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2024-02-08 22:16:58 +01:00
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extends Sprite2D
@export var speed : float = 100
@export var joystick_left : VirtualJoystick
@export var joystick_right : VirtualJoystick
var move_vector := Vector2.ZERO
func _process(delta: float) -> void:
# # Movement using the joystick output:
# if joystick_left and joystick_left.is_pressed:
# position += joystick_left.output * speed * delta
# Movement using Input functions:
move_vector = Vector2.ZERO
move_vector.x = Input.get_axis("ui_left", "ui_right")
move_vector.y = Input.get_axis("ui_up", "ui_down")
position += move_vector * speed * delta
# Rotation:
if joystick_right and joystick_right.is_pressed:
rotation = joystick_right.output.angle()