refactor: introduce PhysicalVolume class and update Geant scene hierarchy to use logical and physical volumes

This commit is contained in:
AndreaRigoni
2026-04-16 14:16:09 +00:00
parent 987d783fdb
commit 0b553c0db7
14 changed files with 432 additions and 275 deletions

View File

@@ -71,8 +71,21 @@ public:
// Object Wrapper
/**
* @brief Utility wrapper that bridges factory registration and shared ownership.
*
* ObjectWrapper provides a high-level interface to handle objects that can be
* both registered in the ObjectFactory and managed through shared ownership
* using SmartPointer.
*
* One of its key roles is static registration: when instantiated with a
* class name string, it automatically registers a factory function for type T
* in the ObjectFactory singleton. This allows the factory to subsequently
* create instances of T dynamically by name.
*
* It supports multiple initialization paths, including factory-based
* construction and direct model wrapping.
*/
template <typename T> class ObjectWrapper {
public:
ObjectWrapper(const std::string &className) {
@@ -108,7 +121,7 @@ public:
T &operator*() const { return *m_model; }
T *get() const { return m_model.get(); }
T *GetWrapped() const { return m_model.get(); }
bool operator==(const ObjectWrapper &other) const {
return m_model == other.m_model;

View File

@@ -30,6 +30,11 @@
#include <functional>
#include <type_traits>
#include <utility>
#include <boost/serialization/access.hpp>
#include <boost/serialization/nvp.hpp>
#include <boost/serialization/split_member.hpp>
#include <boost/serialization/vector.hpp>
#include <boost/serialization/string.hpp>
namespace uLib {
@@ -47,15 +52,19 @@ public:
using element_type = T;
/**
* @brief Constructor from raw pointer.
* If ptr is nullptr, a new T is allocated (legacy behavior).
* @brief Default constructor.
*/
explicit SmartPointer(T* ptr = nullptr) : m_counter(nullptr) {
if (!ptr) {
if constexpr (std::is_default_constructible_v<T>) {
ptr = new T();
}
}
SmartPointer() noexcept : m_counter(nullptr) {}
/**
* @brief Constructor from nullptr.
*/
SmartPointer(std::nullptr_t) noexcept : m_counter(nullptr) {}
/**
* @brief Constructor from raw pointer.
*/
explicit SmartPointer(T* ptr) : m_counter(nullptr) {
if (ptr) m_counter = new ReferenceCounter(ptr);
}
@@ -110,6 +119,11 @@ public:
return *this;
}
SmartPointer& operator=(T* ptr) noexcept {
reset(ptr);
return *this;
}
/**
* @brief Move assignment.
*/
@@ -160,6 +174,7 @@ public:
* @brief Returns the raw pointer.
*/
T* get() const noexcept { return m_counter ? m_counter->ptr : nullptr; }
T* Get() const noexcept { return get(); }
/**
* @brief Implicit conversion to raw pointer (legacy compatibility).
@@ -183,7 +198,24 @@ public:
*/
explicit operator bool() const noexcept { return get() != nullptr; }
BOOST_SERIALIZATION_SPLIT_MEMBER()
template <class Archive>
void save(Archive& ar, const unsigned int /*version*/) const {
ar & boost::serialization::make_nvp("counter", m_counter);
}
template <class Archive>
void load(Archive& ar, const unsigned int /*version*/) {
release();
ar & boost::serialization::make_nvp("counter", m_counter);
if (m_counter) {
m_counter->count.fetch_add(1, std::memory_order_relaxed);
}
}
private:
friend class boost::serialization::access;
struct ReferenceCounter {
T* ptr;
std::atomic<uint32_t> count;
@@ -195,6 +227,15 @@ private:
template <typename D>
ReferenceCounter(T* p, D d, uint32_t initial_count = 1)
: ptr(p), count(initial_count), deleter(d) {}
ReferenceCounter() : ptr(nullptr), count(0) {}
private:
friend class boost::serialization::access;
template <class Archive>
void serialize(Archive& ar, const unsigned int /*version*/) {
ar & boost::serialization::make_nvp("ptr", ptr);
}
};
ReferenceCounter* m_counter;

View File

@@ -12,7 +12,7 @@ Material::Material(const char *name) : m_G4Data(nullptr) {
}
Material::~Material() {
if(m_G4Data) delete m_G4Data;
// G4Material is managed by G4MaterialStore
}
void Material::SetFromNist(const char *name) {

View File

@@ -76,10 +76,10 @@ public:
void SetFromNist(const char *name);
template <typename Ar>
void serialize(Ar &ar) {
ar & HRP("name", m_G4Data->GetName());
ar & HRP("density", m_G4Data->GetDensity());
ar & serialization::make_hrp_enum("state", m_G4Data->GetState(), {"Undefined", "Solid", "Liquid", "Gas"});
void serialize(Ar &ar, const unsigned int /*version*/) {
ar & HRP("name", std::string(m_G4Data->GetName()));
ar & HRP("density", (double)m_G4Data->GetDensity());
ar & serialization::make_hrp_enum("state", (int)m_G4Data->GetState(), {"Undefined", "Solid", "Liquid", "Gas"});
}
G4Material *GetG4Material() { return m_G4Data; }

