Initial commit

This commit is contained in:
2024-02-08 22:16:58 +01:00
commit 89e97a200c
524 changed files with 15626 additions and 0 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 64 KiB

View File

@@ -0,0 +1,96 @@
@tool
extends Control
@onready var btn_save_preset = %BtnSavePreset
@onready var btn_load_preset = %BtnLoadPreset
@onready var lin_ed_preset_name = %LinEdPresetName
@onready var dropdown = %Dropdown
@onready var btn_import = %BtnImport
@onready var confirmation_dialog = $ConfirmationDialog
@onready var file_dialog = $FileDialog
var folder_path : String
# Called when the node enters the scene tree for the first time.
func _ready():
btn_load_preset.pressed.connect(on_btn_pressed_load)
btn_save_preset.pressed.connect(on_btn_pressed_save)
btn_import.pressed.connect(on_btn_pressed_import)
confirmation_dialog.confirmed.connect(on_confirmed_restart)
file_dialog.dialog_hide_on_ok = true
file_dialog.access = 2
file_dialog.dir_selected.connect(on_folder_selected)
btn_import.disabled = true
func on_folder_selected(path):
folder_path = path
btn_import.disabled = false
dir_contents(path)
func on_confirmed_restart():
EditorPlugin.new().get_editor_interface().restart_editor()
func on_btn_pressed_import():
var file_path = folder_path.path_join(dropdown.get_item_text(dropdown.selected))
var config = ConfigFile.new()
var err = config.load(file_path)
if err != OK:
return
for input_name in config.get_section_keys("input"):
var action_obj = config.get_value("input", input_name)
ProjectSettings.set_setting("input/" + input_name, action_obj)
ProjectSettings.save()
confirmation_dialog.popup_centered()
func on_btn_pressed_load():
file_dialog.popup_centered()
func on_btn_pressed_save():
if lin_ed_preset_name.text != null:
save_test_file()
func save_test_file():
InputMap.load_from_project_settings()
var config = ConfigFile.new()
var Actions = InputMap.get_actions()
for action in Actions:
if not action.begins_with("ui"):
var input_object = {
"deadzone": InputMap.action_get_deadzone(action),
"events": InputMap.action_get_events(action)
}
config.set_value("input", action, input_object)
# Save it to a file (overwrite if already exists).
config.save(folder_path.path_join(lin_ed_preset_name.text + ".godot"))
func dir_contents(path):
dropdown.clear()
var dir = DirAccess.open(path)
if dir:
dir.list_dir_begin()
var file_name = dir.get_next()
while file_name != "":
if dir.current_is_dir():
print("Found directory: " + file_name)
else:
if file_name.ends_with(".godot"):
dropdown.add_item(file_name)
file_name = dir.get_next()
else:
print("An error occurred when trying to access the path.")

View File

@@ -0,0 +1,78 @@
[gd_scene load_steps=2 format=3 uid="uid://cpunnqo5npx7a"]
[ext_resource type="Script" path="res://addons/inputmapperpresetloader/InputMapperPresets.gd" id="1_m65gv"]
[node name="InputMapperPresets" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_m65gv")
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="HBoxContainer2" type="VBoxContainer" parent="MarginContainer"]
custom_minimum_size = Vector2(200, 0)
layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/HBoxContainer2"]
layout_mode = 2
[node name="BtnSavePreset" type="Button" parent="MarginContainer/HBoxContainer2/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Saves the projects current input map using name given to the right of this button and it ends with `.godot`
Will ignore default values (anything that starts with `ui`"
text = "Save"
[node name="LinEdPresetName" type="LineEdit" parent="MarginContainer/HBoxContainer2/HBoxContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(200, 0)
layout_mode = 2
size_flags_horizontal = 3
tooltip_text = "The name the config file will have and it ends with a `.godot`"
[node name="TxtExtention" type="Label" parent="MarginContainer/HBoxContainer2/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 8
text = ".godot"
[node name="BtnLoadPreset" type="Button" parent="MarginContainer/HBoxContainer2/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Select the folder that has your saved config files"
text = "Select Folder"
[node name="Dropdown" type="OptionButton" parent="MarginContainer/HBoxContainer2"]
unique_name_in_owner = true
layout_mode = 2
allow_reselect = true
[node name="BtnImport" type="Button" parent="MarginContainer/HBoxContainer2"]
unique_name_in_owner = true
layout_mode = 2
disabled = true
text = "Import"
[node name="FileDialog" type="FileDialog" parent="."]
title = "Open a Directory"
size = Vector2i(480, 240)
min_size = Vector2i(480, 240)
ok_button_text = "Select Current Folder"
dialog_hide_on_ok = true
file_mode = 2
access = 2
root_subfolder = "C:\\Users\\Light\\AppData\\Roaming\\Godot"
[node name="ConfirmationDialog" type="AcceptDialog" parent="."]
dialog_text = "Restart Project Now?"

View File

@@ -0,0 +1,17 @@
@tool
extends EditorPlugin
const editorAddon = preload("res://addons/inputmapperpresetloader/InputMapperPresets.tscn")
var InputMapperPresetsScene
func _enter_tree():
InputMap.load_from_project_settings()
InputMapperPresetsScene = editorAddon.instantiate()
add_control_to_dock(EditorPlugin.DOCK_SLOT_RIGHT_UL, InputMapperPresetsScene)
func _exit_tree():
remove_control_from_docks(InputMapperPresetsScene)
InputMapperPresetsScene.free()

View File

@@ -0,0 +1,7 @@
[plugin]
name="InputMapperPresetLoader"
description="This plugin works by letting users save/import pre-defined Input Maps"
author="Light1c3"
version="1.0.0"
script="inputmapperpresetloader.gd"