geant events for multiple scattering
This commit is contained in:
@@ -1,30 +1,36 @@
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#include "ActionInitialization.hh"
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#include "EmitterPrimary.hh"
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#include "SteppingAction.hh"
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namespace uLib {
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namespace Geant {
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ActionInitialization::ActionInitialization() : G4VUserActionInitialization() {}
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ActionInitialization::ActionInitialization(EmitterPrimary *emitter,
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Vector<GeantEvent> *output)
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: G4VUserActionInitialization(),
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m_Emitter(emitter),
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m_Output(output)
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{}
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ActionInitialization::~ActionInitialization() {}
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void ActionInitialization::BuildForMaster() const {
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// Questo metodo viene usato in modalità Multi-Threading.
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// Serve per le azioni che devono esistere solo nel thread Master
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// (tipicamente solo per inizializzare file di output o il RunAction globale).
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// Esempio: SetUserAction(new RunAction());
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// Master thread: no per-event actions needed
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}
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void ActionInitialization::Build() const {
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// Questo è il cuore dell'inizializzazione per i thread di lavoro.
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// Qui passiamo il nostro generatore di muoni a Geant4.
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SetUserAction(new EmitterPrimary());
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// Register the primary generator
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if (m_Emitter) {
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SetUserAction(m_Emitter);
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} else {
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// Fallback: default EmitterPrimary
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SetUserAction(new EmitterPrimary());
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}
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// In una simulazione completa, qui registreresti anche le altre classi:
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// SetUserAction(new RunAction());
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// SetUserAction(new EventAction());
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// SetUserAction(new SteppingAction());
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// Register stepping action to collect scattering data
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if (m_Output) {
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SetUserAction(new SteppingAction(m_Output));
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}
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}
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} // namespace Geant
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@@ -2,13 +2,20 @@
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#define ActionInitialization_h
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#include "G4VUserActionInitialization.hh"
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#include "Core/Vector.h"
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namespace uLib {
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namespace Geant {
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class EmitterPrimary;
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class GeantEvent;
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class ActionInitialization : public G4VUserActionInitialization {
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public:
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ActionInitialization();
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/// @param emitter the primary generator to use (owned by caller)
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/// @param output pointer to the results vector (owned by caller)
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ActionInitialization(EmitterPrimary *emitter = nullptr,
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Vector<GeantEvent> *output = nullptr);
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~ActionInitialization();
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// Metodo chiamato solo dal thread principale (Master)
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@@ -16,6 +23,10 @@ public:
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// Metodo chiamato dai thread di lavoro (Worker) o in modalità sequenziale
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virtual void Build() const;
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private:
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EmitterPrimary *m_Emitter;
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Vector<GeantEvent> *m_Output;
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};
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} // namespace Geant
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@@ -19,6 +19,7 @@ set(HEADERS
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DetectorConstruction.hh
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PhysicsList.hh
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ActionInitialization.hh
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SteppingAction.hh
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)
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set(SOURCES
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@@ -28,6 +29,7 @@ set(SOURCES
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DetectorConstruction.cpp
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PhysicsList.cpp
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ActionInitialization.cpp
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SteppingAction.cpp
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)
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set(libname ${PACKAGE_LIBPREFIX}Geant)
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@@ -30,34 +30,61 @@
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#include "Core/Vector.h"
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#include "Math/Dense.h"
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#include "Detectors/ChamberHitEvent.h"
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#include <string>
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namespace uLib {
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namespace Geant {
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class GeantEventData {
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// Forward declaration for friend access
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class SteppingAction;
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///////////////////////////////////////////////////////////////////////////////
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/// GeantEvent — output of a Geant4 simulation run.
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///
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/// m_Momentum and m_GenVector are set from the EmitterPrimary at generation.
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/// During simulation, each scattering interaction deposits a Delta in m_Path,
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/// recording the change of momentum and direction at each step boundary.
