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34
scenes/misc/DespawnFX.tscn
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34
scenes/misc/DespawnFX.tscn
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://scenes/characters/DespawnFx.gd" type="Script" id=1]
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[ext_resource path="res://textures/pj/smoke_particle.png" type="Texture2D" id=2]
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[sub_resource type="Curve" id=1]
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min_value = -360.0
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max_value = 360.0
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_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="Curve" id=2]
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_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.383915, 0.8806 ), -1.68353, -1.68353, 0, 0, Vector2( 1, 0.0885999 ), -0.00244711, 0.0, 0, 0 ]
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[node name="despawn_fx" type="CPUParticles2D"]
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position = Vector2( 443.999, 413.999 )
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emitting = false
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amount = 16
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lifetime = 0.5
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one_shot = true
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explosiveness = 1.0
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texture = ExtResource( 2 )
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direction = Vector2( 0, -1 )
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gravity = Vector2( 0, 0 )
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initial_velocity = 1500.0
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initial_velocity_random = 0.5
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angular_velocity = 360.0
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angular_velocity_random = 1.0
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angular_velocity_curve = SubResource( 1 )
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linear_accel = -5000.0
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linear_accel_random = 0.2
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damping = 100.0
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scale_amount_random = 0.5
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scale_amount_curve = SubResource( 2 )
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script = ExtResource( 1 )
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