Files
rewave/scenes/tilesets/castle.tres
2024-02-08 22:16:58 +01:00

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[gd_resource type="TileSet" load_steps=4 format=3 uid="uid://c2mhyv81hyxbt"]
[ext_resource type="Texture2D" uid="uid://da0xv8i2od1ho" path="res://scenes/tilesets/isotiles.png" id="1"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ng8xk"]
texture = ExtResource("1")
margins = Vector2i(28, 75)
separation = Vector2i(57, 42)
texture_region_size = Vector2i(135, 105)
1:0/0 = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/1/physics_layer_0/angular_velocity = 0.0
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/2/physics_layer_0/angular_velocity = 0.0
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/3/physics_layer_0/angular_velocity = 0.0
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/4/physics_layer_0/angular_velocity = 0.0
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/5/physics_layer_0/angular_velocity = 0.0
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/6/physics_layer_0/angular_velocity = 0.0
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/7/physics_layer_0/angular_velocity = 0.0
0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ts0xg"]
texture = ExtResource("1")
margins = Vector2i(29, 20)
separation = Vector2i(58, 0)
texture_region_size = Vector2i(136, 67)
1:3/size_in_atlas = Vector2i(1, 2)
1:3/0 = 0
1:3/0/texture_origin = Vector2i(0, 27)
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-25.75, -6.5, -23.25, 13, -2.25, 18, 21.25, 11, 21.25, -7.5)
0:3/size_in_atlas = Vector2i(1, 2)
0:3/0 = 0
0:3/0/texture_origin = Vector2i(0, 30)
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -32, -67.5, 0, 0, 32, 67.5, 0)
[resource]
tile_shape = 1
tile_layout = 5
tile_size = Vector2i(135, 64)
physics_layer_0/collision_layer = 1
sources/0 = SubResource("TileSetAtlasSource_ng8xk")
sources/2 = SubResource("TileSetAtlasSource_ts0xg")