vtkGeantEvent
This commit is contained in:
@@ -27,9 +27,11 @@ void ActionInitialization::Build() const {
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SetUserAction(new EmitterPrimary());
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}
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// Register stepping action to collect scattering data
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// Register actions
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if (m_Output) {
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SetUserAction(new SteppingAction(m_Output));
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SteppingAction *sa = new SteppingAction(m_Output);
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SetUserAction(static_cast<G4UserSteppingAction*>(sa));
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SetUserAction(static_cast<G4UserEventAction*>(sa));
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}
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}
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25
src/HEP/Geant/GeantEvent.cpp
Normal file
25
src/HEP/Geant/GeantEvent.cpp
Normal file
@@ -0,0 +1,25 @@
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#include "HEP/Geant/GeantEvent.h"
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#include <cstddef>
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#include <iostream>
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using namespace uLib;
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void GeantEvent::Print(const size_t size) const {
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std::cout << "Event " << m_EventID << ":" << std::endl;
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std::cout << " Momentum: " << m_Momentum << std::endl;
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std::cout << " GenVector: " << m_GenVector << std::endl;
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std::cout << " Path: " << std::endl;
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size_t limit = m_Path.size();
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if(size > 0 && size < m_Path.size()) {
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limit = size;
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}
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for (size_t i = 0; i < limit; ++i) {
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std::cout << " " << i << ": " << m_Path[i].m_Length << " " << m_Path[i].m_Momentum << " " << m_Path[i].m_Direction << " " << m_Path[i].m_SolidName << std::endl;
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}
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if (limit < m_Path.size()) {
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std::cout << " ... (" << m_Path.size() - limit << " more deltas)" << std::endl;
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}
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}
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@@ -71,6 +71,8 @@ public:
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uLibConstRefMacro(GenVector, HLine3f)
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uLibConstRefMacro(Path, Vector<Delta>)
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void Print(const size_t size = 10) const;
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private:
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Id_t m_EventID;
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Scalarf m_Momentum;
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@@ -95,6 +95,7 @@ public:
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// members //
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Vector<Solid *> m_Solids;
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Solid *m_World = nullptr;
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ContainerBox m_WorldBox;
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G4RunManager *m_RunManager;
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EmitterPrimary *m_Emitter;
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Vector<GeantEvent> *m_Output;
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@@ -125,16 +126,22 @@ void Scene::AddSolid(Solid *solid, Solid *parent) {
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}
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}
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void Scene::ConstructWorldBox(const ContainerBox *box, const char *material) {
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const Solid* Scene::GetWorld() const { return d->m_World; }
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ContainerBox* Scene::GetWorldBox() const { return &d->m_WorldBox; }
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void Scene::ConstructWorldBox(const Vector3f &size, const char *material) {
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// Get nist material manager
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d->m_WorldBox.Scale(size);
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d->m_WorldBox.SetPosition(-size/2.0f);
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if (!d->m_World) {
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d->m_World = new Solid("World");
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d->m_World->SetNistMaterial(material);
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AddSolid(d->m_World);
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}
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Vector3f size = box->GetSize();
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G4Box *solidWorld = new G4Box("World",
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0.5 * size(0),
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0.5 * size(1),
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@@ -157,9 +164,10 @@ void Scene::ConstructWorldBox(const ContainerBox *box, const char *material) {
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true);
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d->m_World->SetPhysical(physWorld);
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Matrix4f transform = box->GetMatrix();
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d->m_World->SetTransform(transform);
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// no transforms are allowed for the world box
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// Matrix4f transform = box->GetMatrix();
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// d->m_World->SetTransform(transform);
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}
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void Scene::SetEmitter(EmitterPrimary *emitter) {
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@@ -47,7 +47,12 @@ public:
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void AddSolid(Solid *solid, Solid *parent = nullptr);
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void ConstructWorldBox(const ContainerBox *box, const char *material);
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void ConstructWorldBox(const Vector3f &size, const char *material);
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/// Get the world box
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const Solid* GetWorld() const;
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ContainerBox* GetWorldBox() const;
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/// Set the primary generator (emitter) for the simulation.
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/// The Scene does NOT take ownership of the emitter.