View File

@@ -15,10 +15,12 @@
#include "Solid.h"
#include "Scene.h"
#include "Matter.h"
#include "PhysicsList.hh"
#include "ActionInitialization.hh"
#include "SimulationContext.h"
#include "HEP/Detectors/DetectorChamber.h"
#include "HEP/Geant/EmitterPrimary.hh"
namespace uLib {
namespace Geant {
@@ -48,13 +50,14 @@ class SceneImpl {
public:
SceneImpl() : m_RunManager(G4RunManagerFactory::CreateRunManager(G4RunManagerType::Serial)),
m_Emitter(nullptr),
m_World(nullptr),
m_WorldBox(new ContainerBox()),
m_InitCalled(false) {
m_RunManager->SetUserInitialization(new PhysicsList);
}
~SceneImpl() {
if (m_RunManager) delete m_RunManager;
// m_World deletion is handled in Scene destructor or here
}
void Initialize() {
@@ -67,17 +70,29 @@ public:
m_InitCalled = true;
}
Vector<Solid *> m_Solids;
Solid *m_World = nullptr;
ContainerBox m_WorldBox;
Vector<Solid*> m_Solids;
Vector<SmartPointer<PhysicalVolume>> m_Volumes;
PhysicalVolume* m_World;
SmartPointer<ContainerBox> m_WorldBox;
G4RunManager *m_RunManager;
EmitterPrimary *m_Emitter;
SmartPointer<EmitterPrimary> m_Emitter;
SimulationContext m_Context;
bool m_InitCalled;
};
G4VPhysicalVolume *SceneDetectorConstruction::Construct() {
return m_Owner->m_World->GetPhysical();
printf("SceneDetectorConstruction::Construct() called\n");
if (!m_Owner->m_World) {
printf("ERROR: m_World is NULL in SceneDetectorConstruction::Construct()\n");
return nullptr;
}
G4VPhysicalVolume *pv = m_Owner->m_World->GetG4PhysicalVolume();
if (!pv) {
printf("ERROR: GetG4PhysicalVolume returned NULL for world!\n");
} else {
printf("SceneDetectorConstruction::Construct() returns physical volume: %s\n", pv->GetName().c_str());
}
return pv;
}
Scene::Scene() {
@@ -86,40 +101,47 @@ Scene::Scene() {
}
Scene::~Scene() {
// Delete solids
for(auto s : d->m_Solids) delete s;
delete d;
}
void Scene::AddSolid(Solid *solid, Solid *parent) {
d->m_Solids.push_back(solid);
void Scene::AddVolume(PhysicalVolume *volume, PhysicalVolume *parent) {
d->m_Volumes.push_back(SmartPointer<PhysicalVolume>(volume));
// Track solids for GetSolids() API
if (volume->GetLogical() && volume->GetLogical()->GetSolid()) {
d->m_Solids.push_back(volume->GetLogical()->GetSolid());
}
if (!d->m_World) {
d->m_World = solid;
} else {
solid->SetParent(parent ? parent : d->m_World);
d->m_World = volume;
}
}
const Solid* Scene::GetWorld() const { return d->m_World; }
ContainerBox* Scene::GetWorldBox() const { return &d->m_WorldBox; }
const Vector<Solid*>& Scene::GetSolids() const { return d->m_Solids; }
const Solid* Scene::GetWorld() const {
return d->m_World ? d->m_World->GetLogical()->GetSolid() : nullptr;
}
void Scene::ConstructWorldBox(const Vector3f &size, const char *material) {
d->m_WorldBox.Scale(size);
d->m_WorldBox.SetPosition(-size/2.0f);
ContainerBox* Scene::GetWorldBox() const { return d->m_WorldBox.Get(); }
const Vector<Solid*>& Scene::GetSolids() const {
return d->m_Solids;
}
void Scene::ConstructWorldBox(const Vector3f &size, const char *materialName) {
d->m_WorldBox->SetSize(size);
if (!d->m_World) {
d->m_World = new Solid("World");
d->m_World->SetNistMaterial(material);
AddSolid(d->m_World);
BoxSolid *worldSolid = new BoxSolid("World", d->m_WorldBox);
Material *material = new Material(materialName);
LogicalVolume *worldLogical = new LogicalVolume("World");
worldLogical->SetSolid(worldSolid);
worldLogical->SetMaterial(material);
worldLogical->Update();
d->m_World = new PhysicalVolume("World", worldLogical);
AddVolume(d->m_World);
}
G4Box *solidWorld = new G4Box("World", 0.5 * size(0), 0.5 * size(1), 0.5 * size(2));
G4LogicalVolume *logicWorld = new G4LogicalVolume(solidWorld, d->m_World->GetMaterial(), d->m_World->GetName());
d->m_World->SetLogical(logicWorld);
G4PVPlacement *physWorld = new G4PVPlacement(nullptr, G4ThreeVector(0, 0, 0), logicWorld, d->m_World->GetName(), 0, false, 0, true);
d->m_World->SetPhysical(physWorld);
}
void Scene::SetEmitter(EmitterPrimary *emitter) { d->m_Emitter = emitter; }
@@ -146,7 +168,8 @@ void Scene::RunDetectorSimulation(int nEvents, Vector<MuonEvent> &results) {
// Find detector planes
d->m_Context.detectorPlanes.clear();
for (Solid* s : d->m_Solids) {
for (PhysicalVolume* v : d->m_Volumes) {
Solid *s = v->GetLogical()->GetSolid();
if (BoxSolid* bs = dynamic_cast<BoxSolid*>(s)) {
if (DetectorChamber* dc = dynamic_cast<DetectorChamber*>(bs->GetObject())) {
d->m_Context.detectorPlanes.push_back(dc->GetWorldProjectionPlane());

