add triangle mesh affine transform

This commit is contained in:
AndreaRigoni
2026-03-19 13:11:49 +00:00
parent 4cb4560921
commit ca5f576b99
6 changed files with 96 additions and 21 deletions

View File

@@ -34,14 +34,14 @@ void TriangleMesh::PrintSelf(std::ostream &o)
o << " // ------- TRIANGLE MESH ------- // \n" ;
o << " #Points : " << m_Points.size() << "\n";
o << " #Triang : " << m_Triangles.size() << "\n";
for(int i=0; i < m_Triangles.size(); ++i ) {
for(int i=0; i < (int)m_Triangles.size(); ++i ) {
o << " - triangle[" << i << "]" <<
" " << m_Triangles[i](0) <<
"->(" << m_Points[m_Triangles[i](0)].transpose() << ") " <<
"->(" << GetPoint(m_Triangles[i](0)).transpose() << ") " <<
" " << m_Triangles[i](1) <<
"->(" << m_Points[m_Triangles[i](1)].transpose() << ") " <<
"->(" << GetPoint(m_Triangles[i](1)).transpose() << ") " <<
" " << m_Triangles[i](2) <<
"->(" << m_Points[m_Triangles[i](2)].transpose() << ") " <<
"->(" << GetPoint(m_Triangles[i](2)).transpose() << ") " <<
" \n";
}
o << " // ----------------------------- // \n";
@@ -49,7 +49,16 @@ void TriangleMesh::PrintSelf(std::ostream &o)
void TriangleMesh::AddPoint(const Vector3f &pt)
{
this->m_Points.push_back(pt);
Vector4f p(pt.x(), pt.y(), pt.z(), 1.0f);
Vector4f localP = this->GetWorldMatrix().inverse() * p;
this->m_Points.push_back(localP.head<3>());
}
Vector3f TriangleMesh::GetPoint(const Id_t id) const
{
Vector4f p(m_Points.at(id).x(), m_Points.at(id).y(), m_Points.at(id).z(), 1.0f);
Vector4f worldP = this->GetWorldMatrix() * p;
return worldP.head<3>();
}
void TriangleMesh::AddTriangle(const Id_t *id)
@@ -66,9 +75,9 @@ void TriangleMesh::AddTriangle(const Vector3i &id)
Vector3f TriangleMesh::GetNormal(const Id_t id) const
{
const Vector3i &trg = m_Triangles.at(id);
const Vector3f &v0 = m_Points.at(trg(0));
const Vector3f &v1 = m_Points.at(trg(1));
const Vector3f &v2 = m_Points.at(trg(2));
const Vector3f v0 = this->GetPoint(trg(0));
const Vector3f v1 = this->GetPoint(trg(1));
const Vector3f v2 = this->GetPoint(trg(2));
Vector3f edge1 = v1 - v0;
Vector3f edge2 = v2 - v0;

View File

@@ -32,24 +32,33 @@
#include "Math/Dense.h"
#include "Core/Object.h"
#include "Math/Transform.h"
namespace uLib {
class TriangleMesh
class TriangleMesh : public AffineTransform, public Object
{
public:
void PrintSelf(std::ostream &o);
/** @brief Adds a point in global coordinates. Stored in local coordinates. */
void AddPoint(const Vector3f &pt);
void AddTriangle(const Id_t *id);
void AddTriangle(const Vector3i &id);
/** @brief Returns point in global coordinates. */
Vector3f GetPoint(const Id_t id) const;
inline std::vector<Vector3f> & Points() { return this->m_Points; }
inline std::vector<Vector3i> & Triangles() { return this->m_Triangles; }
const Vector3i & GetTriangle(const Id_t id) const { return m_Triangles.at(id); }
Vector3f GetNormal(const Id_t id) const;
virtual void Updated() override { ULIB_SIGNAL_EMIT(TriangleMesh::Updated); }
private:
std::vector<Vector3f> m_Points;
std::vector<Vector3i> m_Triangles;

View File

@@ -43,5 +43,20 @@ int main() {
mesh.PrintSelf(std::cout);
TEST1(mesh.Points().size() == 3);
TEST1(mesh.Triangles().size() == 1);
// Test transformation
mesh.Translate(Vector3f(10, 20, 30));
Vector3f p0 = mesh.GetPoint(0);
TEST1( (p0 - Vector3f(10, 20, 30)).norm() < 1e-6 );
// Test AddPoint during transformation
mesh.AddPoint(Vector3f(11, 21, 31)); // Should be stored as (1, 1, 1) locally
Id_t lastId = mesh.Points().size() - 1;
TEST1( (mesh.Points().at(lastId) - Vector3f(1, 1, 1)).norm() < 1e-5 );
mesh.PrintSelf(std::cout);
END_TESTING;
}