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@@ -55,10 +55,17 @@ public:
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};
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Solid::Solid()
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: m_Name("unnamed_solid"), m_Material(NULL), m_Logical(NULL), m_Physical(NULL) {}
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: m_Name("unnamed_solid"), m_Material(NULL), m_Logical(NULL), m_Physical(NULL),
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m_Position(new G4ThreeVector(0,0,0)), m_Rotation(NULL) {}
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Solid::Solid(const char *name)
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: m_Name(name), m_Material(NULL), m_Logical(NULL), m_Physical(NULL) {}
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: m_Name(name), m_Material(NULL), m_Logical(NULL), m_Physical(NULL),
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m_Position(new G4ThreeVector(0,0,0)), m_Rotation(NULL) {}
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Solid::~Solid() {
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if (m_Position) delete m_Position;
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if (m_Rotation) delete m_Rotation;
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}
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void Solid::SetNistMaterial(const char *name) {
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G4NistManager *nist = G4NistManager::Instance();
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@@ -81,21 +88,22 @@ void Solid::SetTransform(Matrix4f transform) {
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uLib::AffineTransform t;
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t.SetMatrix(transform);
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// 2. Extracto position and rotation for Geant4
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// 2. Extract position and rotation for Geant4
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Vector3f pos = t.GetPosition();
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G4ThreeVector g4pos(pos(0), pos(1), pos(2));
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if (!m_Position) m_Position = new G4ThreeVector();
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*m_Position = G4ThreeVector(pos(0), pos(1), pos(2));
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// Create a G4 rotation matrix from the 4x4 matrix
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Matrix3f m = t.GetRotation();
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G4RotationMatrix* rot = new G4RotationMatrix();
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rot->set(G4ThreeVector(m(0,0), m(1,0), m(2,0)),
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G4ThreeVector(m(0,1), m(1,1), m(2,1)),
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G4ThreeVector(m(0,2), m(1,2), m(2,2)));
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if (!m_Rotation) m_Rotation = new G4RotationMatrix();
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m_Rotation->set(G4ThreeVector(m(0,0), m(1,0), m(2,0)),
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G4ThreeVector(m(0,1), m(1,1), m(2,1)),
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G4ThreeVector(m(0,2), m(1,2), m(2,2)));
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// 3. Se l'oggetto è già stato piazzato, aggiorniamo la sua trasformazione
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// 3. If object is already placed, update its transformation
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if (m_Physical) {
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m_Physical->SetTranslation(g4pos);
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m_Physical->SetRotation(rot);
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m_Physical->SetTranslation(*m_Position);
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m_Physical->SetRotation(m_Rotation);
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}
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}
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@@ -121,8 +129,8 @@ void Solid::SetParent(Solid *parent) {
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// G4PVPlacement
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m_Physical = new G4PVPlacement(
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nullptr, // Rotation
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G4ThreeVector(0,0,0), // Position (translation) inside the parent
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m_Rotation, // Rotation
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*m_Position, // Position (translation) inside the parent
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m_Logical, // The logical volume of this solid (the child)
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GetName(), // Name of the physical volume
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parentLogical, // The logical volume of the parent (nullptr if it's the World volume)
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@@ -139,7 +147,8 @@ void Solid::SetParent(Solid *parent) {
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TessellatedSolid::TessellatedSolid(const char *name)
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: BaseClass(name), m_Solid(new G4TessellatedSolid(name)) {}
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: BaseClass(name), m_Solid(new G4TessellatedSolid(name)) {
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}
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void TessellatedSolid::SetMesh(TriangleMesh &mesh) {
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G4TessellatedSolid *ts = this->m_Solid;
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@@ -161,12 +170,13 @@ void TessellatedSolid::SetMesh(TriangleMesh &mesh) {
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BoxSolid::BoxSolid(const char *name, ContainerBox *box) : BaseClass(name) {
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m_Solid = new G4Box(name, 0.5, 0.5, 0.5);
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m_Solid = new G4Box(name, 1,1,1);
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m_Object = box;
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Object::connect(box, &ContainerBox::Updated, this, &BoxSolid::Update);
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if (m_Logical) {
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m_Logical->SetSolid(m_Solid);
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}
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Update();
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}
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void BoxSolid::Update() {
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@@ -176,8 +186,20 @@ void BoxSolid::Update() {
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m_Solid->SetYHalfLength(size(1) * 0.5);
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m_Solid->SetZHalfLength(size(2) * 0.5);
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this->SetTransform(m_Object->GetMatrix());
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// this->m_Logical->SetSolid(m_Solid);
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// Geant4 placement is relative to center. uLib Box is anchored at corner.