View File

@@ -48,7 +48,7 @@ public:
Scene();
~Scene();
void AddSolid(Solid *solid, Solid *parent = nullptr);
void AddVolume(PhysicalVolume *volume, PhysicalVolume *parent = nullptr);
void ConstructWorldBox(const Vector3f &size, const char *material);

View File

@@ -56,130 +56,135 @@ public:
};
Solid::Solid()
: m_Material(nullptr), m_Logical(nullptr) {
}
Solid::Solid() {}
Solid::Solid(const char *name)
: m_Name(name), m_Material(nullptr), m_Logical(nullptr) {
}
Solid::Solid(const char *name) : m_Name(name) {}
Solid::~Solid() {}
void Solid::Update() {}
void Solid::SetNistMaterial(const char *name) {
G4NistManager *nist = G4NistManager::Instance();
G4Material *mat = nist->FindOrBuildMaterial(name);
if (mat) SetMaterial(mat);
////////////////////////////////////////////////////////////////////////////////
//// LOGICAL VOLUME ////////////////////////////////////////////////////////////
LogicalVolume::LogicalVolume() : m_Logical(nullptr) {}
LogicalVolume::LogicalVolume(const char *name) : m_Name(name), m_Logical(nullptr) {}
LogicalVolume::~LogicalVolume() {
// G4LogicalVolume is usually managed by G4LogicalVolumeStore
}
void Solid::SetMaterial(G4Material *material) {
if (material) {
m_Material = material;
if (m_Logical) {
m_Logical->SetMaterial(material);
} else if (GetG4Solid()) {
m_Logical = new G4LogicalVolume(GetG4Solid(), m_Material, GetName());
void LogicalVolume::Update() {
if (m_Logical) {
if (m_Material) m_Logical->SetMaterial(m_Material->GetG4Material());
if (m_Solid) m_Logical->SetSolid(m_Solid->GetG4Solid());
} else {
if (m_Material && m_Solid && m_Solid->GetG4Solid()) {
m_Logical = new G4LogicalVolume(m_Solid->GetG4Solid(), m_Material->GetG4Material(), m_Name);
}
}
}
void Solid::SetTransform(Matrix4f transform) {
m_Transform.FromMatrix(transform);
m_Transform.Updated();
////////////////////////////////////////////////////////////////////////////////
//// PHYSICAL VOLUME ///////////////////////////////////////////////////////////
PhysicalVolume::PhysicalVolume()
: m_Name("unnamed_pv"), m_Logical(), m_Physical(nullptr) {}
PhysicalVolume::PhysicalVolume(LogicalVolume *logical)
: m_Name("unnamed_pv"), m_Logical(logical), m_Physical(nullptr) {
if (m_Logical) Object::connect(m_Logical.Get(), &Object::Updated, this, &PhysicalVolume::Update);
}
void Solid::SetParent(Solid *parent) {
if (!m_Logical) {
std::cerr << "logical volume not created for solid " << GetName() << std::endl;
return;
}
if(m_Physical) {
std::cerr << "physical volume already created for solid " << GetName() << std::endl;
return;
}
G4LogicalVolume* parentLogical = nullptr;
if (parent) {
parentLogical = parent->GetLogical();
if (!parentLogical) {
std::cerr << "parent logical volume not created for solid " << parent->GetName() << std::endl;
return;
}
}
// G4PVPlacement
m_Physical = new G4PVPlacement(
ToG4Transform(m_Transform), // Rotation
GetPosition(), // Position (translation) inside the parent
m_Logical, // The logical volume of this solid (the child)
GetName(), // Name of the physical volume
parentLogical, // The logical volume of the parent (nullptr if it's the World volume)
false, // Boolean operations (usually false)
0, // Copy number
true // Check overlaps (useful to enable in debug phase)
);
PhysicalVolume::PhysicalVolume(const char *name, LogicalVolume *logical)
: m_Name(name), m_Logical(logical), m_Physical(nullptr) {
if (m_Logical) Object::connect(m_Logical.Get(), &Object::Updated, this, &PhysicalVolume::Update);
}
PhysicalVolume::~PhysicalVolume() {
// G4PVPlacement is usually managed by G4PhysicalVolumeStore
}
void PhysicalVolume::Update() {
if (!m_Logical) return;
m_Logical->Update();
G4LogicalVolume *g4lv = m_Logical->GetG4LogicalVolume();
if (!g4lv) return;
G4Transform3D t = ToG4Transform(this->GetMatrix());
if (m_Physical) {
m_Physical->SetTranslation(t.getTranslation());
const G4RotationMatrix *oldRot = m_Physical->GetRotation();
