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2024-02-08 22:16:58 +01:00
commit 89e97a200c
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scenes/misc/Healthbar.gd Normal file
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extends HBoxContainer
"""
Connects to the player node and shows a health bar in the form of hearts
"""
var player : Player = null
var heart_scene = preload("res://scenes/misc/Heart.tscn")
# Called when the node enters the scene tree for the first time.
func _ready():
# Try to get the player node. If null wait till next frame, rinse, repeat.
while (player == null):
var player_group = get_tree().get_nodes_in_group("player")
if not player_group.is_empty():
player = player_group.pop_front()
else:
await get_tree().idle_frame
player.health_changed.connect(_on_health_changed)
_on_health_changed(player.hitpoints)
pass # Replace with function body.
# You should probably rewrite this.
func _on_health_changed(new_hp):
for child in get_children():
child.queue_free()
for i in new_hp:
var heart = heart_scene.instantiate()
add_child(heart)