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// 1. Get position and rotation (clean, without scale)
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Vector3f pos = m_Object->GetPosition();
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Matrix3f rot = m_Object->GetRotation();
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// 2. Center = Corner + Rotation * (Half-Size)
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// We must rotate the offset vector because uLib box can be rotated.
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Vector3f center = pos + rot * (size * 0.5);
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uLib::AffineTransform t;
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t.SetPosition(center);
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t.SetRotation(rot);
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this->SetTransform(t.GetMatrix());
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}
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}
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@@ -45,6 +45,7 @@ class Solid : public Object {
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public:
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Solid();
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Solid(const char *name);
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virtual ~Solid();
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void SetNistMaterial(const char *name);
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void SetMaterial(G4Material *material);
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@@ -7,6 +7,8 @@
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#include "G4LogicalVolume.hh"
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#include "G4SystemOfUnits.hh"
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#include "G4ParticleDefinition.hh"
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#include <set>
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#include <iostream>
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namespace uLib {
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namespace Geant {
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@@ -18,9 +20,46 @@ SteppingAction::SteppingAction(Vector<GeantEvent> *output)
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m_LastEventID(-1)
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{}
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SteppingAction::~SteppingAction() {
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// Push the last event if any steps were collected
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if (m_LastEventID >= 0 && !m_Current.m_Path.empty()) {
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SteppingAction::~SteppingAction() {}
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void SteppingAction::BeginOfEventAction(const G4Event *event) {
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if (!event || !m_Output) return;
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// Start a new GeantEvent
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m_Current = GeantEvent();
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m_Current.m_EventID = static_cast<Id_t>(event->GetEventID());
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// Set initial momentum and generation vector from primary vertex
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if (event->GetNumberOfPrimaryVertex() > 0) {
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G4PrimaryVertex *vtx = event->GetPrimaryVertex(0);
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G4ThreeVector pos = vtx->GetPosition();
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m_Current.m_GenVector.origin = HPoint3f(pos.x(), pos.y(), pos.z());
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if (vtx->GetNumberOfParticle() > 0) {
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G4PrimaryParticle *prim = vtx->GetPrimary(0);
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G4ThreeVector mom = prim->GetMomentumDirection();
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m_Current.m_GenVector.direction = HVector3f(mom.x(), mom.y(), mom.z());
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m_Current.m_Momentum = static_cast<Scalarf>(prim->GetTotalMomentum() / MeV);
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}
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}
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}
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void SteppingAction::EndOfEventAction(const G4Event *event) {
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if (m_Output && !m_Current.m_Path.empty()) {
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std::cout << "[Geant] Finished Event " << m_Current.m_EventID
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<< " with " << m_Current.m_Path.size() << " steps." << std::endl;
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// Check if we hit anything other than World
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std::set<std::string> volumes;
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for (const auto& delta : m_Current.m_Path) {
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if (!delta.m_SolidName.empty()) volumes.insert(delta.m_SolidName);
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}
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if (volumes.size() > 1) {
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std::cout << " - Hit volumes: ";
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for (const auto& v : volumes) std::cout << v << " ";
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std::cout << std::endl;
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}
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m_Output->push_back(m_Current);
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}
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}
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@@ -34,36 +73,6 @@ void SteppingAction::UserSteppingAction(const G4Step *step) {
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// Only record primary particle (muon)
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if (track->GetParentID() != 0) return;
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// Get current event ID
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const G4Event *event = G4RunManager::GetRunManager()->GetCurrentEvent();
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if (!event) return;
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int eventID = event->GetEventID();
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// Detect new event — push completed event and start fresh
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if (eventID != m_LastEventID) {
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if (m_LastEventID >= 0 && !m_Current.m_Path.empty()) {
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m_Output->push_back(m_Current);
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}
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// Start a new GeantEvent
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m_Current = GeantEvent();
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m_Current.m_EventID = static_cast<Id_t>(eventID);
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m_LastEventID = eventID;
