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78
addons/InputMapperPresetLoader/InputMapperPresets.tscn
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78
addons/InputMapperPresetLoader/InputMapperPresets.tscn
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[gd_scene load_steps=2 format=3 uid="uid://cpunnqo5npx7a"]
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[ext_resource type="Script" path="res://addons/inputmapperpresetloader/InputMapperPresets.gd" id="1_m65gv"]
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[node name="InputMapperPresets" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_m65gv")
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[node name="MarginContainer" type="MarginContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="HBoxContainer2" type="VBoxContainer" parent="MarginContainer"]
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custom_minimum_size = Vector2(200, 0)
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layout_mode = 2
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[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/HBoxContainer2"]
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layout_mode = 2
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[node name="BtnSavePreset" type="Button" parent="MarginContainer/HBoxContainer2/HBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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tooltip_text = "Saves the projects current input map using name given to the right of this button and it ends with `.godot`
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Will ignore default values (anything that starts with `ui`"
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text = "Save"
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[node name="LinEdPresetName" type="LineEdit" parent="MarginContainer/HBoxContainer2/HBoxContainer"]
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unique_name_in_owner = true
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custom_minimum_size = Vector2(200, 0)
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layout_mode = 2
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size_flags_horizontal = 3
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tooltip_text = "The name the config file will have and it ends with a `.godot`"
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[node name="TxtExtention" type="Label" parent="MarginContainer/HBoxContainer2/HBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_horizontal = 8
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text = ".godot"
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[node name="BtnLoadPreset" type="Button" parent="MarginContainer/HBoxContainer2/HBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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tooltip_text = "Select the folder that has your saved config files"
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text = "Select Folder"
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[node name="Dropdown" type="OptionButton" parent="MarginContainer/HBoxContainer2"]
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unique_name_in_owner = true
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layout_mode = 2
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allow_reselect = true
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[node name="BtnImport" type="Button" parent="MarginContainer/HBoxContainer2"]
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unique_name_in_owner = true
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layout_mode = 2
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disabled = true
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text = "Import"
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[node name="FileDialog" type="FileDialog" parent="."]
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title = "Open a Directory"
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size = Vector2i(480, 240)
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min_size = Vector2i(480, 240)
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ok_button_text = "Select Current Folder"
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dialog_hide_on_ok = true
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file_mode = 2
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access = 2
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root_subfolder = "C:\\Users\\Light\\AppData\\Roaming\\Godot"
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[node name="ConfirmationDialog" type="AcceptDialog" parent="."]
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dialog_text = "Restart Project Now?"
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