vtkGeantEvent

This commit is contained in:
AndreaRigoni
2026-03-16 17:51:53 +00:00
parent c63a1ae047
commit d8ef413216
31 changed files with 509 additions and 155 deletions

View File

@@ -15,6 +15,7 @@
#include "HEP/Geant/EmitterPrimary.hh"
#include "Math/ContainerBox.h"
#include "Math/Dense.h"
#include "Math/Units.h"
#include "Vtk/uLibVtkViewer.h"
#include "Vtk/HEP/Geant/vtkGeantEvent.h"
#include "Vtk/vtkContainerBox.h"
@@ -38,24 +39,21 @@ using namespace uLib;
class RandomEmitter : public Geant::EmitterPrimary {
public:
virtual void GeneratePrimaries(G4Event* anEvent) override {
// Start from a random point in a square at z = 5m
// Note: unit in Geant4 is mm by default if not specified,
// but here we use the constants from G4SystemOfUnits.h
double x = (G4UniformRand() - 0.5) * 2000; // -1m to 1m
double y = (G4UniformRand() - 0.5) * 2000; // -1m to 1m
double z = 5000.0; // 5m above origin
// Start from a random point on the top face of the world box (z = 15m)
double x = 0_m;
double y = 0_m;
double z = 14.9_m; // Top face
fParticleGun->SetParticlePosition(G4ThreeVector(x, y, z));
// Aim at a random point within the cube (which is at origin, size 1m)
double tx = (G4UniformRand() - 0.5) * 1000;
double ty = (G4UniformRand() - 0.5) * 1000;
double tz = (G4UniformRand() - 0.5) * 1000;
// Aim at a random point on the bottom face (z = -15m)
double tx = 0_m;
double ty = 0_m;
double tz = -14.9_m; // Bottom face
G4ThreeVector dir(tx - x, ty - y, tz - z);
dir = dir.unit();
fParticleGun->SetParticleMomentumDirection(dir);
fParticleGun->SetParticleMomentumDirection(dir.unit());
fParticleGun->SetParticleEnergy(15_GeV);
fParticleGun->GeneratePrimaryVertex(anEvent);
}
};
@@ -91,16 +89,20 @@ void KeyPressCallbackFunction(vtkObject* caller, long unsigned int eventId, void
state->viewer->GetRenderer()->Render();
state->viewer->GetRenderWindow()->Render();
}
else {
std::cout << " No event collected." << std::endl;
}
}
}
int main(int argc, char** argv) {
// 1. Setup Geant4 Scene
ContainerBox world_box(Vector3f(30000, 30000, 30000));
Geant::Scene scene;
scene.ConstructWorldBox(&world_box, "G4_AIR");
scene.ConstructWorldBox(Vector3f(30_m, 30_m, 30_m), "G4_AIR");
ContainerBox iron_box(Vector3f(1000, 1000, 1000));
ContainerBox iron_box;
iron_box.Scale(Vector3f(10_m, 10_m, 10_m));
iron_box.SetPosition(Vector3f(-5_m, -5_m, -5_m));
Geant::BoxSolid* iron_cube = new Geant::BoxSolid("IronCube", &iron_box);
iron_cube->SetNistMaterial("G4_Fe");
iron_cube->Update();
@@ -114,8 +116,16 @@ int main(int argc, char** argv) {
Vtk::Viewer viewer;
viewer.GetRenderer()->SetBackground(0.05, 0.05, 0.1);
// Visualize world box
Vtk::vtkContainerBox* vtkWorld = new Vtk::vtkContainerBox(scene.GetWorldBox());
// vtkWorld->ShowBoundingBox(true);
vtkWorld->ShowScaleMeasures(true);
viewer.AddPuppet(*vtkWorld);
// Visualize iron cube
Vtk::vtkContainerBox* vtkIron = new Vtk::vtkContainerBox(&iron_box);
vtkIron->SetOpacity(0.2);
vtkIron->SetRepresentation(Vtk::Puppet::Surface);
viewer.AddPuppet(*vtkIron);
// 3. Event Handling