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rewave/scenes/misc/DespawnFX.tscn

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[gd_scene load_steps=5 format=3 uid="uid://doqsxl0ob2j5c"]
[sub_resource type="Resource" id="Resource_gjgc1"]
metadata/__load_path__ = "res://textures/pj/smoke_particle.png"
[sub_resource type="Curve" id="1"]
_limits = [-360.0, 360.0, 0.0, 1.0]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="Curve" id="2"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.383915, 0.8806), -1.68353, -1.68353, 0, 0, Vector2(1, 0.0885999), -0.00244711, 0.0, 0, 0]
point_count = 3
[sub_resource type="Resource" id="Resource_bsf13"]
metadata/__load_path__ = "res://scenes/characters/DespawnFx.gd"
[node name="despawn_fx" type="CPUParticles2D"]
position = Vector2(443.999, 413.999)
emitting = false
amount = 16
lifetime = 0.5
one_shot = true
explosiveness = 1.0
texture = SubResource("Resource_gjgc1")
direction = Vector2(0, -1)
gravity = Vector2(0, 0)
initial_velocity = 1500.0
initial_velocity_random = 0.5
angular_velocity = 360.0
angular_velocity_random = 1.0
angular_velocity_curve = SubResource("1")
linear_accel = -5000.0
linear_accel_random = 0.2
damping = 100.0
scale_amount_random = 0.5
scale_amount_curve = SubResource("2")
script = SubResource("Resource_bsf13")