vtkGeantEvent

This commit is contained in:
AndreaRigoni
2026-03-16 17:51:53 +00:00
parent c63a1ae047
commit d8ef413216
31 changed files with 509 additions and 155 deletions

View File

@@ -42,7 +42,7 @@ int main(int argc, char** argv) {
Geant::Scene scene;
scene.ConstructWorldBox(&world_box, "G4_AIR");
scene.ConstructWorldBox(world_box.GetSize(), "G4_AIR");
scene.Initialize();
// 2. Initialize MainWindow (contains embedded VTK QViewport)

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@@ -27,9 +27,11 @@ void ActionInitialization::Build() const {
SetUserAction(new EmitterPrimary());
}
// Register stepping action to collect scattering data
// Register actions
if (m_Output) {
SetUserAction(new SteppingAction(m_Output));
SteppingAction *sa = new SteppingAction(m_Output);
SetUserAction(static_cast<G4UserSteppingAction*>(sa));
SetUserAction(static_cast<G4UserEventAction*>(sa));
}
}

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@@ -0,0 +1,25 @@
#include "HEP/Geant/GeantEvent.h"
#include <cstddef>
#include <iostream>
using namespace uLib;
void GeantEvent::Print(const size_t size) const {
std::cout << "Event " << m_EventID << ":" << std::endl;
std::cout << " Momentum: " << m_Momentum << std::endl;
std::cout << " GenVector: " << m_GenVector << std::endl;
std::cout << " Path: " << std::endl;
size_t limit = m_Path.size();
if(size > 0 && size < m_Path.size()) {
limit = size;
}
for (size_t i = 0; i < limit; ++i) {
std::cout << " " << i << ": " << m_Path[i].m_Length << " " << m_Path[i].m_Momentum << " " << m_Path[i].m_Direction << " " << m_Path[i].m_SolidName << std::endl;
}
if (limit < m_Path.size()) {
std::cout << " ... (" << m_Path.size() - limit << " more deltas)" << std::endl;
}
}

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@@ -71,6 +71,8 @@ public:
uLibConstRefMacro(GenVector, HLine3f)
uLibConstRefMacro(Path, Vector<Delta>)
void Print(const size_t size = 10) const;
private:
Id_t m_EventID;
Scalarf m_Momentum;

View File

@@ -95,6 +95,7 @@ public:
// members //
Vector<Solid *> m_Solids;
Solid *m_World = nullptr;
ContainerBox m_WorldBox;
G4RunManager *m_RunManager;
EmitterPrimary *m_Emitter;
Vector<GeantEvent> *m_Output;
@@ -125,16 +126,22 @@ void Scene::AddSolid(Solid *solid, Solid *parent) {
}
}
void Scene::ConstructWorldBox(const ContainerBox *box, const char *material) {
const Solid* Scene::GetWorld() const { return d->m_World; }
ContainerBox* Scene::GetWorldBox() const { return &d->m_WorldBox; }
void Scene::ConstructWorldBox(const Vector3f &size, const char *material) {
// Get nist material manager
d->m_WorldBox.Scale(size);
d->m_WorldBox.SetPosition(-size/2.0f);
if (!d->m_World) {
d->m_World = new Solid("World");
d->m_World->SetNistMaterial(material);
AddSolid(d->m_World);
}
Vector3f size = box->GetSize();
G4Box *solidWorld = new G4Box("World",
0.5 * size(0),
0.5 * size(1),
@@ -157,9 +164,10 @@ void Scene::ConstructWorldBox(const ContainerBox *box, const char *material) {
true);
d->m_World->SetPhysical(physWorld);
Matrix4f transform = box->GetMatrix();
d->m_World->SetTransform(transform);
// no transforms are allowed for the world box
// Matrix4f transform = box->GetMatrix();
// d->m_World->SetTransform(transform);
}
void Scene::SetEmitter(EmitterPrimary *emitter) {

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@@ -47,7 +47,12 @@ public:
void AddSolid(Solid *solid, Solid *parent = nullptr);
void ConstructWorldBox(const ContainerBox *box, const char *material);
void ConstructWorldBox(const Vector3f &size, const char *material);
/// Get the world box
const Solid* GetWorld() const;
ContainerBox* GetWorldBox() const;
/// Set the primary generator (emitter) for the simulation.
/// The Scene does NOT take ownership of the emitter.