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///////////////////////////////////////////////////////////////////////////////
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class GeantEvent {
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public:
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uLibGetMacro(EventID, Id_t) uLibGetMacro(Momentum, Scalarf)
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uLibConstRefMacro(GenPos, Vector3f) uLibConstRefMacro(GenDir, Vector3f)
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uLibConstRefMacro(ChEvents, Vector<ChamberHitEventData>)
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/// A single interaction step along the muon path.
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struct Delta {
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Scalarf m_Length; ///< step length through the solid
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Scalarf m_Momentum; ///< momentum magnitude at this step
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HVector3f m_Direction; ///< direction after scattering
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std::string m_SolidName; ///< name of the solid where interaction occurred
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uLibGetMacro(Length, Scalarf)
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uLibGetMacro(Momentum, Scalarf)
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uLibConstRefMacro(Direction, HVector3f)
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uLibConstRefMacro(SolidName, std::string)
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Delta() : m_Length(0), m_Momentum(0), m_Direction(HVector3f::Zero()) {}
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};
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// --- Read-only accessors (public) --- //
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uLibGetMacro(EventID, Id_t)
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uLibGetMacro(Momentum, Scalarf)
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uLibConstRefMacro(GenVector, HLine3f)
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uLibConstRefMacro(Path, Vector<Delta>)
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private:
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friend class GeantEvent;
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Id_t m_EventID;
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Scalarf m_Momentum;
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Vector3f m_GenPos;
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Vector3f m_GenDir;
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Vector<ChamberHitEventData> m_ChEvents;
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};
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HLine3f m_GenVector;
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Vector<Delta> m_Path;
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class GeantEvent : public GeantEventData {
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public:
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uLibSetMacro(EventID, Id_t) uLibSetMacro(Momentum, Scalarf)
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uLibRefMacro(GenPos, Vector3f) uLibRefMacro(GenDir, Vector3f)
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uLibRefMacro(ChEvents, Vector<ChamberHitEventData>)
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GeantEvent() : m_EventID(0), m_Momentum(0), m_GenVector(HLine3f()), m_Path() {}
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// SteppingAction can populate the private fields during simulation
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friend class SteppingAction;
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};
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} // namespace Geant
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} // namespace uLib
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#endif // GEANTEVENT_H
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#endif // U_GEANTEVENT_H
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@@ -54,10 +54,27 @@ private:
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class SceneImpl *m_Owner;
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};
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static void CheckGeant4Environment() {
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static bool checked = false;
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if (checked) return;
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checked = true;
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if (!std::getenv("G4ENSDFSTATEDATA")) {
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std::cerr << "********************************************************" << std::endl;
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std::cerr << " WARNING: Geant4 environment variables are not set!" << std::endl;
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std::cerr << " Please activate the environment before running:" << std::endl;
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std::cerr << " micromamba activate mutom" << std::endl;
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std::cerr << "********************************************************" << std::endl;
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}
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}
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class SceneImpl {
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public:
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// constructor //
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SceneImpl() : m_RunManager(G4RunManagerFactory::CreateRunManager()) {}
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SceneImpl() : m_RunManager(G4RunManagerFactory::CreateRunManager(G4RunManagerType::Serial)),
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m_Emitter(nullptr),
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m_Output(nullptr) {
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m_RunManager->SetUserInitialization(new PhysicsList);
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}
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// destructor //
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~SceneImpl() {
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@@ -68,8 +85,8 @@ public:
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void Initialize() {
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// Set mandatory initialization classes for Geant4
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m_RunManager->SetUserInitialization(new SceneDetectorConstruction(this));
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m_RunManager->SetUserInitialization(new PhysicsList);
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m_RunManager->SetUserInitialization(new ActionInitialization);
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m_RunManager->SetUserInitialization(
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new ActionInitialization(m_Emitter, m_Output));
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// Initialize Geant4
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m_RunManager->Initialize();
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@@ -79,6 +96,8 @@ public:
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Vector<Solid *> m_Solids;
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Solid *m_World = nullptr;
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G4RunManager *m_RunManager;
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EmitterPrimary *m_Emitter;
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Vector<GeantEvent> *m_Output;
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};
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SceneDetectorConstruction::SceneDetectorConstruction(SceneImpl *owner)
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@@ -91,10 +110,10 @@ G4VPhysicalVolume *SceneDetectorConstruction::Construct() {
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Scene::Scene() : d(new SceneImpl()) {}
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Scene::Scene() {
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CheckGeant4Environment();
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d = new SceneImpl();
