refactor: introduce PhysicalVolume class and update Geant scene hierarchy to use logical and physical volumes

This commit is contained in:
AndreaRigoni
2026-04-16 14:16:09 +00:00
parent 987d783fdb
commit 0b553c0db7
14 changed files with 432 additions and 275 deletions

View File

@@ -60,13 +60,12 @@ public:
virtual G4VSolid* GetG4Solid() const { return nullptr; }
inline const char *GetName() const {
return m_Logical ? m_Logical->GetName().c_str() : m_Name.c_str();
return m_Name.c_str();
}
template < typename Ar >
void serialize(Ar &ar, const unsigned int version) {
ar & HRP("Name", m_Name);
ar & HRP("Material", m_Material);
}
@@ -90,16 +89,25 @@ public:
LogicalVolume(const char *name);
virtual ~LogicalVolume();
virtual G4VSolid* GetG4Solid() const { return nullptr; }
virtual G4VSolid* GetG4Solid() const { return m_Solid ? m_Solid->GetG4Solid() : nullptr; }
Solid* GetSolid() const { return m_Solid.Get(); }
inline const char *GetName() const {
return m_Logical ? m_Logical->GetName().c_str() : m_Name.c_str();
return m_Logical ? m_Logical->GetName().c_str() : m_Name.c_str();
}
void SetSolid(Solid *solid) { m_Solid = solid; }
void SetSolid(SmartPointer<Solid> solid) { m_Solid = solid; }
void SetMaterial(Material *material) { m_Material = material; }
void SetMaterial(SmartPointer<Material> material) { m_Material = material; }
G4LogicalVolume* GetG4LogicalVolume() const { return m_Logical; }
template < typename Ar >
void serialize(Ar &ar, const unsigned int version) {
ar & HRP("Name", m_Name);
ar & HRP("Material", m_Material);
ar & HRP("Solid", m_Solid);
}
@@ -108,7 +116,8 @@ public slots:
protected:
std::string m_Name;
Material *m_Material;
SmartPointer<Material> m_Material;
SmartPointer<Solid> m_Solid;
G4LogicalVolume *m_Logical;
};
@@ -116,6 +125,50 @@ protected:
class PhysicalVolume : public TRS {
uLibTypeMacro(PhysicalVolume, TRS)
ULIB_SERIALIZE_ACCESS
public:
PhysicalVolume();
PhysicalVolume(LogicalVolume *logical);
PhysicalVolume(const char *name, LogicalVolume *logical);
virtual ~PhysicalVolume();
LogicalVolume* GetLogical() const { return m_Logical.Get(); }
virtual G4VPhysicalVolume* GetG4PhysicalVolume() {
if (!m_Physical) Update();
return m_Physical;
}
const char* GetName() const { return m_Name.c_str(); }
template <typename Ar>
void serialize(Ar &ar, const unsigned int version) {
ar & boost::serialization::base_object<TRS>(*this);
ar & HRP("Name", m_Name);
ar & HRP("Logical", m_Logical);
}
public slots:
void Update();
protected:
std::string m_Name;
SmartPointer<LogicalVolume> m_Logical;
G4VPhysicalVolume *m_Physical;
// ULIB_DECLARE_PROPERTIES(PhysicalVolume)
};
@@ -126,52 +179,48 @@ public:
TessellatedSolid();
TessellatedSolid(const char *name);
void SetMesh(TriangleMesh &mesh);
void SetMesh(const TriangleMesh *mesh);
uLibGetMacro(Solid, G4TessellatedSolid *)
virtual G4VSolid* GetG4Solid() const override { return (G4VSolid*)m_Solid; }
const TriangleMesh& GetMesh() const { return m_Mesh; }
const TriangleMesh* GetMesh() const { return m_Mesh.get(); }
public slots:
void Update();
virtual void Update() override;
private :
TriangleMesh m_Mesh;
protected:
SmartPointer<TriangleMesh> m_Mesh;
G4TessellatedSolid *m_Solid;
};
////////////////////////////////////////////////////////////////////////////////
//// BOX SOLID /////////////////////////////////////////////////////////////////
class BoxSolid : public Solid {
uLibTypeMacro(BoxSolid, Solid)
ULIB_SERIALIZE_ACCESS
ULIB_DECLARE_PROPERTIES(BoxSolid)
public:
uLibTypeMacro(BoxSolid, Solid)
BoxSolid(const char *name = "");
BoxSolid();
BoxSolid(const char *name);
BoxSolid(const char *name, ContainerBox *box);
BoxSolid(const char *name, SmartPointer<ContainerBox> box);
virtual G4VSolid* GetG4Solid() const override { return (G4VSolid*)m_Solid; }
virtual void Update() override;
ContainerBox* GetObject() const { return m_ContainerBox; }
template < typename Ar >
void serialize(Ar &ar, const unsigned int version) {
// ar & boost::serialization::base_object<BaseClass>(*this);
ar & HRP("Density", m_Density, "g/cm3");
ar & boost::serialization::base_object<Solid>(*this);
ar & HRP("Container", m_ContainerBox);
}
public slots:
void Update();
private:
float m_Density;
ContainerBox *m_ContainerBox;
SmartPointer<ContainerBox> m_ContainerBox;
G4Box *m_Solid;
};