geant events for multiple scattering
This commit is contained in:
@@ -1,6 +1,10 @@
|
||||
#include "Geant/Solid.h"
|
||||
#include "HEP/Geant/GeantEvent.h"
|
||||
#include "HEP/Geant/Scene.h"
|
||||
#include "HEP/Geant/EmitterPrimary.hh"
|
||||
#include "Math/ContainerBox.h"
|
||||
#include "Math/TriangleMesh.h"
|
||||
#include "Math/Dense.h"
|
||||
#include "testing-prototype.h"
|
||||
#include <Geant4/G4Material.hh>
|
||||
#include <Geant4/G4NistManager.hh>
|
||||
@@ -13,59 +17,73 @@ using namespace uLib;
|
||||
int main() {
|
||||
BEGIN_TESTING(Geant Event);
|
||||
|
||||
// Test Solid initialization and NIST material //
|
||||
// Test: Scene with iron cube in air, launch muons, collect events //
|
||||
{
|
||||
Geant::Solid solid("test_solid");
|
||||
TEST1(solid.GetLogical() != nullptr);
|
||||
|
||||
solid.SetNistMaterial("G4_AIR");
|
||||
TEST1(solid.GetMaterial() != nullptr);
|
||||
TEST1(solid.GetMaterial()->GetName() == "G4_AIR");
|
||||
}
|
||||
// 1. Create world box (air, 30m x 30m x 30m)
|
||||
ContainerBox world_box(Vector3f(30000, 30000, 30000)); // mm
|
||||
Geant::Scene scene;
|
||||
scene.ConstructWorldBox(&world_box, "G4_AIR");
|
||||
|
||||
// Test TessellatedSolid with a simple mesh //
|
||||
{
|
||||
Geant::TessellatedSolid tsolid("test_tessellated");
|
||||
TEST1(tsolid.GetLogical() != nullptr);
|
||||
TEST1(tsolid.GetSolid() != nullptr);
|
||||
// 2. Create iron cube (1m x 1m x 1m) at center
|
||||
ContainerBox iron_box(Vector3f(1000, 1000, 1000)); // mm
|
||||
Geant::BoxSolid *iron_cube = new Geant::BoxSolid("IronCube", &iron_box);
|
||||
iron_cube->SetNistMaterial("G4_Fe");
|
||||
iron_cube->Update(); // apply dimensions
|
||||
scene.AddSolid(iron_cube);
|
||||
|
||||
// cube mesh //
|
||||
TriangleMesh mesh;
|
||||
mesh.AddPoint(Vector3f(0,0,0));
|
||||
mesh.AddPoint(Vector3f(1,0,0));
|
||||
mesh.AddPoint(Vector3f(0,1,0));
|
||||
mesh.AddPoint(Vector3f(1,1,0));
|
||||
mesh.AddPoint(Vector3f(0,0,1));
|
||||
mesh.AddPoint(Vector3f(1,0,1));
|
||||
mesh.AddPoint(Vector3f(0,1,1));
|
||||
mesh.AddPoint(Vector3f(1,1,1));
|
||||
|
||||
// create triangles (consistent outward winding) //
|
||||
// bottom (z=0)
|
||||
mesh.AddTriangle(Vector3i(0,2,3));
|
||||
mesh.AddTriangle(Vector3i(0,3,1));
|
||||
// top (z=1)
|
||||
mesh.AddTriangle(Vector3i(4,5,7));
|
||||
mesh.AddTriangle(Vector3i(4,7,6));
|
||||
// left (x=0)
|
||||
mesh.AddTriangle(Vector3i(0,4,6));
|
||||
mesh.AddTriangle(Vector3i(0,6,2));
|
||||
// right (x=1)
|
||||
mesh.AddTriangle(Vector3i(1,3,7));
|
||||
mesh.AddTriangle(Vector3i(1,7,5));
|
||||
// front (y=0)
|
||||
mesh.AddTriangle(Vector3i(0,1,5));
|
||||
mesh.AddTriangle(Vector3i(0,5,4));
|
||||
// back (y=1)
|
||||
mesh.AddTriangle(Vector3i(2,6,7));
|
||||
mesh.AddTriangle(Vector3i(2,7,3));
|
||||
// 3. Set up emitter (default: mu- at 1 GeV, from z=+10m downward)
|
||||
Geant::EmitterPrimary *emitter = new Geant::EmitterPrimary();
|
||||
scene.SetEmitter(emitter);
|
||||
|
||||
// 4. Initialize Geant4
|
||||
scene.Initialize();
|
||||
|
||||
// 5. Run simulation: 10 muons
|
||||
int nEvents = 10;
|
||||
Vector<Geant::GeantEvent> results;
|
||||
scene.RunSimulation(nEvents, results);
|
||||
|
||||
tsolid.SetMesh(mesh);
|
||||
// GeantEvent geant_event;
|
||||
|
||||
|
||||
// 6. Check results
|
||||
printf(" Collected %zu events\n", results.size());
|
||||
TEST1(results.size() > 0);
|
||||
|
||||
for (size_t i = 0; i < results.size(); ++i) {
|
||||
const Geant::GeantEvent &ev = results[i];
|
||||
bool hitIron = false;
|
||||
for (const auto &d : ev.Path()) {
|
||||
if (d.SolidName() == "IronCube") {
|
||||
hitIron = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
printf(" Event %d: momentum=%.1f MeV, path steps=%zu, hitIron=%s\n",
|
||||
ev.GetEventID(),
|
||||
ev.GetMomentum(),
|
||||
ev.Path().size(),
|
||||
hitIron ? "YES" : "NO");
|
||||
|
||||
// Each event should have at least one step
|
||||
TEST1(ev.Path().size() > 0);
|
||||
|
||||
// Print first few deltas
|
||||
const auto &path = ev.Path();
|
||||
for (size_t j = 0; j < path.size() && j < 5; ++j) {
|
||||
const auto &d = path[j];
|
||||
printf(" Delta[%zu]: solid=%s len=%.2f mm, p=%.1f MeV, "
|
||||
"dir=(%.3f, %.3f, %.3f)\n",
|
||||
j,
|
||||
d.SolidName().c_str(),
|
||||
d.GetLength(),
|
||||
d.GetMomentum(),
|
||||
d.Direction()(0),
|
||||
d.Direction()(1),
|
||||
d.Direction()(2));
|
||||
}
|
||||
if (path.size() > 5) {
|
||||
printf(" ... (%zu more deltas)\n", path.size() - 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
END_TESTING
|
||||
|
||||
Reference in New Issue
Block a user