View File

@@ -55,10 +55,17 @@ public:
};
Solid::Solid()
: m_Name("unnamed_solid"), m_Material(NULL), m_Logical(NULL), m_Physical(NULL) {}
: m_Name("unnamed_solid"), m_Material(NULL), m_Logical(NULL), m_Physical(NULL),
m_Position(new G4ThreeVector(0,0,0)), m_Rotation(NULL) {}
Solid::Solid(const char *name)
: m_Name(name), m_Material(NULL), m_Logical(NULL), m_Physical(NULL) {}
: m_Name(name), m_Material(NULL), m_Logical(NULL), m_Physical(NULL),
m_Position(new G4ThreeVector(0,0,0)), m_Rotation(NULL) {}
Solid::~Solid() {
if (m_Position) delete m_Position;
if (m_Rotation) delete m_Rotation;
}
void Solid::SetNistMaterial(const char *name) {
G4NistManager *nist = G4NistManager::Instance();
@@ -81,21 +88,22 @@ void Solid::SetTransform(Matrix4f transform) {
uLib::AffineTransform t;
t.SetMatrix(transform);
// 2. Extracto position and rotation for Geant4
// 2. Extract position and rotation for Geant4
Vector3f pos = t.GetPosition();
G4ThreeVector g4pos(pos(0), pos(1), pos(2));
if (!m_Position) m_Position = new G4ThreeVector();
*m_Position = G4ThreeVector(pos(0), pos(1), pos(2));
// Create a G4 rotation matrix from the 4x4 matrix
Matrix3f m = t.GetRotation();
G4RotationMatrix* rot = new G4RotationMatrix();
rot->set(G4ThreeVector(m(0,0), m(1,0), m(2,0)),
G4ThreeVector(m(0,1), m(1,1), m(2,1)),
G4ThreeVector(m(0,2), m(1,2), m(2,2)));
if (!m_Rotation) m_Rotation = new G4RotationMatrix();
m_Rotation->set(G4ThreeVector(m(0,0), m(1,0), m(2,0)),
G4ThreeVector(m(0,1), m(1,1), m(2,1)),
G4ThreeVector(m(0,2), m(1,2), m(2,2)));
// 3. Se l'oggetto è già stato piazzato, aggiorniamo la sua trasformazione
// 3. If object is already placed, update its transformation
if (m_Physical) {
m_Physical->SetTranslation(g4pos);
m_Physical->SetRotation(rot);
m_Physical->SetTranslation(*m_Position);
m_Physical->SetRotation(m_Rotation);
}
}
@@ -121,8 +129,8 @@ void Solid::SetParent(Solid *parent) {
// G4PVPlacement
m_Physical = new G4PVPlacement(
nullptr, // Rotation
G4ThreeVector(0,0,0), // Position (translation) inside the parent
m_Rotation, // Rotation
*m_Position, // Position (translation) inside the parent
m_Logical, // The logical volume of this solid (the child)
GetName(), // Name of the physical volume
parentLogical, // The logical volume of the parent (nullptr if it's the World volume)
@@ -139,7 +147,8 @@ void Solid::SetParent(Solid *parent) {
TessellatedSolid::TessellatedSolid(const char *name)
: BaseClass(name), m_Solid(new G4TessellatedSolid(name)) {}
: BaseClass(name), m_Solid(new G4TessellatedSolid(name)) {
}
void TessellatedSolid::SetMesh(TriangleMesh &mesh) {
G4TessellatedSolid *ts = this->m_Solid;
@@ -161,12 +170,13 @@ void TessellatedSolid::SetMesh(TriangleMesh &mesh) {
BoxSolid::BoxSolid(const char *name, ContainerBox *box) : BaseClass(name) {
m_Solid = new G4Box(name, 0.5, 0.5, 0.5);
m_Solid = new G4Box(name, 1,1,1);
m_Object = box;
Object::connect(box, &ContainerBox::Updated, this, &BoxSolid::Update);
if (m_Logical) {
m_Logical->SetSolid(m_Solid);
}
Update();
}
void BoxSolid::Update() {
@@ -176,8 +186,20 @@ void BoxSolid::Update() {
m_Solid->SetYHalfLength(size(1) * 0.5);
m_Solid->SetZHalfLength(size(2) * 0.5);
this->SetTransform(m_Object->GetMatrix());
// this->m_Logical->SetSolid(m_Solid);
// Geant4 placement is relative to center. uLib Box is anchored at corner.
// 1. Get position and rotation (clean, without scale)
Vector3f pos = m_Object->GetPosition();
Matrix3f rot = m_Object->GetRotation();
// 2. Center = Corner + Rotation * (Half-Size)
// We must rotate the offset vector because uLib box can be rotated.
Vector3f center = pos + rot * (size * 0.5);
uLib::AffineTransform t;
t.SetPosition(center);
t.SetRotation(rot);
this->SetTransform(t.GetMatrix());
}
}

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@@ -45,6 +45,7 @@ class Solid : public Object {
public:
Solid();
Solid(const char *name);
virtual ~Solid();
void SetNistMaterial(const char *name);
void SetMaterial(G4Material *material);

