39 lines
1.2 KiB
Plaintext
39 lines
1.2 KiB
Plaintext
[gd_scene load_steps=5 format=3 uid="uid://doqsxl0ob2j5c"]
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[sub_resource type="Resource" id="Resource_gjgc1"]
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metadata/__load_path__ = "res://textures/pj/smoke_particle.png"
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[sub_resource type="Curve" id="1"]
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_limits = [-360.0, 360.0, 0.0, 1.0]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="Curve" id="2"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.383915, 0.8806), -1.68353, -1.68353, 0, 0, Vector2(1, 0.0885999), -0.00244711, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="Resource" id="Resource_bsf13"]
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metadata/__load_path__ = "res://scenes/characters/DespawnFx.gd"
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[node name="despawn_fx" type="CPUParticles2D"]
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position = Vector2(443.999, 413.999)
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emitting = false
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amount = 16
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lifetime = 0.5
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one_shot = true
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explosiveness = 1.0
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texture = SubResource("Resource_gjgc1")
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direction = Vector2(0, -1)
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gravity = Vector2(0, 0)
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initial_velocity = 1500.0
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initial_velocity_random = 0.5
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angular_velocity = 360.0
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angular_velocity_random = 1.0
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angular_velocity_curve = SubResource("1")
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linear_accel = -5000.0
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linear_accel_random = 0.2
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damping = 100.0
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scale_amount_random = 0.5
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scale_amount_curve = SubResource("2")
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script = SubResource("Resource_bsf13")
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