add triangle mesh affine transform

This commit is contained in:
AndreaRigoni
2026-03-19 13:11:49 +00:00
parent 4cb4560921
commit ca5f576b99
6 changed files with 96 additions and 21 deletions

View File

@@ -32,24 +32,33 @@
#include "Math/Dense.h"
#include "Core/Object.h"
#include "Math/Transform.h"
namespace uLib {
class TriangleMesh
class TriangleMesh : public AffineTransform, public Object
{
public:
void PrintSelf(std::ostream &o);
/** @brief Adds a point in global coordinates. Stored in local coordinates. */
void AddPoint(const Vector3f &pt);
void AddTriangle(const Id_t *id);
void AddTriangle(const Vector3i &id);
/** @brief Returns point in global coordinates. */
Vector3f GetPoint(const Id_t id) const;
inline std::vector<Vector3f> & Points() { return this->m_Points; }
inline std::vector<Vector3i> & Triangles() { return this->m_Triangles; }
const Vector3i & GetTriangle(const Id_t id) const { return m_Triangles.at(id); }
Vector3f GetNormal(const Id_t id) const;
virtual void Updated() override { ULIB_SIGNAL_EMIT(TriangleMesh::Updated); }
private:
std::vector<Vector3f> m_Points;
std::vector<Vector3i> m_Triangles;