View File

@@ -7,6 +7,8 @@
#include "G4LogicalVolume.hh"
#include "G4SystemOfUnits.hh"
#include "G4ParticleDefinition.hh"
#include <set>
#include <iostream>
namespace uLib {
namespace Geant {
@@ -18,9 +20,46 @@ SteppingAction::SteppingAction(Vector<GeantEvent> *output)
m_LastEventID(-1)
{}
SteppingAction::~SteppingAction() {
// Push the last event if any steps were collected
if (m_LastEventID >= 0 && !m_Current.m_Path.empty()) {
SteppingAction::~SteppingAction() {}
void SteppingAction::BeginOfEventAction(const G4Event *event) {
if (!event || !m_Output) return;
// Start a new GeantEvent
m_Current = GeantEvent();
m_Current.m_EventID = static_cast<Id_t>(event->GetEventID());
// Set initial momentum and generation vector from primary vertex
if (event->GetNumberOfPrimaryVertex() > 0) {
G4PrimaryVertex *vtx = event->GetPrimaryVertex(0);
G4ThreeVector pos = vtx->GetPosition();
m_Current.m_GenVector.origin = HPoint3f(pos.x(), pos.y(), pos.z());
if (vtx->GetNumberOfParticle() > 0) {
G4PrimaryParticle *prim = vtx->GetPrimary(0);
G4ThreeVector mom = prim->GetMomentumDirection();
m_Current.m_GenVector.direction = HVector3f(mom.x(), mom.y(), mom.z());
m_Current.m_Momentum = static_cast<Scalarf>(prim->GetTotalMomentum() / MeV);
}
}
}
void SteppingAction::EndOfEventAction(const G4Event *event) {
if (m_Output && !m_Current.m_Path.empty()) {
std::cout << "[Geant] Finished Event " << m_Current.m_EventID
<< " with " << m_Current.m_Path.size() << " steps." << std::endl;
// Check if we hit anything other than World
std::set<std::string> volumes;
for (const auto& delta : m_Current.m_Path) {
if (!delta.m_SolidName.empty()) volumes.insert(delta.m_SolidName);
}
if (volumes.size() > 1) {
std::cout << " - Hit volumes: ";
for (const auto& v : volumes) std::cout << v << " ";
std::cout << std::endl;
}
m_Output->push_back(m_Current);
}
}
@@ -34,36 +73,6 @@ void SteppingAction::UserSteppingAction(const G4Step *step) {
// Only record primary particle (muon)
if (track->GetParentID() != 0) return;
// Get current event ID
const G4Event *event = G4RunManager::GetRunManager()->GetCurrentEvent();
if (!event) return;
int eventID = event->GetEventID();
// Detect new event — push completed event and start fresh
if (eventID != m_LastEventID) {
if (m_LastEventID >= 0 && !m_Current.m_Path.empty()) {
m_Output->push_back(m_Current);
}
// Start a new GeantEvent
m_Current = GeantEvent();
m_Current.m_EventID = static_cast<Id_t>(eventID);
m_LastEventID = eventID;
// Set initial momentum and generation vector from primary vertex
if (event->GetNumberOfPrimaryVertex() > 0) {
G4PrimaryVertex *vtx = event->GetPrimaryVertex(0);
G4ThreeVector pos = vtx->GetPosition();
m_Current.m_GenVector.origin = HPoint3f(pos.x(), pos.y(), pos.z());
if (vtx->GetNumberOfParticle() > 0) {
G4PrimaryParticle *prim = vtx->GetPrimary(0);
G4ThreeVector mom = prim->GetMomentumDirection();
m_Current.m_GenVector.direction = HVector3f(mom.x(), mom.y(), mom.z());
m_Current.m_Momentum = static_cast<Scalarf>(prim->GetTotalMomentum() / MeV);
}
}
}
// Record a Delta for this step
GeantEvent::Delta delta;

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@@ -2,6 +2,7 @@
#define U_GEANT_STEPPINGACTION_HH
#include "G4UserSteppingAction.hh"
#include "G4UserEventAction.hh"
#include "Core/Vector.h"
#include "GeantEvent.h"
@@ -10,13 +11,15 @@ namespace Geant {
/// SteppingAction collects scattering data at each Geant4 step and
/// builds GeantEvent objects in the output buffer.
class SteppingAction : public G4UserSteppingAction {
class SteppingAction : public G4UserSteppingAction, public G4UserEventAction {
public:
/// @param output pointer to the results vector owned by the Scene
SteppingAction(Vector<GeantEvent> *output);
virtual ~SteppingAction();
virtual void UserSteppingAction(const G4Step *step) override;
virtual void BeginOfEventAction(const G4Event *event) override;
virtual void EndOfEventAction(const G4Event *event) override;
private:
Vector<GeantEvent> *m_Output; ///< destination for finished events

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@@ -5,6 +5,7 @@
#include "Math/ContainerBox.h"
#include "Math/TriangleMesh.h"
#include "Math/Dense.h"
#include "Math/Units.h"
#include "testing-prototype.h"
#include <Geant4/G4Material.hh>
#include <Geant4/G4NistManager.hh>
@@ -20,9 +21,8 @@ int main() {
// Test: Scene with iron cube in air, launch muons, collect events //
{
// 1. Create world box (air, 30m x 30m x 30m)
ContainerBox world_box(Vector3f(30000, 30000, 30000)); // mm
Geant::Scene scene;
scene.ConstructWorldBox(&world_box, "G4_AIR");
scene.ConstructWorldBox(Vector3f(30_m, 30_m, 30_m), "G4_AIR");
// 2. Create iron cube (1m x 1m x 1m) at center
ContainerBox iron_box(Vector3f(1000, 1000, 1000)); // mm

