add triangle mesh affine transform
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@@ -32,24 +32,33 @@
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#include "Math/Dense.h"
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#include "Core/Object.h"
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#include "Math/Transform.h"
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namespace uLib {
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class TriangleMesh
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class TriangleMesh : public AffineTransform, public Object
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{
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public:
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void PrintSelf(std::ostream &o);
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/** @brief Adds a point in global coordinates. Stored in local coordinates. */
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void AddPoint(const Vector3f &pt);
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void AddTriangle(const Id_t *id);
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void AddTriangle(const Vector3i &id);
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/** @brief Returns point in global coordinates. */
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Vector3f GetPoint(const Id_t id) const;
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inline std::vector<Vector3f> & Points() { return this->m_Points; }
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inline std::vector<Vector3i> & Triangles() { return this->m_Triangles; }
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const Vector3i & GetTriangle(const Id_t id) const { return m_Triangles.at(id); }
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Vector3f GetNormal(const Id_t id) const;
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virtual void Updated() override { ULIB_SIGNAL_EMIT(TriangleMesh::Updated); }
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private:
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std::vector<Vector3f> m_Points;
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std::vector<Vector3i> m_Triangles;
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