algorithm def
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src/Core/Algorithm.h
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234
src/Core/Algorithm.h
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/*//////////////////////////////////////////////////////////////////////////////
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// CMT Cosmic Muon Tomography project //////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
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All rights reserved
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Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
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------------------------------------------------------------------
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3.0 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library.
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//////////////////////////////////////////////////////////////////////////////*/
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#ifndef U_CORE_ALGORITHM_H
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#define U_CORE_ALGORITHM_H
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#include <atomic>
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#include <chrono>
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#include <condition_variable>
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#include "Core/Object.h"
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#include "Core/Monitor.h"
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#include "Core/Threads.h"
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#include "Core/Property.h"
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namespace uLib {
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////////////////////////////////////////////////////////////////////////////////
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//// ALGORITHM /////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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/**
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* @brief Algorithm is a template class for containing a functional that can be
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* dynamically loaded as a plug-in. It derives from Object and supports
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* properties for serialization and interactive parameter widgets.
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*
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* @tparam T_enc Encoder type: the input data type, or a chained algorithm
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* whose output is compatible with this algorithm's input.
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* @tparam T_dec Decoder type: the output data type, or a chained algorithm
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* whose input is compatible with this algorithm's output.
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*/
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template <typename T_enc, typename T_dec>
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class Algorithm : public Object {
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public:
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using EncoderType = T_enc;
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using DecoderType = T_dec;
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Algorithm() : Object(), m_Encoder(nullptr), m_Decoder(nullptr) {}
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virtual ~Algorithm() = default;
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virtual const char* GetClassName() const override { return "Algorithm"; }
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/**
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* @brief Process input data and produce output.
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* Override this in subclasses to implement the algorithm logic.
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*/
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virtual T_dec Process(const T_enc& input) = 0;
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/**
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* @brief Operator form of Process for functional chaining.
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*/
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T_dec operator()(const T_enc& input) { return Process(input); }
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void SetEncoder(Algorithm* enc) { m_Encoder = enc; }
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Algorithm* GetEncoder() const { return m_Encoder; }
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void SetDecoder(Algorithm* dec) { m_Decoder = dec; }
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Algorithm* GetDecoder() const { return m_Decoder; }
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signals:
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virtual void Started() { ULIB_SIGNAL_EMIT(Algorithm::Started); }
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virtual void Finished() { ULIB_SIGNAL_EMIT(Algorithm::Finished); }
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protected:
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Algorithm* m_Encoder;
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Algorithm* m_Decoder;
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};
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////////////////////////////////////////////////////////////////////////////////
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//// ALGORITHM TASK ////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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/**
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* @brief AlgorithmTask manages the execution of an Algorithm within a
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* scheduled context. Uses uLib::Thread for execution and uLib::Mutex for
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* synchronization. Supports cyclic mode (with configurable period) and
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* asynchronous mode (triggered by Object signal-slot or condition variable
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* from Monitor.h).
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*/
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template <typename T_enc, typename T_dec>
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class AlgorithmTask : public Thread {
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public:
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using AlgorithmType = Algorithm<T_enc, T_dec>;
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enum Mode { Cyclic, Async };
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AlgorithmTask()
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: Thread()
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, m_Algorithm(nullptr)
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, m_Mode(Cyclic)
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, m_CycleTime_ms(1000)
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, m_StopRequested(false)
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, m_Triggered(false)
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{}
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virtual ~AlgorithmTask() { Stop(); }
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virtual const char* GetClassName() const override { return "AlgorithmTask"; }
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void SetAlgorithm(AlgorithmType* alg) { m_Algorithm = alg; }
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AlgorithmType* GetAlgorithm() const { return m_Algorithm; }
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void SetMode(Mode mode) { m_Mode = mode; }
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Mode GetMode() const { return m_Mode; }
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void SetCycleTime(int milliseconds) { m_CycleTime_ms = milliseconds; }
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int GetCycleTime() const { return m_CycleTime_ms; }
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/**
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* @brief Start the task execution in a separate thread (via Thread::Start).
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* In Cyclic mode, the algorithm is executed periodically.
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* In Async mode, call Notify() or connect a signal to trigger execution.
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*/
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void Run(const T_enc& input) {
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if (IsRunning()) return;
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m_StopRequested.store(false);
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m_Triggered.store(false);
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m_Input = input;
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Start();
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}
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/**
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* @brief Stop the task execution and join the thread.
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*/
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void Stop() {
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m_StopRequested.store(true);
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{
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ULIB_MUTEX_LOCK(m_WaitMutex, -1) {
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m_Condition.notify_all();
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}
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}
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if (IsJoinable()) Join();
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}
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/**
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* @brief Notify the task to execute one iteration (Async mode).
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* Can be called from a signal-slot connection or externally.
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*/
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void Notify() {
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m_Triggered.store(true);
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ULIB_MUTEX_LOCK(m_WaitMutex, -1) {
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m_Condition.notify_one();
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}
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}
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/**
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* @brief Connect an Object signal to trigger async execution.
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* Usage: task.ConnectTrigger(sender, &SenderClass::SomeSignal);
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*/
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template <typename Func1>
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Connection ConnectTrigger(typename FunctionPointer<Func1>::Object* sender, Func1 sigf) {
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return Object::connect(sender, sigf, [this]() { Notify(); });
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}
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signals:
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virtual void Stopped() { ULIB_SIGNAL_EMIT(AlgorithmTask::Stopped); }
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protected:
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/**
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* @brief Thread entry point — dispatches to cyclic or async loop.
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*/
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void Run() override {
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if (m_Mode == Cyclic) {
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RunCyclic();
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} else {
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RunAsync();
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}
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Stopped();
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}
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private:
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void RunCyclic() {
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while (!m_StopRequested.load()) {
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if (m_Algorithm) {
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m_Algorithm->Process(m_Input);
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}
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std::unique_lock<std::timed_mutex> lock(m_WaitMutex.GetNative());
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m_Condition.wait_for(lock,
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std::chrono::milliseconds(m_CycleTime_ms),
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[this]() { return m_StopRequested.load(); });
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}
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}
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void RunAsync() {
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while (!m_StopRequested.load()) {
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std::unique_lock<std::timed_mutex> lock(m_WaitMutex.GetNative());
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m_Condition.wait(lock, [this]() {
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return m_StopRequested.load() || m_Triggered.load();
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});
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if (m_StopRequested.load()) break;
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m_Triggered.store(false);
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if (m_Algorithm) {
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m_Algorithm->Process(m_Input);
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}
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}
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}
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AlgorithmType* m_Algorithm;
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Mode m_Mode;
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int m_CycleTime_ms;
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T_enc m_Input;
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std::atomic<bool> m_StopRequested;
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std::atomic<bool> m_Triggered;
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Mutex m_WaitMutex;
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std::condition_variable_any m_Condition;
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};
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} // namespace uLib
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#endif // U_CORE_ALGORITHM_H
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