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@@ -8,10 +8,8 @@ using namespace uLib;
int main() {
uLib::ContainerBox world_box(Vector3f(100, 100, 100));
uLib::Geant::Scene scene;
scene.ConstructWorldBox(&world_box, "G4_AIR");
scene.ConstructWorldBox(Vector3f(100, 100, 100), "G4_AIR");
scene.Initialize();
return 0;

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@@ -15,9 +15,12 @@ int main() {
// Test Solid initialization and NIST material //
{
Geant::Solid solid("test_solid");
TEST1(solid.GetLogical() != nullptr);
// Logical volume is not created until material and solid are set
TEST1(solid.GetLogical() == nullptr);
solid.SetNistMaterial("G4_AIR");
// Still null because base Solid has no GetG4Solid()
TEST1(solid.GetLogical() == nullptr);
TEST1(solid.GetMaterial() != nullptr);
TEST1(solid.GetMaterial()->GetName() == "G4_AIR");
}
@@ -25,6 +28,7 @@ int main() {
// Test TessellatedSolid with a simple mesh //
{
Geant::TessellatedSolid tsolid("test_tessellated");
tsolid.SetNistMaterial("G4_AIR");
TEST1(tsolid.GetLogical() != nullptr);
TEST1(tsolid.GetSolid() != nullptr);

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@@ -101,7 +101,11 @@ public:
* @brief Gets the current size (scale) of the box.
* @return The size vector.
*/
inline Vector3f GetSize() const { return m_LocalT.GetScale(); }
inline Vector3f GetSize() const {
Vector3f s = this->GetScale();
Vector3f ls = m_LocalT.GetScale();
return Vector3f(s(0) * ls(0), s(1) * ls(1), s(2) * ls(2));
}
/**
* @brief Swaps two local axes of the box.

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@@ -105,7 +105,11 @@ public:
inline void Scale(const Vector3f v) { this->m_T.scale(v); }
inline Vector3f GetScale() const { return this->m_T.linear() * Vector3f(1,1,1); } // FIXXXXXXX
inline Vector3f GetScale() const {
return Vector3f(m_T.linear().col(0).norm(),
m_T.linear().col(1).norm(),
m_T.linear().col(2).norm());
}
inline void Rotate(const Matrix3f m) { this->m_T.rotate(m); }

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@@ -122,7 +122,7 @@ int main()
{
ContainerBox Box;
Box.SetPosition(Vector3f(1,1,1));
Box.SetOrigin(Vector3f(1,1,1));
Box.SetSize(Vector3f(2,2,2));
Box.EulerYZYRotate(Vector3f(0,0,0));
HPoint3f pt = Box.GetLocalPoint(HPoint3f(2,3,2));
@@ -130,6 +130,39 @@ int main()
TEST0( Vector4f0(wp - HPoint3f(2,3,2)) );
}
{
ContainerBox Box;
Box.SetPosition(Vector3f(-0.5,-0.5,-0.5));
Box.SetSize(Vector3f(1,1,1));
HPoint3f pt = Box.GetLocalPoint(HPoint3f(0,0,0));
HPoint3f wp = Box.GetWorldPoint(pt);
TEST0( Vector4f0(wp - HPoint3f(0,0,0)) );
}
{
ContainerBox Box;
Box.SetOrigin(Vector3f(-1.5,-1.5,-1.5));
Box.SetSize(Vector3f(3,3,3));
HPoint3f pt = Box.GetLocalPoint(HPoint3f(0,0,0));
HPoint3f wp = Box.GetWorldPoint(pt);
TEST0( Vector4f0(wp - HPoint3f(0,0,0)) );
pt = HPoint3f(1,1,1);
wp = Box.GetWorldPoint(pt);
TEST0( Vector4f0(wp - HPoint3f(1.5, 1.5, 1.5)) );
Box.EulerYZYRotate(Vector3f(M_PI,0,0));
pt = HPoint3f(1,1,1);
wp = Box.GetWorldPoint(pt);
TEST0( Vector4f0(wp - HPoint3f(-1.5, 1.5, -1.5)) );
}
END_TESTING;
}

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@@ -31,8 +31,8 @@
static int _fail = 0; \
printf("..:: Testing " #name " ::..\n");
#define TEST1(val) _fail += (val)==0
#define TEST0(val) _fail += (val)!=0
#define TEST1(val) if ((val)==0) { printf("Assertion failed: %s != 0\n", #val); _fail++; }
#define TEST0(val) if ((val)!=0) { printf("Assertion failed: %s != 0\n", #val); _fail++; }
#define END_TESTING return _fail;
#define ASSERT_EQ(a, b) if ((a) != (b)) { printf("Assertion failed: %s != %s\n", #a, #b); _fail++; }

