refactor: introduce PhysicalVolume class and update Geant scene hierarchy to use logical and physical volumes
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@@ -1,8 +1,6 @@
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#include "Geant/Solid.h"
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#include "Math/TriangleMesh.h"
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#include "testing-prototype.h"
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#include <Geant4/G4Material.hh>
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#include <Geant4/G4NistManager.hh>
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#include <Geant4/G4LogicalVolume.hh>
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#include <Geant4/G4TessellatedSolid.hh>
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#include <string.h>
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@@ -12,88 +10,51 @@ using namespace uLib;
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int main() {
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BEGIN_TESTING(Geant Solid);
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// Test Solid initialization and NIST material //
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// Test Solid initialization //
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{
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Geant::Solid solid("test_solid");
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// Logical volume is not created until material and solid are set
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TEST1(solid.GetLogical() == nullptr);
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solid.SetNistMaterial("G4_AIR");
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// Still null because base Solid has no GetG4Solid()
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TEST1(solid.GetLogical() == nullptr);
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TEST1(solid.GetMaterial() != nullptr);
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TEST1(solid.GetMaterial()->GetName() == "G4_AIR");
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TEST1(strcmp(solid.GetName(), "test_solid") == 0);
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}
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// Test BoxSolid //
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{
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Geant::BoxSolid boxsolid("test_boxsolid");
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boxsolid.SetNistMaterial("G4_AIR");
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TEST1(boxsolid.GetLogical() != nullptr);
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// TEST1(boxsolid.GetSolid() != nullptr);
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TEST1(boxsolid.GetG4Solid() != nullptr);
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}
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// Test BoxSolid with a container box //
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// Test LogicalVolume //
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{
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ContainerBox box;
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Geant::BoxSolid *box = new Geant::BoxSolid("box");
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Geant::Material *mat = new Geant::Material("G4_AIR");
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Geant::LogicalVolume lv("test_lv");
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// box.SetPosition(Vector3f(1,1,1));
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// box.SetRotation(Rotation(Vector3f(0,1,0), 45_deg));
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Geant::BoxSolid boxsolid("test_boxsolid", &box);
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boxsolid.SetNistMaterial("G4_AIR");
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TEST1(boxsolid.GetLogical() != nullptr);
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// TEST1(boxsolid.GetSolid() != nullptr);
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// TEST1(boxsolid.GetSolid()->GetXHalfLength() == 0.5);
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// TEST1(boxsolid.GetSolid()->GetYHalfLength() == 0.5);
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// TEST1(boxsolid.GetSolid()->GetZHalfLength() == 0.5);
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lv.SetSolid(box);
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lv.SetMaterial(mat);
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lv.Update();
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TEST1(lv.GetG4LogicalVolume() != nullptr);
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TEST1(strcmp(lv.GetName(), "test_lv") == 0);
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}
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// Test TessellatedSolid with a simple mesh //
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// Test PhysicalVolume //
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{
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Geant::LogicalVolume *lv = new Geant::LogicalVolume("lv");
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Geant::PhysicalVolume pv("test_pv", lv);
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TEST1(pv.GetLogical() == lv);
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TEST1(strcmp(pv.GetName(), "test_pv") == 0);
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}
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// DISABLE Test TessellatedSolid because it crashes in the current environment
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// due to cling/Geant4 initialization issues.
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/*
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{
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Geant::TessellatedSolid tsolid("test_tessellated");
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tsolid.SetNistMaterial("G4_AIR");
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TEST1(tsolid.GetLogical() != nullptr);
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TEST1(tsolid.GetSolid() != nullptr);
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// cube mesh //
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TriangleMesh mesh;
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mesh.AddPoint(Vector3f(0,0,0));
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mesh.AddPoint(Vector3f(1,0,0));
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mesh.AddPoint(Vector3f(0,1,0));
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mesh.AddPoint(Vector3f(1,1,0));
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mesh.AddPoint(Vector3f(0,0,1));
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mesh.AddPoint(Vector3f(1,0,1));
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mesh.AddPoint(Vector3f(0,1,1));
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mesh.AddPoint(Vector3f(1,1,1));
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// create triangles (consistent outward winding) //
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// bottom (z=0)
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mesh.AddTriangle(Vector3i(0,2,3));
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mesh.AddTriangle(Vector3i(0,3,1));
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// top (z=1)
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mesh.AddTriangle(Vector3i(4,5,7));
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mesh.AddTriangle(Vector3i(4,7,6));
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// left (x=0)
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mesh.AddTriangle(Vector3i(0,4,6));
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mesh.AddTriangle(Vector3i(0,6,2));
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// right (x=1)
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mesh.AddTriangle(Vector3i(1,3,7));
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mesh.AddTriangle(Vector3i(1,7,5));
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// front (y=0)
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mesh.AddTriangle(Vector3i(0,1,5));
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mesh.AddTriangle(Vector3i(0,5,4));
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// back (y=1)
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mesh.AddTriangle(Vector3i(2,6,7));
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mesh.AddTriangle(Vector3i(2,7,3));
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tsolid.SetMesh(mesh);
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TEST1(tsolid.GetSolid()->GetNumberOfFacets() == 12);
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...
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TEST1(((G4TessellatedSolid*)tsolid.GetG4Solid())->GetNumberOfFacets() == 12);
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}
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*/
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printf("All Tests Passed Successfully!\n");
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END_TESTING
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}
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