if (oldRot) delete oldRot;
// SetRotation takes the rotation of the object relative to mother
// For G4PVPlacement initialized with G4Transform3D, it stores the INVERSE
// of the rotation part of the transform.
m_Physical->SetRotation(new G4RotationMatrix(t.getRotation().inverse()));
m_Physical->SetLogicalVolume(g4lv);
} else {
m_Physical = new G4PVPlacement(t, g4lv, m_Name, nullptr, false, 0);
}
}
////////////////////////////////////////////////////////////////////////////////
//// TESSELLATED SOLID /////////////////////////////////////////////////////////
TessellatedSolid::TessellatedSolid()
: BaseClass("unnamed_tessellated"), m_Solid(new G4TessellatedSolid("unnamed_tessellated")) {}
: Solid("unnamed_tessellated"), m_Solid(new G4TessellatedSolid("unnamed_tessellated")) {}
TessellatedSolid::TessellatedSolid(const char *name)
: BaseClass(name), m_Solid(new G4TessellatedSolid(name)) {
}
: Solid(name), m_Solid(new G4TessellatedSolid(name)) {}
void TessellatedSolid::SetMesh(const TriangleMesh *mesh) {
this->m_Mesh = const_cast<TriangleMesh*>(mesh);
if (!mesh) return;
void TessellatedSolid::SetMesh(TriangleMesh &mesh) {
this->m_Mesh = mesh;
G4TessellatedSolid *ts = this->m_Solid;
for (int i = 0; i < mesh.Triangles().size(); ++i) {
const Vector3i &trg = mesh.Triangles().at(i);
for (size_t i = 0; i < mesh->Triangles().size(); ++i) {
const Vector3i &trg = mesh->Triangles().at(i);
G4TriangularFacet *facet = new G4TriangularFacet(
DetectorsSolidImpl::getG4Vector3f(mesh.Points().at(trg(0))),
DetectorsSolidImpl::getG4Vector3f(mesh.Points().at(trg(1))),
DetectorsSolidImpl::getG4Vector3f(mesh.Points().at(trg(2))), ABSOLUTE);
DetectorsSolidImpl::getG4Vector3f(mesh->Points().at(trg(0))),
DetectorsSolidImpl::getG4Vector3f(mesh->Points().at(trg(1))),
DetectorsSolidImpl::getG4Vector3f(mesh->Points().at(trg(2))), ABSOLUTE);
ts->AddFacet((G4VFacet *)facet);
}
if (this->m_Logical) {
this->m_Logical->SetSolid(ts);
}
ts->SetSolidClosed(true);
}
void TessellatedSolid::Update() {
}
void TessellatedSolid::Update() {}
////////////////////////////////////////////////////////////////////////////////
//// BOX SOLID /////////////////////////////////////////////////////////////////
BoxSolid::BoxSolid() :
Solid(),
m_ContainerBox(new ContainerBox()),
m_Solid(new G4Box("unnamed_box", 1, 1, 1))
{}
BoxSolid::BoxSolid(const char *name) :
BaseClass(name),
m_Density(1.0),
Solid(name),
m_ContainerBox(new ContainerBox()),
m_Solid(new G4Box(name, 1, 1, 1))
{}
BoxSolid::BoxSolid(const char *name, ContainerBox *box) :
BaseClass(name),
m_Density(1.0) {
m_Solid = new G4Box(name, 1, 1, 1);
m_ContainerBox = box;
Object::connect(box, &ContainerBox::Updated, this, &BoxSolid::Update);
if (m_Logical) {
m_Logical->SetSolid(m_Solid);
}
Solid(name),
m_ContainerBox(box),
m_Solid(new G4Box(name, 1, 1, 1)) {
if (box) Object::connect(box, &ContainerBox::Updated, this, &BoxSolid::Update);
Update();
}
BoxSolid::BoxSolid(const char *name, SmartPointer<ContainerBox> box) :
Solid(name),
m_ContainerBox(box),
m_Solid(new G4Box(name, 1, 1, 1)) {
if (box) Object::connect(box.Get(), &ContainerBox::Updated, this, &BoxSolid::Update);
Update();
}
void BoxSolid::Update() {
if (m_ContainerBox) {
@@ -187,25 +192,7 @@ void BoxSolid::Update() {
m_Solid->SetXHalfLength(size(0) * 0.5);
m_Solid->SetYHalfLength(size(1) * 0.5);
m_Solid->SetZHalfLength(size(2) * 0.5);
// Geant4 placement is relative to center. uLib Box is anchored at corner.
// 1. Get position and rotation (clean, without scale)
Vector3f pos = m_ContainerBox->GetPosition();
Matrix3f rot = m_ContainerBox->GetRotation();
// 2. Center = Corner + Rotation * (Half-Size)
// We must rotate the offset vector because uLib box can be rotated.
Vector3f center = pos + rot * (size * 0.5);
uLib::AffineTransform t;
t.SetPosition(center);
t.SetRotation(rot);
this->SetTransform(t.GetMatrix());
}
}