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@@ -3,6 +3,7 @@ set(HEADERS uLibVtkInterface.h
vtkContainerBox.h
vtkHandlerWidget.h
vtkQViewport.h
vtkPolydata.h
)
set(SOURCES uLibVtkInterface.cxx
@@ -10,6 +11,7 @@ set(SOURCES uLibVtkInterface.cxx
vtkContainerBox.cpp
vtkHandlerWidget.cpp
vtkQViewport.cpp
vtkPolydata.cpp
)
## Pull in Math VTK wrappers (sets MATH_SOURCES / MATH_HEADERS)

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@@ -45,6 +45,7 @@
#include "HEP/Detectors/MuonEvent.h"
#include "Vtk/uLibVtkInterface.h"
#include "Vtk/vtkPolydata.h"
namespace uLib {
namespace Vtk {

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@@ -46,6 +46,7 @@
#include "HEP/Detectors/MuonScatter.h"
#include "Vtk/uLibVtkInterface.h"
#include "Vtk/vtkPolydata.h"
class vtkRenderWindowInteractor;

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@@ -15,6 +15,7 @@
#include "HEP/Geant/EmitterPrimary.hh"
#include "Math/ContainerBox.h"
#include "Math/Dense.h"
#include "Math/Units.h"
#include "Vtk/uLibVtkViewer.h"
#include "Vtk/HEP/Geant/vtkGeantEvent.h"
#include "Vtk/vtkContainerBox.h"
@@ -38,24 +39,21 @@ using namespace uLib;
class RandomEmitter : public Geant::EmitterPrimary {
public:
virtual void GeneratePrimaries(G4Event* anEvent) override {
// Start from a random point in a square at z = 5m
// Note: unit in Geant4 is mm by default if not specified,
// but here we use the constants from G4SystemOfUnits.h
double x = (G4UniformRand() - 0.5) * 2000; // -1m to 1m
double y = (G4UniformRand() - 0.5) * 2000; // -1m to 1m
double z = 5000.0; // 5m above origin
// Start from a random point on the top face of the world box (z = 15m)
double x = 0_m;
double y = 0_m;
double z = 14.9_m; // Top face
fParticleGun->SetParticlePosition(G4ThreeVector(x, y, z));
// Aim at a random point within the cube (which is at origin, size 1m)
double tx = (G4UniformRand() - 0.5) * 1000;
double ty = (G4UniformRand() - 0.5) * 1000;
double tz = (G4UniformRand() - 0.5) * 1000;
// Aim at a random point on the bottom face (z = -15m)
double tx = 0_m;
double ty = 0_m;
double tz = -14.9_m; // Bottom face
G4ThreeVector dir(tx - x, ty - y, tz - z);
dir = dir.unit();
fParticleGun->SetParticleMomentumDirection(dir);
fParticleGun->SetParticleMomentumDirection(dir.unit());
fParticleGun->SetParticleEnergy(15_GeV);
fParticleGun->GeneratePrimaryVertex(anEvent);
}
};
@@ -91,16 +89,20 @@ void KeyPressCallbackFunction(vtkObject* caller, long unsigned int eventId, void
state->viewer->GetRenderer()->Render();
state->viewer->GetRenderWindow()->Render();
}
else {
std::cout << " No event collected." << std::endl;
}
}
}
int main(int argc, char** argv) {
// 1. Setup Geant4 Scene
ContainerBox world_box(Vector3f(30000, 30000, 30000));
Geant::Scene scene;
scene.ConstructWorldBox(&world_box, "G4_AIR");
scene.ConstructWorldBox(Vector3f(30_m, 30_m, 30_m), "G4_AIR");
ContainerBox iron_box(Vector3f(1000, 1000, 1000));
ContainerBox iron_box;
iron_box.Scale(Vector3f(10_m, 10_m, 10_m));
iron_box.SetPosition(Vector3f(-5_m, -5_m, -5_m));
Geant::BoxSolid* iron_cube = new Geant::BoxSolid("IronCube", &iron_box);
iron_cube->SetNistMaterial("G4_Fe");
iron_cube->Update();
@@ -114,8 +116,16 @@ int main(int argc, char** argv) {
Vtk::Viewer viewer;
viewer.GetRenderer()->SetBackground(0.05, 0.05, 0.1);
// Visualize world box
Vtk::vtkContainerBox* vtkWorld = new Vtk::vtkContainerBox(scene.GetWorldBox());
// vtkWorld->ShowBoundingBox(true);
vtkWorld->ShowScaleMeasures(true);
viewer.AddPuppet(*vtkWorld);
// Visualize iron cube
Vtk::vtkContainerBox* vtkIron = new Vtk::vtkContainerBox(&iron_box);
vtkIron->SetOpacity(0.2);
vtkIron->SetRepresentation(Vtk::Puppet::Surface);
viewer.AddPuppet(*vtkIron);
// 3. Event Handling