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// Set initial momentum and generation vector from primary vertex
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if (event->GetNumberOfPrimaryVertex() > 0) {
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G4PrimaryVertex *vtx = event->GetPrimaryVertex(0);
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G4ThreeVector pos = vtx->GetPosition();
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m_Current.m_GenVector.origin = HPoint3f(pos.x(), pos.y(), pos.z());
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if (vtx->GetNumberOfParticle() > 0) {
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G4PrimaryParticle *prim = vtx->GetPrimary(0);
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G4ThreeVector mom = prim->GetMomentumDirection();
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m_Current.m_GenVector.direction = HVector3f(mom.x(), mom.y(), mom.z());
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m_Current.m_Momentum = static_cast<Scalarf>(prim->GetTotalMomentum() / MeV);
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}
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}
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}
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// Record a Delta for this step
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GeantEvent::Delta delta;
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@@ -2,6 +2,7 @@
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#define U_GEANT_STEPPINGACTION_HH
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#include "G4UserSteppingAction.hh"
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#include "G4UserEventAction.hh"
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#include "Core/Vector.h"
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#include "GeantEvent.h"
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@@ -10,13 +11,15 @@ namespace Geant {
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/// SteppingAction collects scattering data at each Geant4 step and
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/// builds GeantEvent objects in the output buffer.
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class SteppingAction : public G4UserSteppingAction {
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class SteppingAction : public G4UserSteppingAction, public G4UserEventAction {
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public:
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/// @param output pointer to the results vector owned by the Scene
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SteppingAction(Vector<GeantEvent> *output);
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virtual ~SteppingAction();
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virtual void UserSteppingAction(const G4Step *step) override;
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virtual void BeginOfEventAction(const G4Event *event) override;
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virtual void EndOfEventAction(const G4Event *event) override;
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private:
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Vector<GeantEvent> *m_Output; ///< destination for finished events
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@@ -5,6 +5,7 @@
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#include "Math/ContainerBox.h"
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#include "Math/TriangleMesh.h"
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#include "Math/Dense.h"
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#include "Math/Units.h"
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#include "testing-prototype.h"
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#include <Geant4/G4Material.hh>
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#include <Geant4/G4NistManager.hh>
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@@ -20,9 +21,8 @@ int main() {
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// Test: Scene with iron cube in air, launch muons, collect events //
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{
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// 1. Create world box (air, 30m x 30m x 30m)
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ContainerBox world_box(Vector3f(30000, 30000, 30000)); // mm
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Geant::Scene scene;
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scene.ConstructWorldBox(&world_box, "G4_AIR");
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scene.ConstructWorldBox(Vector3f(30_m, 30_m, 30_m), "G4_AIR");
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// 2. Create iron cube (1m x 1m x 1m) at center
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ContainerBox iron_box(Vector3f(1000, 1000, 1000)); // mm
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@@ -8,10 +8,8 @@ using namespace uLib;
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int main() {
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uLib::ContainerBox world_box(Vector3f(100, 100, 100));
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uLib::Geant::Scene scene;
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scene.ConstructWorldBox(&world_box, "G4_AIR");
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scene.ConstructWorldBox(Vector3f(100, 100, 100), "G4_AIR");
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scene.Initialize();
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return 0;
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@@ -15,9 +15,12 @@ int main() {
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// Test Solid initialization and NIST material //
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{
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Geant::Solid solid("test_solid");
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TEST1(solid.GetLogical() != nullptr);
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// Logical volume is not created until material and solid are set
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TEST1(solid.GetLogical() == nullptr);
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solid.SetNistMaterial("G4_AIR");
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// Still null because base Solid has no GetG4Solid()
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TEST1(solid.GetLogical() == nullptr);
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TEST1(solid.GetMaterial() != nullptr);
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TEST1(solid.GetMaterial()->GetName() == "G4_AIR");
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}
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@@ -25,6 +28,7 @@ int main() {
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// Test TessellatedSolid with a simple mesh //
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{
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Geant::TessellatedSolid tsolid("test_tessellated");
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tsolid.SetNistMaterial("G4_AIR");
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TEST1(tsolid.GetLogical() != nullptr);
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TEST1(tsolid.GetSolid() != nullptr);
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