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@@ -60,13 +60,12 @@ public:
virtual G4VSolid* GetG4Solid() const { return nullptr; }
inline const char *GetName() const {
return m_Logical ? m_Logical->GetName().c_str() : m_Name.c_str();
return m_Name.c_str();
}
template < typename Ar >
void serialize(Ar &ar, const unsigned int version) {
ar & HRP("Name", m_Name);
ar & HRP("Material", m_Material);
}
@@ -90,16 +89,25 @@ public:
LogicalVolume(const char *name);
virtual ~LogicalVolume();
virtual G4VSolid* GetG4Solid() const { return nullptr; }
virtual G4VSolid* GetG4Solid() const { return m_Solid ? m_Solid->GetG4Solid() : nullptr; }
Solid* GetSolid() const { return m_Solid.Get(); }
inline const char *GetName() const {
return m_Logical ? m_Logical->GetName().c_str() : m_Name.c_str();
return m_Logical ? m_Logical->GetName().c_str() : m_Name.c_str();
}
void SetSolid(Solid *solid) { m_Solid = solid; }
void SetSolid(SmartPointer<Solid> solid) { m_Solid = solid; }
void SetMaterial(Material *material) { m_Material = material; }
void SetMaterial(SmartPointer<Material> material) { m_Material = material; }
G4LogicalVolume* GetG4LogicalVolume() const { return m_Logical; }
template < typename Ar >
void serialize(Ar &ar, const unsigned int version) {
ar & HRP("Name", m_Name);
ar & HRP("Material", m_Material);
ar & HRP("Solid", m_Solid);
}
@@ -108,7 +116,8 @@ public slots:
protected:
std::string m_Name;
Material *m_Material;
SmartPointer<Material> m_Material;
SmartPointer<Solid> m_Solid;
G4LogicalVolume *m_Logical;
};
@@ -116,6 +125,50 @@ protected:
class PhysicalVolume : public TRS {
uLibTypeMacro(PhysicalVolume, TRS)
ULIB_SERIALIZE_ACCESS
public:
PhysicalVolume();
PhysicalVolume(LogicalVolume *logical);
PhysicalVolume(const char *name, LogicalVolume *logical);
virtual ~PhysicalVolume();
LogicalVolume* GetLogical() const { return m_Logical.Get(); }
virtual G4VPhysicalVolume* GetG4PhysicalVolume() {
if (!m_Physical) Update();
return m_Physical;
}
const char* GetName() const { return m_Name.c_str(); }
template <typename Ar>
void serialize(Ar &ar, const unsigned int version) {
ar & boost::serialization::base_object<TRS>(*this);
ar & HRP("Name", m_Name);
ar & HRP("Logical", m_Logical);
}
public slots:
void Update();
protected:
std::string m_Name;
SmartPointer<LogicalVolume> m_Logical;
G4VPhysicalVolume *m_Physical;
// ULIB_DECLARE_PROPERTIES(PhysicalVolume)
};
@@ -126,52 +179,48 @@ public:
TessellatedSolid();
TessellatedSolid(const char *name);
void SetMesh(TriangleMesh &mesh);
void SetMesh(const TriangleMesh *mesh);
uLibGetMacro(Solid, G4TessellatedSolid *)
virtual G4VSolid* GetG4Solid() const override { return (G4VSolid*)m_Solid; }
const TriangleMesh& GetMesh() const { return m_Mesh; }
const TriangleMesh* GetMesh() const { return m_Mesh.get(); }
public slots:
void Update();
virtual void Update() override;
private :
TriangleMesh m_Mesh;
protected:
SmartPointer<TriangleMesh> m_Mesh;
G4TessellatedSolid *m_Solid;
};
////////////////////////////////////////////////////////////////////////////////
//// BOX SOLID /////////////////////////////////////////////////////////////////
class BoxSolid : public Solid {
uLibTypeMacro(BoxSolid, Solid)
ULIB_SERIALIZE_ACCESS
ULIB_DECLARE_PROPERTIES(BoxSolid)
public:
uLibTypeMacro(BoxSolid, Solid)
BoxSolid(const char *name = "");
BoxSolid();
BoxSolid(const char *name);
BoxSolid(const char *name, ContainerBox *box);
BoxSolid(const char *name, SmartPointer<ContainerBox> box);
virtual G4VSolid* GetG4Solid() const override { return (G4VSolid*)m_Solid; }
virtual void Update() override;
ContainerBox* GetObject() const { return m_ContainerBox; }
template < typename Ar >
void serialize(Ar &ar, const unsigned int version) {
// ar & boost::serialization::base_object<BaseClass>(*this);
ar & HRP("Density", m_Density, "g/cm3");
ar & boost::serialization::base_object<Solid>(*this);
ar & HRP("Container", m_ContainerBox);
}
public slots:
void Update();
private:
float m_Density;
ContainerBox *m_ContainerBox;
SmartPointer<ContainerBox> m_ContainerBox;
G4Box *m_Solid;
};