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@@ -97,8 +97,8 @@ void vtkGeantEvent::InstallPipe() {
m_MuonPath->SetMapper(mapper);
// Set default look: Red line
m_MuonPath->GetProperty()->SetColor(1.0, 0.0, 0.0);
m_MuonPath->GetProperty()->SetLineWidth(2.0);
m_MuonPath->GetProperty()->SetColor(1.0, 1.0, 1.0);
m_MuonPath->GetProperty()->SetLineWidth(1.0);
m_MuonPath->GetProperty()->SetAmbient(1.0);
this->SetProp(m_MuonPath);

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@@ -28,6 +28,7 @@
#include "HEP/Geant/GeantEvent.h"
#include "uLibVtkInterface.h"
#include "vtkPolydata.h"
#include <vtkActor.h>
namespace uLib {

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@@ -28,6 +28,7 @@
#include "Math/QuadMesh.h"
#include "Vtk/uLibVtkInterface.h"
#include "Vtk/vtkPolydata.h"
class vtkPolyData;
class vtkActor;

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@@ -28,6 +28,7 @@
#include "Math/TriangleMesh.h"
#include "Vtk/uLibVtkInterface.h"
#include "Vtk/vtkPolydata.h"
class vtkPolyData;
class vtkActor;

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@@ -37,6 +37,7 @@
#endif
#include <string>
#include <vtkVersion.h>
#include <vtkProp.h>
#include <vtkActor.h>
@@ -46,10 +47,13 @@
#include <vtkPropCollection.h>
#include <vtkRendererCollection.h>
#include <vtkPropAssembly.h>
#include <vtkOutlineSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkCubeAxesActor.h>
#include <vtkRenderer.h>
#include <vtkProperty.h>
#include <vtkCamera.h>
#include <vtkPolyData.h>
#include <vtkPolyDataWriter.h>
#include <vtkXMLPolyDataWriter.h>
#include "uLibVtkInterface.h"
@@ -64,46 +68,6 @@ namespace Vtk {
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// POLYDATA //
void Polydata::SaveToFile(const char *vtk_file)
{
vtkSmartPointer<vtkPolyDataWriter> writer =
vtkSmartPointer<vtkPolyDataWriter>::New();
writer->SetFileName(vtk_file);
vtkPolyData * data = GetPolyData();
if(data) {
# if VTK_MAJOR_VERSION <= 5
writer->SetInputConnection(data->GetProducerPort());
# else
writer->SetInputData(data);
# endif
writer->Update();
}
}
void Polydata::SaveToXMLFile(const char *vtp_file)
{
vtkSmartPointer<vtkXMLPolyDataWriter> writer =
vtkSmartPointer<vtkXMLPolyDataWriter>::New();
writer->SetFileName(vtp_file);
vtkPolyData * data = GetPolyData();
if(data) {
# if VTK_MAJOR_VERSION <= 5
writer->SetInputConnection(data->GetProducerPort());
# else
writer->SetInputData(data);
# endif
writer->Update();
}
}
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
@@ -115,19 +79,59 @@ class PuppetData {
public:
PuppetData() :
m_Renderers(vtkRendererCollection::New()),
m_Assembly(vtkPropAssembly::New())
{}
m_Assembly(vtkPropAssembly::New()),
m_OutlineSource(NULL),
m_OutlineActor(NULL),
m_CubeAxesActor(NULL),
m_ShowBoundingBox(false),
m_ShowScaleMeasures(false),
m_Representation(-1),
m_Opacity(-1.0)
{
m_Color[0] = m_Color[1] = m_Color[2] = -1.0;
}
~PuppetData() {
m_Renderers->RemoveAllItems();
m_Assembly->GetParts()->RemoveAllItems();
m_Renderers->Delete();
m_Assembly->Delete();
if (m_OutlineSource) m_OutlineSource->Delete();
if (m_OutlineActor) m_OutlineActor->Delete();
if (m_CubeAxesActor) m_CubeAxesActor->Delete();
}
// members //
vtkRendererCollection *m_Renderers;
vtkPropAssembly *m_Assembly;
vtkOutlineSource *m_OutlineSource;
vtkActor *m_OutlineActor;
vtkCubeAxesActor *m_CubeAxesActor;
bool m_ShowBoundingBox;
bool m_ShowScaleMeasures;
int m_Representation;
double m_Color[3];
double m_Opacity;
void ApplyAppearance(vtkProp *p) {
vtkActor *actor = vtkActor::SafeDownCast(p);
if (!actor) return;
if (m_Representation != -1) {
actor->GetProperty()->SetRepresentation(m_Representation);
}
if (m_Color[0] != -1.0) {
actor->GetProperty()->SetColor(m_Color);
}
if (m_Opacity != -1.0) {
actor->GetProperty()->SetOpacity(m_Opacity);
}
}
};
// -------------------------------------------------------------------------- //
@@ -155,7 +159,10 @@ vtkProp *Puppet::GetProp()
void Puppet::SetProp(vtkProp *prop)
{
if(prop) d->m_Assembly->AddPart(prop);
if(prop) {
d->m_Assembly->AddPart(prop);
d->ApplyAppearance(prop);
}
}
