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2024-02-08 22:16:58 +01:00
commit 89e97a200c
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scenes/misc/Dialog_box.gd Normal file
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extends TextureRect
class_name DialogBox
"""
Exposes the show_dialog function to the Dialogs singleton.
Will show a dialog box with the name of the character and
dialog text, two lines at a time.
"""
@onready var dialog_text = $dialog_text
# warning-ignore:unused_signal
signal dialog_started
# warning-ignore:unused_signal
signal dialog_ended
var lines_to_skip = 0
func _ready():
Dialogs.dialog_box = self
hide()
pass # Replace with function body.
func show_dialog(new_text, speaker):
dialog_text.text = new_text
$nametag/label.text = speaker
lines_to_skip = 0
dialog_text.lines_skipped = lines_to_skip
$anims.play("appear")
pass
func _input(event):
if event.is_action_pressed("interact"):
match $anims.assigned_animation:
"show_text":
$anims.play("wait")
"wait":
lines_to_skip += 2
if lines_to_skip < dialog_text.get_line_count():
dialog_text.lines_skipped = lines_to_skip
$anims.play("show_text")
else:
$anims.play("disappear")