muon Tomography project //////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
All rights reserved
Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
------------------------------------------------------------------
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library.
//////////////////////////////////////////////////////////////////////////////*/
#include "vtkGeantEvent.h"
#include <vtkPolyData.h>
#include <vtkPoints.h>
#include <vtkCellArray.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkSmartPointer.h>
namespace uLib {
namespace Vtk {
vtkGeantEvent::vtkGeantEvent(Content *content)
: m_MuonPath(vtkActor::New()), m_Content(content) {
this->InstallPipe();
this->Update();
}
vtkGeantEvent::~vtkGeantEvent() {
m_MuonPath->Delete();
}
vtkPolyData *vtkGeantEvent::GetPolyData() const {
if (!m_MuonPath || !m_MuonPath->GetMapper())
return NULL;
return vtkPolyData::SafeDownCast(m_MuonPath->GetMapper()->GetInput());
}
void vtkGeantEvent::Update() {
if (!m_Content)
return;
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
vtkSmartPointer<vtkCellArray> lines = vtkSmartPointer<vtkCellArray>::New();
const HLine3f &gen = m_Content->GenVector();
const Vector<Geant::GeantEvent::Delta> &path = m_Content->Path();
// Start point from generation vector
Vector3f currentPos(gen.origin(0), gen.origin(1), gen.origin(2));
points->InsertNextPoint(currentPos(0), currentPos(1), currentPos(2));
for (size_t i = 0; i < path.size(); ++i) {
const Geant::GeantEvent::Delta &delta = path[i];
// P_{i+1} = P_i + Length * Direction
// Note: HVector3f is stored as (x,y,z,0) in HPoint3f template
Vector3f dir(delta.Direction()(0), delta.Direction()(1), delta.Direction()(2));
currentPos += delta.GetLength() * dir;
points->InsertNextPoint(currentPos(0), currentPos(1), currentPos(2));
vtkIdType line[2] = {static_cast<vtkIdType>(i),
static_cast<vtkIdType>(i + 1)};
lines->InsertNextCell(2, line);
}
vtkPolyData *polyData = GetPolyData();
if (polyData) {
polyData->SetPoints(points);
polyData->SetLines(lines);
polyData->Modified();
}
}
void vtkGeantEvent::InstallPipe() {
vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputData(polyData);
m_MuonPath->SetMapper(mapper);
// Set default look: Red line
m_MuonPath->GetProperty()->SetColor(1.0, 0.0, 0.0);
m_MuonPath->GetProperty()->SetLineWidth(2.0);
m_MuonPath->GetProperty()->SetAmbient(1.0);
this->SetProp(m_MuonPath);
}
} // namespace Vtk
} // namespace uLib

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@@ -0,0 +1,57 @@
/*//////////////////////////////////////////////////////////////////////////////
// CMT Cosmic Muon Tomography project //////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
All rights reserved
Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
------------------------------------------------------------------
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library.
//////////////////////////////////////////////////////////////////////////////*/
#ifndef U_VTKGEANTEVENT_H
#define U_VTKGEANTEVENT_H
#include "HEP/Geant/GeantEvent.h"
#include "uLibVtkInterface.h"
#include <vtkActor.h>
namespace uLib {
namespace Vtk {
class vtkGeantEvent : public Puppet, public Polydata {
typedef Geant::GeantEvent Content;
public:
vtkGeantEvent(Content *content);
~vtkGeantEvent();
virtual class vtkPolyData *GetPolyData() const override;
virtual void Update();
protected:
virtual void InstallPipe();
vtkActor *m_MuonPath;
Content *m_Content;
};
} // namespace Vtk
} // namespace uLib
#endif // U_VTKGEANTEVENT_H

View File

@@ -35,6 +35,7 @@ class vtkPolyData;
class vtkPropCollection;
class vtkRenderer;
class vtkRendererCollection;
class vtkRenderWindowInteractor;
namespace uLib {
namespace Vtk {