void Puppet::RemoveProp(vtkProp *prop)
@@ -182,6 +189,12 @@ void Puppet::ConnectRenderer(vtkRenderer *renderer)
for (int i=0; i<props->GetNumberOfItems(); ++i)
renderer->AddActor(props->GetNextProp());
}
if (d->m_ShowBoundingBox && d->m_OutlineActor) renderer->AddActor(d->m_OutlineActor);
if (d->m_ShowScaleMeasures && d->m_CubeAxesActor) {
d->m_CubeAxesActor->SetCamera(renderer->GetActiveCamera());
renderer->AddActor(d->m_CubeAxesActor);
}
}
}
@@ -197,6 +210,10 @@ void Puppet::DisconnectRenderer(vtkRenderer *renderer)
for (int i=0; i<props->GetNumberOfItems(); ++i)
renderer->RemoveViewProp(props->GetNextProp());
}
if (d->m_ShowBoundingBox && d->m_OutlineActor) renderer->RemoveActor(d->m_OutlineActor);
if (d->m_ShowScaleMeasures && d->m_CubeAxesActor) renderer->RemoveActor(d->m_CubeAxesActor);
this->GetRenderers()->RemoveItem(renderer);
}
}
@@ -225,6 +242,121 @@ void Puppet::PrintSelf(std::ostream &o) const
d->m_Renderers->PrintSelf(o,vtkIndent(1));
}
void Puppet::ShowBoundingBox(bool show)
{
if (d->m_ShowBoundingBox == show) return;
d->m_ShowBoundingBox = show;
if (show) {
if (!d->m_OutlineActor) {
d->m_OutlineSource = vtkOutlineSource::New();
d->m_OutlineActor = vtkActor::New();
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(d->m_OutlineSource->GetOutputPort());
d->m_OutlineActor->SetMapper(mapper);
d->m_OutlineActor->GetProperty()->SetColor(1.0, 1.0, 1.0);
}
double* bounds = d->m_Assembly->GetBounds();
d->m_OutlineSource->SetBounds(bounds);
d->m_OutlineSource->Update();
d->m_Renderers->InitTraversal();
for (int i = 0; i < d->m_Renderers->GetNumberOfItems(); ++i) {
vtkRenderer *renderer = d->m_Renderers->GetNextItem();
renderer->AddActor(d->m_OutlineActor);
}
} else {
if (d->m_OutlineActor) {
d->m_Renderers->InitTraversal();
for (int i = 0; i < d->m_Renderers->GetNumberOfItems(); ++i) {
vtkRenderer *renderer = d->m_Renderers->GetNextItem();
renderer->RemoveActor(d->m_OutlineActor);
}
}
}
}
void Puppet::ShowScaleMeasures(bool show)
{
if (d->m_ShowScaleMeasures == show) return;
d->m_ShowScaleMeasures = show;
if (show) {
if (!d->m_CubeAxesActor) {
d->m_CubeAxesActor = vtkCubeAxesActor::New();
d->m_CubeAxesActor->SetFlyModeToOuterEdges();
d->m_CubeAxesActor->SetUseTextActor3D(1);
d->m_CubeAxesActor->GetProperty()->SetColor(1.0, 1.0, 1.0);
}
double* bounds = d->m_Assembly->GetBounds();
d->m_CubeAxesActor->SetBounds(bounds);
d->m_Renderers->InitTraversal();
for (int i = 0; i < d->m_Renderers->GetNumberOfItems(); ++i) {
vtkRenderer *renderer = d->m_Renderers->GetNextItem();
d->m_CubeAxesActor->SetCamera(renderer->GetActiveCamera());
renderer->AddActor(d->m_CubeAxesActor);
}
} else {
if (d->m_CubeAxesActor) {
d->m_Renderers->InitTraversal();
for (int i = 0; i < d->m_Renderers->GetNumberOfItems(); ++i) {
vtkRenderer *renderer = d->m_Renderers->GetNextItem();
renderer->RemoveActor(d->m_CubeAxesActor);
}
}
}
}
void Puppet::SetRepresentation(Representation mode)
{
int rep = VTK_SURFACE;
switch (mode) {
case Points: rep = VTK_POINTS; break;
case Wireframe: rep = VTK_WIREFRAME; break;
case Surface: rep = VTK_SURFACE; break;
}
d->m_Representation = rep;
vtkPropCollection *props = d->m_Assembly->GetParts();
props->InitTraversal();
for (int i = 0; i < props->GetNumberOfItems(); ++i) {
d->ApplyAppearance(props->GetNextProp());
}
}
void Puppet::SetRepresentation(const char *mode)
{
std::string s(mode);
if (s == "points") SetRepresentation(Points);
else if (s == "wireframe") SetRepresentation(Wireframe);
else if (s == "shaded" || s == "surface") SetRepresentation(Surface);
}
void Puppet::SetColor(double r, double g, double b)
{
d->m_Color[0] = r;
d->m_Color[1] = g;
d->m_Color[2] = b;
vtkPropCollection *props = d->m_Assembly->GetParts();
props->InitTraversal();
for (int i = 0; i < props->GetNumberOfItems(); ++i) {
d->ApplyAppearance(props->GetNextProp());
}
}
void Puppet::SetOpacity(double alpha)
{
d->m_Opacity = alpha;
vtkPropCollection *props = d->m_Assembly->GetParts();
props->InitTraversal();
for (int i = 0; i < props->GetNumberOfItems(); ++i) {
d->ApplyAppearance(props->GetNextProp());
}
}