View File

@@ -41,6 +41,16 @@ BOOST_AUTO_TEST_CASE(vtkTriangleMeshConstruction) {
mesh.AddTriangle(Vector3i(0, 1, 2));
Vtk::vtkTriangleMesh v_mesh(mesh);
Object::connect(&mesh, &TriangleMesh::Updated, [&mesh]() {
Vector3f points[3];
points[0] = mesh.GetPoint(0);
points[1] = mesh.GetPoint(1);
points[2] = mesh.GetPoint(2);
std::cout << "mesh updated: " << points[0].transpose() << " " << points[1].transpose()
<< " " << points[2].transpose() << std::endl;
});
v_mesh.Update();
if (std::getenv("CTEST_PROJECT_NAME") == nullptr) {

View File

@@ -40,6 +40,9 @@
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkMatrix4x4.h>
#include <vtkNew.h>
#include "Math/vtkDense.h"
#include "Vtk/Math/vtkTriangleMesh.h"
#include <iostream>
@@ -55,12 +58,10 @@ void vtkTriangleMesh::vtk2uLib_update() {
<< "number of polys = " << number_of_triangles << "\n"
<< "//////\n";
m_content.Points().resize(number_of_points);
m_content.Points().clear();
for (int i = 0; i < number_of_points; ++i) {
double *point = m_Poly->GetPoint(i);
m_content.Points()[i](0) = point[0];
m_content.Points()[i](1) = point[1];
m_content.Points()[i](2) = point[2];
m_content.Points().push_back(Vector3f(point[0], point[1], point[2]));
}
m_content.Triangles().resize(number_of_triangles);
@@ -83,11 +84,8 @@ void vtkTriangleMesh::uLib2vtk_update() {
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
points->SetNumberOfPoints(number_of_points);
for (vtkIdType i = 0; i < number_of_points; i++) {
double x, y, z;
x = m_content.Points().at(i)(0);
y = m_content.Points().at(i)(1);
z = m_content.Points().at(i)(2);
points->SetPoint(i, x, y, z);
Vector3f p = m_content.Points().at(i);
points->SetPoint(i, p(0), p(1), p(2));
}
vtkSmartPointer<vtkCellArray> polys = vtkSmartPointer<vtkCellArray>::New();
@@ -105,7 +103,33 @@ void vtkTriangleMesh::uLib2vtk_update() {
m_Poly->SetPoints(points);
m_Poly->SetPolys(polys);
m_Poly->Modified();
}
void vtkTriangleMesh::contentUpdate() {
vtkMatrix4x4 *vmat = m_Actor->GetUserMatrix();
if (!vmat) {
vtkNew<vtkMatrix4x4> mat;
m_Actor->SetUserMatrix(mat);
vmat = mat;
}
Matrix4f transform = m_content.GetWorldMatrix();
Matrix4fToVtk(transform, vmat);
uLib2vtk_update();
m_Poly->Modified();
m_Actor->GetMapper()->Update();
Puppet::Update();
}
void vtkTriangleMesh::Update() {
vtkMatrix4x4 *vmat = m_Actor->GetUserMatrix();
if (!vmat) return;
Matrix4f transform = VtkToMatrix4f(vmat);
m_content.SetMatrix(transform);
m_content.Updated();
}
// -------------------------------------------------------------------------- //
@@ -116,10 +140,18 @@ vtkTriangleMesh::vtkTriangleMesh(vtkTriangleMesh::Content &content)
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputData(m_Poly);
m_Actor->SetMapper(mapper);
vtkNew<vtkMatrix4x4> vmat;
Matrix4fToVtk(m_content.GetWorldMatrix(), vmat);
m_Actor->SetUserMatrix(vmat);
this->SetProp(m_Actor);
Object::connect(&m_content, &Content::Updated, this, &vtkTriangleMesh::contentUpdate);
this->contentUpdate();
}
vtkTriangleMesh::~vtkTriangleMesh() {
Object::disconnect(&m_content, &Content::Updated, this, &vtkTriangleMesh::contentUpdate);
m_Poly->Delete();
m_Actor->Delete();
}
@@ -160,7 +192,5 @@ void vtkTriangleMesh::ReadFromStlFile(const char *filename) {
vtkPolyData *vtkTriangleMesh::GetPolyData() const { return m_Poly; }
void vtkTriangleMesh::Update() { uLib2vtk_update(); }
} // namespace Vtk
} // namespace uLib

View File

@@ -53,7 +53,9 @@ public:
virtual class vtkPolyData *GetPolyData() const;
void Update();
virtual void contentUpdate();
virtual void Update();
private:
void vtk2uLib_update();