vtkGeantEvent
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@@ -15,6 +15,7 @@
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#include "HEP/Geant/EmitterPrimary.hh"
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#include "Math/ContainerBox.h"
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#include "Math/Dense.h"
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#include "Math/Units.h"
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#include "Vtk/uLibVtkViewer.h"
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#include "Vtk/HEP/Geant/vtkGeantEvent.h"
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#include "Vtk/vtkContainerBox.h"
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@@ -38,24 +39,21 @@ using namespace uLib;
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class RandomEmitter : public Geant::EmitterPrimary {
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public:
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virtual void GeneratePrimaries(G4Event* anEvent) override {
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// Start from a random point in a square at z = 5m
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// Note: unit in Geant4 is mm by default if not specified,
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// but here we use the constants from G4SystemOfUnits.h
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double x = (G4UniformRand() - 0.5) * 2000; // -1m to 1m
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double y = (G4UniformRand() - 0.5) * 2000; // -1m to 1m
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double z = 5000.0; // 5m above origin
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// Start from a random point on the top face of the world box (z = 15m)
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double x = 0_m;
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double y = 0_m;
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double z = 14.9_m; // Top face
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fParticleGun->SetParticlePosition(G4ThreeVector(x, y, z));
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// Aim at a random point within the cube (which is at origin, size 1m)
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double tx = (G4UniformRand() - 0.5) * 1000;
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double ty = (G4UniformRand() - 0.5) * 1000;
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double tz = (G4UniformRand() - 0.5) * 1000;
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// Aim at a random point on the bottom face (z = -15m)
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double tx = 0_m;
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double ty = 0_m;
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double tz = -14.9_m; // Bottom face
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G4ThreeVector dir(tx - x, ty - y, tz - z);
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dir = dir.unit();
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fParticleGun->SetParticleMomentumDirection(dir);
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fParticleGun->SetParticleMomentumDirection(dir.unit());
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fParticleGun->SetParticleEnergy(15_GeV);
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fParticleGun->GeneratePrimaryVertex(anEvent);
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}
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};
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@@ -91,16 +89,20 @@ void KeyPressCallbackFunction(vtkObject* caller, long unsigned int eventId, void
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state->viewer->GetRenderer()->Render();
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state->viewer->GetRenderWindow()->Render();
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}
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else {
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std::cout << " No event collected." << std::endl;
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}
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}
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}
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int main(int argc, char** argv) {
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// 1. Setup Geant4 Scene
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ContainerBox world_box(Vector3f(30000, 30000, 30000));
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Geant::Scene scene;
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scene.ConstructWorldBox(&world_box, "G4_AIR");
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scene.ConstructWorldBox(Vector3f(30_m, 30_m, 30_m), "G4_AIR");
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ContainerBox iron_box(Vector3f(1000, 1000, 1000));
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ContainerBox iron_box;
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iron_box.Scale(Vector3f(10_m, 10_m, 10_m));
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iron_box.SetPosition(Vector3f(-5_m, -5_m, -5_m));
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Geant::BoxSolid* iron_cube = new Geant::BoxSolid("IronCube", &iron_box);
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iron_cube->SetNistMaterial("G4_Fe");
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iron_cube->Update();
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@@ -114,8 +116,16 @@ int main(int argc, char** argv) {
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Vtk::Viewer viewer;
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viewer.GetRenderer()->SetBackground(0.05, 0.05, 0.1);
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// Visualize world box
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Vtk::vtkContainerBox* vtkWorld = new Vtk::vtkContainerBox(scene.GetWorldBox());
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// vtkWorld->ShowBoundingBox(true);
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vtkWorld->ShowScaleMeasures(true);
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viewer.AddPuppet(*vtkWorld);
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// Visualize iron cube
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Vtk::vtkContainerBox* vtkIron = new Vtk::vtkContainerBox(&iron_box);
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vtkIron->SetOpacity(0.2);
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vtkIron->SetRepresentation(Vtk::Puppet::Surface);
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viewer.AddPuppet(*vtkIron);
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// 3. Event Handling
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