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}
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Scene::~Scene() { delete d; }
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void Scene::AddSolid(Solid *solid, Solid *parent) {
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@@ -143,9 +162,26 @@ void Scene::ConstructWorldBox(const ContainerBox *box, const char *material) {
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d->m_World->SetTransform(transform);
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}
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void Scene::SetEmitter(EmitterPrimary *emitter) {
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d->m_Emitter = emitter;
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}
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void Scene::Initialize() {
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d->Initialize();
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}
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void Scene::RunSimulation(int nEvents, Vector<GeantEvent> &results) {
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d->m_Output = &results;
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// Re-initialize ActionInitialization with the output buffer
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// (ActionInitialization was already set during Initialize, but we need
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// to ensure the output pointer is current)
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d->m_RunManager->SetUserInitialization(
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new ActionInitialization(d->m_Emitter, &results));
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d->m_RunManager->BeamOn(nEvents);
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}
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} // namespace Geant
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} // namespace uLib
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@@ -31,12 +31,15 @@
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#include "Core/Object.h"
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#include "Core/Vector.h"
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#include "Solid.h"
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#include "GeantEvent.h"
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class G4VPhysicalVolume;
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namespace uLib {
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namespace Geant {
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class EmitterPrimary;
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class Scene : public Object {
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public:
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Scene();
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@@ -46,8 +49,17 @@ public:
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void ConstructWorldBox(const ContainerBox *box, const char *material);
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/// Set the primary generator (emitter) for the simulation.
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/// The Scene does NOT take ownership of the emitter.
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void SetEmitter(EmitterPrimary *emitter);
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/// Initialize the Geant4 run manager with detector, physics, and action.
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void Initialize();
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/// Run the simulation for nEvents muons.
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/// Results are appended to the provided vector.
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void RunSimulation(int nEvents, Vector<GeantEvent> &results);
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private:
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class SceneImpl *d;
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};
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@@ -62,16 +62,18 @@ Solid::Solid(const char *name)
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void Solid::SetNistMaterial(const char *name) {
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G4NistManager *nist = G4NistManager::Instance();
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m_Material = nist->FindOrBuildMaterial(name);
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if (m_Logical)
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m_Logical->SetMaterial(m_Material);
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G4Material *mat = nist->FindOrBuildMaterial(name);
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if (mat) SetMaterial(mat);
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}
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void Solid::SetMaterial(G4Material *material) {
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if (material) {
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m_Material = material;
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if (m_Logical)
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if (m_Logical) {
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m_Logical->SetMaterial(material);
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} else if (GetG4Solid()) {
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m_Logical = new G4LogicalVolume(GetG4Solid(), m_Material, GetName());
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}
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}
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}
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@@ -149,7 +151,9 @@ void TessellatedSolid::SetMesh(TriangleMesh &mesh) {
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DetectorsSolidImpl::getG4Vector3f(mesh.Points().at(trg(2))), ABSOLUTE);
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ts->AddFacet((G4VFacet *)facet);
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}
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this->m_Logical->SetSolid(ts);
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if (this->m_Logical) {
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this->m_Logical->SetSolid(ts);
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}
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}
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@@ -160,7 +164,9 @@ BoxSolid::BoxSolid(const char *name, ContainerBox *box) : BaseClass(name) {
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m_Solid = new G4Box(name, 0.5, 0.5, 0.5);
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m_Object = box;
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Object::connect(box, &ContainerBox::Updated, this, &BoxSolid::Update);
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this->m_Logical->SetSolid(m_Solid);
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if (m_Logical) {
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m_Logical->SetSolid(m_Solid);
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}
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}
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void BoxSolid::Update() {
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@@ -59,6 +59,8 @@ public:
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uLibGetSetMacro(Logical, G4LogicalVolume *)
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uLibGetSetMacro(Physical, G4VPhysicalVolume *)
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virtual G4VSolid* GetG4Solid() const { return nullptr; }
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inline const char *GetName() const {
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return m_Logical ? m_Logical->GetName().c_str() : m_Name.c_str();
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}
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@@ -83,6 +85,7 @@ public:
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TessellatedSolid(const char *name);
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void SetMesh(TriangleMesh &mesh);
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uLibGetMacro(Solid, G4TessellatedSolid *)
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virtual G4VSolid* GetG4Solid() const override { return (G4VSolid*)m_Solid; }
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public slots:
