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Geant integration
Geant4 integration in uLib is done through the HEP/Geant module.
The module represets a set of wrapper for geant objects that are also deriving from uLib::Object so they can be used in the uLib::Object tree and visualized with the uLib::Vtk module and driven py properties.
Geant Solid Integration
Geant4 solids in uLib are encapsulated within the uLib::Geant::Solid hierarchy, with primary implementations such as BoxSolid and TessellatedSolid. These classes act as reactive wrappers around native Geant4 G4VSolid objects, bridging the gap between Geant4's static geometry and uLib's dynamic property system.
Property Mapping and Synchronization
The integration relies on a mapping between uLib properties and Geant4 parameters. This allows geometry to be driven by Qt-based property panels or interactive VTK handles. When a property is modified, the library handles the update through the following mechanism:
- Parameter Application: If the underlying Geant4 object supports dynamic updates (e.g., changing box dimensions via
SetXHalfLength),uLibapplies the change directly to the existing object. - Solid Re-instantiation: In cases where Geant4 does not support on-the-fly parameter changes, the library transparently recreates the underlying
G4VSolid. This ensures that the simulation model always reflects the current state of the design environment. - Global Signaling: Once the underlying Geant4 state is synchronized, the
uLib::Geant::Solidemits anupdated()signal. This triggers cascading updates across all dependent observers, such as the VTK rendering pipeline and the Geant4 scene manager, ensuring visual and logical consistency.
VTK Visualization Layer
The visualization of Geant4 solids in VTK is managed by the uLib::Vtk::GeantSolid class and its specializations (e.g., vtkBoxSolid). This class serves as a bridge between the domain model (uLib::Geant::Solid) and the VTK rendering pipeline, inheriting from uLib::Vtk::Prop3D to leverage the framework's standard transformation and property management features.
Geometry Extraction and Rendering
Since Geant4 solids are defined by analytical or tessellated boundary representations, GeantSolid converts them into a format suitable for VTK:
- Faceted Representation: It retrieves the
G4Polyhedrontessellation from the underlyingG4VSolid. - PolyData Mapping: The vertices and facets of the polyhedron are extracted and mapped to a
vtkPolyDataobject. - Actor Configuration: This geometry is assigned to a
vtkActor, which is then added to theProp3D. Default visual properties—such as semi-transparent surfaces and edge visibility—are applied to aid in debugging and design.
Transform Synchronization
The spatial state (Translation, Rotation, and Scale) is synchronized between the Geant4 geometry tree and the VTK viewer ensuring a consistent representation across both domains.
- Geant4 to VTK (Forward): When a solid's placement is updated in Geant4,
GeantSolidextracts the translation and rotation from the associatedG4VPhysicalVolume. These are converted into avtkTransformand applied to the actor, aligning the visual model with the simulation's coordinate system. - VTK to Geant4 (Interactive): Interaction in the viewer (e.g., using a transformation handler) triggers the
SyncFromVtk()method. This pushes the new transformation matrix back to theuLib::Geant::Soliddomain object, which then updates the Geant4 physical volume. - Feedback Loop Prevention: To avoid infinite recursion during interactive updates, the synchronization logic utilizes temporary signal blocking. This ensures that a transform update originating from VTK does not trigger a redundant re-update of the VTK representation from the domain model.