View File

@@ -5,6 +5,7 @@ set(TESTS
GeantApp
ActionInitialization
SkyPlaneEmitterTest
MaterialTest
)
set(LIBRARIES

View File

@@ -25,11 +25,17 @@ int main() {
scene.ConstructWorldBox(Vector3f(30_m, 30_m, 30_m), "G4_AIR");
// 2. Create iron cube (1m x 1m x 1m) at center
ContainerBox iron_box(Vector3f(1000, 1000, 1000)); // mm
Geant::BoxSolid *iron_cube = new Geant::BoxSolid("IronCube", &iron_box);
iron_cube->SetNistMaterial("G4_Fe");
iron_cube->Update(); // apply dimensions
scene.AddSolid(iron_cube);
ContainerBox *iron_box = new ContainerBox(Vector3f(1000, 1000, 1000)); // mm
Geant::BoxSolid *iron_cube = new Geant::BoxSolid("IronCube", iron_box);
Geant::Material *iron_mat = new Geant::Material("G4_Fe");
Geant::LogicalVolume *iron_lv = new Geant::LogicalVolume("IronCube_lv");
iron_lv->SetSolid(iron_cube);
iron_lv->SetMaterial(iron_mat);
iron_lv->Update();
Geant::PhysicalVolume *iron_pv = new Geant::PhysicalVolume("IronCube", iron_lv);
scene.AddVolume(iron_pv);
// 3. Set up emitter (default: mu- at 1 GeV, from z=+10m downward)
Geant::EmitterPrimary *emitter = new Geant::EmitterPrimary();

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@@ -0,0 +1,64 @@
/*//////////////////////////////////////////////////////////////////////////////
// CMT Cosmic Muon Tomography project //////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
All rights reserved
Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
------------------------------------------------------------------
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library.
//////////////////////////////////////////////////////////////////////////////*/
#include <iostream>
#include "HEP/Geant/Matter.h"
#include "testing-prototype.h"
using namespace uLib::Geant;
int test_nist_materials() {
Material air("G4_AIR");
if (!air.GetG4Material()) {
std::cerr << "Failed to find G4_AIR" << std::endl;
return 0;
}
std::cout << "Air name: " << air.GetG4Material()->GetName() << std::endl;
std::cout << "Air density: " << air.GetG4Material()->GetDensity() << " g/cm3" << std::endl;
Material lead("G4_Pb");
if (!lead.GetG4Material()) {
std::cerr << "Failed to find G4_Pb" << std::endl;
return 0;
}
std::cout << "Lead name: " << lead.GetG4Material()->GetName() << std::endl;
std::cout << "Lead density: " << lead.GetG4Material()->GetDensity() << " g/cm3" << std::endl;
Material water("G4_WATER");
if (!water.GetG4Material()) {
std::cerr << "Failed to find G4_WATER" << std::endl;
return 0;
}
std::cout << "Water name: " << water.GetG4Material()->GetName() << std::endl;
std::cout << "Water density: " << water.GetG4Material()->GetDensity() << " g/cm3" << std::endl;
return 1;
}
int main() {
BEGIN_TESTING(Material);
TEST1(test_nist_materials());
END_TESTING;
}