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void Update();
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@@ -101,6 +104,7 @@ class BoxSolid : public Solid {
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public:
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BoxSolid(const char *name, ContainerBox *box);
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virtual G4VSolid* GetG4Solid() const override { return (G4VSolid*)m_Solid; }
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public slots:
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void Update();
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95
src/HEP/Geant/SteppingAction.cpp
Normal file
95
src/HEP/Geant/SteppingAction.cpp
Normal file
@@ -0,0 +1,95 @@
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#include "SteppingAction.hh"
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#include "G4Step.hh"
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#include "G4Track.hh"
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#include "G4Event.hh"
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#include "G4RunManager.hh"
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#include "G4LogicalVolume.hh"
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#include "G4SystemOfUnits.hh"
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#include "G4ParticleDefinition.hh"
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namespace uLib {
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namespace Geant {
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SteppingAction::SteppingAction(Vector<GeantEvent> *output)
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: G4UserSteppingAction(),
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m_Output(output),
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m_Current(),
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m_LastEventID(-1)
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{}
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SteppingAction::~SteppingAction() {
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// Push the last event if any steps were collected
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if (m_LastEventID >= 0 && !m_Current.m_Path.empty()) {
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m_Output->push_back(m_Current);
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}
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}
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void SteppingAction::UserSteppingAction(const G4Step *step) {
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if (!step || !m_Output) return;
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const G4Track *track = step->GetTrack();
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if (!track) return;
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// Only record primary particle (muon)
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if (track->GetParentID() != 0) return;
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// Get current event ID
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const G4Event *event = G4RunManager::GetRunManager()->GetCurrentEvent();
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if (!event) return;
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int eventID = event->GetEventID();
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// Detect new event — push completed event and start fresh
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if (eventID != m_LastEventID) {
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if (m_LastEventID >= 0 && !m_Current.m_Path.empty()) {
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m_Output->push_back(m_Current);
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}
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// Start a new GeantEvent
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m_Current = GeantEvent();
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m_Current.m_EventID = static_cast<Id_t>(eventID);
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m_LastEventID = eventID;
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// Set initial momentum and generation vector from primary vertex
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if (event->GetNumberOfPrimaryVertex() > 0) {
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G4PrimaryVertex *vtx = event->GetPrimaryVertex(0);
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G4ThreeVector pos = vtx->GetPosition();
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m_Current.m_GenVector.origin = HPoint3f(pos.x(), pos.y(), pos.z());
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if (vtx->GetNumberOfParticle() > 0) {
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G4PrimaryParticle *prim = vtx->GetPrimary(0);
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G4ThreeVector mom = prim->GetMomentumDirection();
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m_Current.m_GenVector.direction = HVector3f(mom.x(), mom.y(), mom.z());
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m_Current.m_Momentum = static_cast<Scalarf>(prim->GetTotalMomentum() / MeV);
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}
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}
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}
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// Record a Delta for this step
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GeantEvent::Delta delta;
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// Step length
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delta.m_Length = static_cast<Scalarf>(step->GetStepLength() / mm);
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// Post-step momentum
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G4ThreeVector postMom = track->GetMomentum();
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delta.m_Momentum = static_cast<Scalarf>(postMom.mag() / MeV);
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// Post-step direction
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G4ThreeVector dir = track->GetMomentumDirection();
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delta.m_Direction = HVector3f(static_cast<float>(dir.x()),
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static_cast<float>(dir.y()),
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static_cast<float>(dir.z()));
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// Solid name where the step occurred
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const G4LogicalVolume *vol = track->GetVolume()
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? track->GetVolume()->GetLogicalVolume()
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: nullptr;
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if (vol) {
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delta.m_SolidName = vol->GetName();
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}
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m_Current.m_Path.push_back(delta);
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}
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} // namespace Geant
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} // namespace uLib
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30
src/HEP/Geant/SteppingAction.hh
Normal file
30
src/HEP/Geant/SteppingAction.hh
Normal file
@@ -0,0 +1,30 @@
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#ifndef U_GEANT_STEPPINGACTION_HH
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#define U_GEANT_STEPPINGACTION_HH
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||||
#include "G4UserSteppingAction.hh"
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#include "Core/Vector.h"
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||||
#include "GeantEvent.h"
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||||
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||||
namespace uLib {
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||||
namespace Geant {
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||||
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/// SteppingAction collects scattering data at each Geant4 step and
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||||
/// builds GeantEvent objects in the output buffer.