View File

@@ -37,6 +37,7 @@ class vtkRenderer;
class vtkRendererCollection;
class vtkRenderWindowInteractor;
namespace uLib {
namespace Vtk {
@@ -59,8 +60,28 @@ public:
vtkRendererCollection *GetRenderers() const;
enum Representation {
Points,
Wireframe,
Surface
};
virtual void PrintSelf(std::ostream &o) const;
void ShowBoundingBox(bool show = true);
void ShowScaleMeasures(bool show = true);
void SetRepresentation(Representation mode);
void SetRepresentation(const char *mode);
void SetColor(double r, double g, double b);
void SetOpacity(double alpha);
virtual void ConnectInteractor(class vtkRenderWindowInteractor *interactor) {
(void)interactor;
}
@@ -75,18 +96,6 @@ private:
class PuppetData *d;
};
class Polydata {
public:
virtual vtkPolyData *GetPolyData() const { return NULL; }
virtual void SaveToFile(const char *vtk_file);
virtual void SaveToXMLFile(const char *vtp_file);
protected:
virtual ~Polydata() {}
};
} // namespace Vtk
} // namespace uLib

View File

@@ -56,6 +56,8 @@ public:
};
vtkStandardNewMacro(vtkInteractorStyleNoSpin);
namespace uLib {
namespace Vtk {

View File

@@ -28,6 +28,7 @@
#include "Math/ContainerBox.h"
#include "uLibVtkInterface.h"
#include "vtkPolydata.h"
#include <vtkActor.h>
namespace uLib {

70
src/Vtk/vtkPolydata.cpp Normal file
View File

@@ -0,0 +1,70 @@
/*//////////////////////////////////////////////////////////////////////////////
// CMT Cosmic Muon Tomography project //////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
All rights reserved
Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
------------------------------------------------------------------
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library.
//////////////////////////////////////////////////////////////////////////////*/
#include <vtkVersion.h>
#include <vtkPolyData.h>
#include <vtkPolyDataWriter.h>
#include <vtkXMLPolyDataWriter.h>
#include <vtkSmartPointer.h>
#include "vtkPolydata.h"
namespace uLib {
namespace Vtk {
void Polydata::SaveToFile(const char *vtk_file)
{
vtkSmartPointer<vtkPolyDataWriter> writer =
vtkSmartPointer<vtkPolyDataWriter>::New();
writer->SetFileName(vtk_file);
vtkPolyData * data = GetPolyData();
if(data) {
# if VTK_MAJOR_VERSION <= 5
writer->SetInputConnection(data->GetProducerPort());
# else
writer->SetInputData(data);
# endif
writer->Update();
}
}
void Polydata::SaveToXMLFile(const char *vtp_file)
{
vtkSmartPointer<vtkXMLPolyDataWriter> writer =
vtkSmartPointer<vtkXMLPolyDataWriter>::New();
writer->SetFileName(vtp_file);
vtkPolyData * data = GetPolyData();
if(data) {
# if VTK_MAJOR_VERSION <= 5
writer->SetInputConnection(data->GetProducerPort());
# else
writer->SetInputData(data);
# endif
writer->Update();
}
}
} // Vtk
} // uLib

View File

@@ -28,22 +28,25 @@
#ifndef VTKPOLYDATA_H
#define VTKPOLYDATA_H
#include "uLibVtkInterface.h"
class vtkPolyData;
namespace uLib {
namespace Vtk {
class vtkPolyData : public Abstract::uLibVtkPolydata {
typedef ::vtkPolyData Content;
class Polydata {
public:
virtual vtkPolyData *GetPolyData() const { return NULL; }
virtual void SaveToFile(const char *vtk_file);
virtual void SaveToXMLFile(const char *vtp_file);
protected:
virtual ~Polydata() {}
};
}
} // namespace Vtk
} // namespace uLib
#endif // VTKPOLYDATA_H