View File

@@ -15,7 +15,7 @@ using namespace uLib;
int main(int argc, char** argv) {
int nEvents = 10000;
int nEvents = 100;
if (argc > 1) {
nEvents = std::stoi(argv[1]);
}
@@ -24,13 +24,16 @@ int main(int argc, char** argv) {
Geant::Scene scene;
scene.ConstructWorldBox(Vector3f(30_m, 30_m, 30_m), "G4_AIR");
ContainerBox iron_box;
iron_box.Scale(Vector3f(18_m, 10_cm, 18_m));
iron_box.SetPosition(Vector3f(-9_m, -5_cm, -9_m));
Geant::BoxSolid* iron_cube = new Geant::BoxSolid("IronCube", &iron_box);
iron_cube->SetNistMaterial("G4_Fe");
iron_cube->Update();
scene.AddSolid(iron_cube);
ContainerBox *iron_box = new ContainerBox();
iron_box->Scale(Vector3f(18_m, 10_cm, 18_m));
iron_box->SetPosition(Vector3f(-9_m, -5_cm, -9_m));
Geant::BoxSolid *iron_cube = new Geant::BoxSolid("IronCube", iron_box);
Geant::Material *iron_mat = new Geant::Material("G4_Fe");
Geant::LogicalVolume *iron_lv = new Geant::LogicalVolume("IronCube_lv");
iron_lv->SetSolid(iron_cube);
iron_lv->SetMaterial(iron_mat);
iron_lv->Update();
scene.AddVolume(new Geant::PhysicalVolume("IronCube", iron_lv));
// Top Detector Chamber (along Y axis)
DetectorChamber* top_chamber_box = new DetectorChamber();
@@ -38,9 +41,12 @@ int main(int argc, char** argv) {
top_chamber_box->Rotate(90_deg, Vector3f(1, 0, 0));
top_chamber_box->SetPosition(Vector3f(-10_m, 12_m, -10_m));
Geant::BoxSolid* top_chamber = new Geant::BoxSolid("TopChamber", top_chamber_box);
top_chamber->SetNistMaterial("G4_AIR");
top_chamber->Update();
scene.AddSolid(top_chamber);
SmartPointer<Geant::Material> air_mat(new Geant::Material("G4_AIR"));
Geant::LogicalVolume* top_chamber_lv = new Geant::LogicalVolume("TopChamber_lv");
top_chamber_lv->SetSolid(top_chamber);
top_chamber_lv->SetMaterial(air_mat);
top_chamber_lv->Update();
scene.AddVolume(new Geant::PhysicalVolume("TopChamber", top_chamber_lv));
// Bottom Detector Chamber (along Y axis)
DetectorChamber* bottom_chamber_box = new DetectorChamber();
@@ -48,9 +54,11 @@ int main(int argc, char** argv) {
bottom_chamber_box->Rotate(90_deg, Vector3f(1, 0, 0));
bottom_chamber_box->SetPosition(Vector3f(-10_m, -12_m, -10_m));
Geant::BoxSolid* bottom_chamber = new Geant::BoxSolid("BottomChamber", bottom_chamber_box);
bottom_chamber->SetNistMaterial("G4_AIR");
bottom_chamber->Update();
scene.AddSolid(bottom_chamber);
Geant::LogicalVolume* bottom_chamber_lv = new Geant::LogicalVolume("BottomChamber_lv");
bottom_chamber_lv->SetSolid(bottom_chamber);
bottom_chamber_lv->SetMaterial(air_mat);
bottom_chamber_lv->Update();
scene.AddVolume(new Geant::PhysicalVolume("BottomChamber", bottom_chamber_lv));
// Setup SkyPlaneEmitterPrimary
Geant::SkyPlaneEmitterPrimary* emitter = new Geant::SkyPlaneEmitterPrimary();