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||||
class SteppingAction : public G4UserSteppingAction {
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||||
public:
|
||||
/// @param output pointer to the results vector owned by the Scene
|
||||
SteppingAction(Vector<GeantEvent> *output);
|
||||
virtual ~SteppingAction();
|
||||
|
||||
virtual void UserSteppingAction(const G4Step *step) override;
|
||||
|
||||
private:
|
||||
Vector<GeantEvent> *m_Output; ///< destination for finished events
|
||||
GeantEvent m_Current; ///< event being built
|
||||
int m_LastEventID; ///< track event transitions
|
||||
};
|
||||
|
||||
} // namespace Geant
|
||||
} // namespace uLib
|
||||
|
||||
#endif
|
||||
@@ -1,6 +1,10 @@
|
||||
#include "Geant/Solid.h"
|
||||
#include "HEP/Geant/GeantEvent.h"
|
||||
#include "HEP/Geant/Scene.h"
|
||||
#include "HEP/Geant/EmitterPrimary.hh"
|
||||
#include "Math/ContainerBox.h"
|
||||
#include "Math/TriangleMesh.h"
|
||||
#include "Math/Dense.h"
|
||||
#include "testing-prototype.h"
|
||||
#include <Geant4/G4Material.hh>
|
||||
#include <Geant4/G4NistManager.hh>
|
||||
@@ -13,59 +17,73 @@ using namespace uLib;
|
||||
int main() {
|
||||
BEGIN_TESTING(Geant Event);
|
||||
|
||||
// Test Solid initialization and NIST material //
|
||||
// Test: Scene with iron cube in air, launch muons, collect events //
|
||||
{
|
||||
Geant::Solid solid("test_solid");
|
||||
TEST1(solid.GetLogical() != nullptr);
|
||||
|
||||
solid.SetNistMaterial("G4_AIR");
|
||||
TEST1(solid.GetMaterial() != nullptr);
|
||||
TEST1(solid.GetMaterial()->GetName() == "G4_AIR");
|
||||
}
|
||||
// 1. Create world box (air, 30m x 30m x 30m)
|
||||
ContainerBox world_box(Vector3f(30000, 30000, 30000)); // mm
|
||||
Geant::Scene scene;
|
||||
scene.ConstructWorldBox(&world_box, "G4_AIR");
|
||||
|
||||
// Test TessellatedSolid with a simple mesh //
|
||||
{
|
||||
Geant::TessellatedSolid tsolid("test_tessellated");
|
||||
TEST1(tsolid.GetLogical() != nullptr);
|
||||
TEST1(tsolid.GetSolid() != nullptr);
|
||||
// 2. Create iron cube (1m x 1m x 1m) at center
|
||||
ContainerBox iron_box(Vector3f(1000, 1000, 1000)); // mm
|
||||
Geant::BoxSolid *iron_cube = new Geant::BoxSolid("IronCube", &iron_box);
|
||||
iron_cube->SetNistMaterial("G4_Fe");
|
||||
iron_cube->Update(); // apply dimensions
|
||||
scene.AddSolid(iron_cube);
|
||||
|
||||
// cube mesh //
|
||||
TriangleMesh mesh;
|
||||
mesh.AddPoint(Vector3f(0,0,0));
|
||||
mesh.AddPoint(Vector3f(1,0,0));
|
||||
mesh.AddPoint(Vector3f(0,1,0));
|
||||
mesh.AddPoint(Vector3f(1,1,0));
|
||||
mesh.AddPoint(Vector3f(0,0,1));
|
||||
mesh.AddPoint(Vector3f(1,0,1));
|
||||
mesh.AddPoint(Vector3f(0,1,1));
|
||||
mesh.AddPoint(Vector3f(1,1,1));
|
||||
|
||||
// create triangles (consistent outward winding) //
|
||||
// bottom (z=0)
|
||||
mesh.AddTriangle(Vector3i(0,2,3));
|
||||
mesh.AddTriangle(Vector3i(0,3,1));
|
||||
// top (z=1)
|
||||
mesh.AddTriangle(Vector3i(4,5,7));
|
||||
mesh.AddTriangle(Vector3i(4,7,6));
|
||||
// left (x=0)
|
||||
mesh.AddTriangle(Vector3i(0,4,6));
|
||||
mesh.AddTriangle(Vector3i(0,6,2));
|
||||
// right (x=1)
|
||||
mesh.AddTriangle(Vector3i(1,3,7));
|
||||
mesh.AddTriangle(Vector3i(1,7,5));
|
||||
// front (y=0)
|
||||
mesh.AddTriangle(Vector3i(0,1,5));
|
||||
mesh.AddTriangle(Vector3i(0,5,4));
|
||||
// back (y=1)
|
||||
mesh.AddTriangle(Vector3i(2,6,7));
|
||||
mesh.AddTriangle(Vector3i(2,7,3));
|
||||
// 3. Set up emitter (default: mu- at 1 GeV, from z=+10m downward)
|
||||
Geant::EmitterPrimary *emitter = new Geant::EmitterPrimary();
|
||||
scene.SetEmitter(emitter);
|
||||
|
||||
// 4. Initialize Geant4
|
||||
scene.Initialize();
|
||||
|
||||
// 5. Run simulation: 10 muons
|
||||
int nEvents = 10;
|
||||
Vector<Geant::GeantEvent> results;
|
||||
scene.RunSimulation(nEvents, results);
|
||||
|
||||
tsolid.SetMesh(mesh);
|
||||
// GeantEvent geant_event;
|
||||
|
||||
|
||||
// 6. Check results
|
||||
printf(" Collected %zu events\n", results.size());
|
||||
TEST1(results.size() > 0);
|
||||
|
||||
for (size_t i = 0; i < results.size(); ++i) {
|
||||
const Geant::GeantEvent &ev = results[i];
|
||||
bool hitIron = false;
|
||||
for (const auto &d : ev.Path()) {
|
||||
if (d.SolidName() == "IronCube") {
|
||||
hitIron = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
printf(" Event %d: momentum=%.1f MeV, path steps=%zu, hitIron=%s\n",
|
||||
ev.GetEventID(),
|
||||
ev.GetMomentum(),
|
||||
ev.Path().size(),
|
||||
hitIron ? "YES" : "NO");
|
||||
|
||||
// Each event should have at least one step
|
||||
TEST1(ev.Path().size() > 0);
|
||||
|
||||
// Print first few deltas
|
||||
const auto &path = ev.Path();
|
||||
for (size_t j = 0; j < path.size() && j < 5; ++j) {
|
||||
const auto &d = path[j];
|
||||
printf(" Delta[%zu]: solid=%s len=%.2f mm, p=%.1f MeV, "
|
||||
"dir=(%.3f, %.3f, %.3f)\n",
|
||||
j,
|
||||
d.SolidName().c_str(),
|
||||
d.GetLength(),
|
||||
d.GetMomentum(),
|
||||
d.Direction()(0),
|
||||
d.Direction()(1),
|
||||
d.Direction()(2));
|
||||
}
|
||||
if (path.size() > 5) {
|
||||
printf(" ... (%zu more deltas)\n", path.size() - 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
END_TESTING
|
||||
|
||||
Reference in New Issue
Block a user