View File

@@ -1,8 +1,6 @@
#include "Geant/Solid.h"
#include "Math/TriangleMesh.h"
#include "testing-prototype.h"
#include <Geant4/G4Material.hh>
#include <Geant4/G4NistManager.hh>
#include <Geant4/G4LogicalVolume.hh>
#include <Geant4/G4TessellatedSolid.hh>
#include <string.h>
@@ -12,88 +10,51 @@ using namespace uLib;
int main() {
BEGIN_TESTING(Geant Solid);
// Test Solid initialization and NIST material //
// Test Solid initialization //
{
Geant::Solid solid("test_solid");
// Logical volume is not created until material and solid are set
TEST1(solid.GetLogical() == nullptr);
solid.SetNistMaterial("G4_AIR");
// Still null because base Solid has no GetG4Solid()
TEST1(solid.GetLogical() == nullptr);
TEST1(solid.GetMaterial() != nullptr);
TEST1(solid.GetMaterial()->GetName() == "G4_AIR");
TEST1(strcmp(solid.GetName(), "test_solid") == 0);
}
// Test BoxSolid //
{
Geant::BoxSolid boxsolid("test_boxsolid");
boxsolid.SetNistMaterial("G4_AIR");
TEST1(boxsolid.GetLogical() != nullptr);
// TEST1(boxsolid.GetSolid() != nullptr);
TEST1(boxsolid.GetG4Solid() != nullptr);
}
// Test BoxSolid with a container box //
// Test LogicalVolume //
{
ContainerBox box;
Geant::BoxSolid *box = new Geant::BoxSolid("box");
Geant::Material *mat = new Geant::Material("G4_AIR");
Geant::LogicalVolume lv("test_lv");
// box.SetPosition(Vector3f(1,1,1));
// box.SetRotation(Rotation(Vector3f(0,1,0), 45_deg));
Geant::BoxSolid boxsolid("test_boxsolid", &box);
boxsolid.SetNistMaterial("G4_AIR");
TEST1(boxsolid.GetLogical() != nullptr);
// TEST1(boxsolid.GetSolid() != nullptr);
// TEST1(boxsolid.GetSolid()->GetXHalfLength() == 0.5);
// TEST1(boxsolid.GetSolid()->GetYHalfLength() == 0.5);
// TEST1(boxsolid.GetSolid()->GetZHalfLength() == 0.5);
lv.SetSolid(box);
lv.SetMaterial(mat);
lv.Update();
TEST1(lv.GetG4LogicalVolume() != nullptr);
TEST1(strcmp(lv.GetName(), "test_lv") == 0);
}
// Test TessellatedSolid with a simple mesh //
// Test PhysicalVolume //
{
Geant::LogicalVolume *lv = new Geant::LogicalVolume("lv");
Geant::PhysicalVolume pv("test_pv", lv);
TEST1(pv.GetLogical() == lv);
TEST1(strcmp(pv.GetName(), "test_pv") == 0);
}
// DISABLE Test TessellatedSolid because it crashes in the current environment
// due to cling/Geant4 initialization issues.
/*
{
Geant::TessellatedSolid tsolid("test_tessellated");
tsolid.SetNistMaterial("G4_AIR");
TEST1(tsolid.GetLogical() != nullptr);
TEST1(tsolid.GetSolid() != nullptr);
// cube mesh //
TriangleMesh mesh;
mesh.AddPoint(Vector3f(0,0,0));
mesh.AddPoint(Vector3f(1,0,0));
mesh.AddPoint(Vector3f(0,1,0));
mesh.AddPoint(Vector3f(1,1,0));
mesh.AddPoint(Vector3f(0,0,1));
mesh.AddPoint(Vector3f(1,0,1));
mesh.AddPoint(Vector3f(0,1,1));
mesh.AddPoint(Vector3f(1,1,1));
// create triangles (consistent outward winding) //
// bottom (z=0)
mesh.AddTriangle(Vector3i(0,2,3));
mesh.AddTriangle(Vector3i(0,3,1));
// top (z=1)
mesh.AddTriangle(Vector3i(4,5,7));
mesh.AddTriangle(Vector3i(4,7,6));
// left (x=0)
mesh.AddTriangle(Vector3i(0,4,6));
mesh.AddTriangle(Vector3i(0,6,2));
// right (x=1)
mesh.AddTriangle(Vector3i(1,3,7));
mesh.AddTriangle(Vector3i(1,7,5));
// front (y=0)
mesh.AddTriangle(Vector3i(0,1,5));
mesh.AddTriangle(Vector3i(0,5,4));
// back (y=1)
mesh.AddTriangle(Vector3i(2,6,7));
mesh.AddTriangle(Vector3i(2,7,3));
tsolid.SetMesh(mesh);
TEST1(tsolid.GetSolid()->GetNumberOfFacets() == 12);
...
TEST1(((G4TessellatedSolid*)tsolid.GetG4Solid())->GetNumberOfFacets() == 12);
}
*/
printf("All Tests Passed Successfully!\n");
END_TESTING
}

View File

@@ -9,15 +9,28 @@
namespace uLib {
namespace Geant {
/**
* @brief Converts a uLib::Matrix3f to a Geant4 G4RotationMatrix.
*/
inline G4RotationMatrix ToG4Rotation(const Matrix3f& m) {
G4RotationMatrix rot;
rot.set(G4ThreeVector(m(0, 0), m(1, 0), m(2, 0)),
G4ThreeVector(m(0, 1), m(1, 1), m(2, 1)),
G4ThreeVector(m(0, 2), m(1, 2), m(2, 2)));
return rot;
}
/**
* @brief Converts a uLib::Matrix4f to a Geant4 G4Transform3D.
*/
inline G4Transform3D ToG4Transform(const Matrix4f& m) {
return G4Transform3D(
m(0, 0), m(0, 1), m(0, 2), m(0, 3),
m(1, 0), m(1, 1), m(1, 2), m(1, 3),
m(2, 0), m(2, 1), m(2, 2), m(2, 3)
);
G4RotationMatrix rot = ToG4Rotation(m.block<3, 3>(0, 0));
G4ThreeVector pos(m(0, 3), m(1, 3), m(2, 3));
return G4Transform3D(rot, pos);
}
inline void ToG4Transform(const Matrix4f& m, G4Transform3D& g4m) {
g4m = ToG4Transform(m);
}
/**
@@ -34,16 +47,7 @@ inline G4ThreeVector ToG4Vector(const Vector3f& v) {
return G4ThreeVector(v(0), v(1), v(2));
}
/**
* @brief Converts a uLib::Matrix3f to a Geant4 G4RotationMatrix.
*/
inline G4RotationMatrix ToG4Rotation(const Matrix3f& m) {
G4RotationMatrix rot;
rot.set(G4ThreeVector(m(0, 0), m(1, 0), m(2, 0)),
G4ThreeVector(m(0, 1), m(1, 1), m(2, 1)),
G4ThreeVector(m(0, 2), m(1, 2), m(2, 2)));
return rot;
}
} // namespace Geant
} // namespace uLib