2 Commits

Author SHA1 Message Date
AndreaRigoni
d8ef413216 vtkGeantEvent 2026-03-16 17:51:53 +00:00
AndreaRigoni
c63a1ae047 geant events for multiple scattering 2026-03-14 23:33:31 +00:00
35 changed files with 1134 additions and 189 deletions

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@@ -42,7 +42,7 @@ int main(int argc, char** argv) {
Geant::Scene scene;
scene.ConstructWorldBox(&world_box, "G4_AIR");
scene.ConstructWorldBox(world_box.GetSize(), "G4_AIR");
scene.Initialize();
// 2. Initialize MainWindow (contains embedded VTK QViewport)

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@@ -1,30 +1,38 @@
#include "ActionInitialization.hh"
#include "EmitterPrimary.hh"
#include "SteppingAction.hh"
namespace uLib {
namespace Geant {
ActionInitialization::ActionInitialization() : G4VUserActionInitialization() {}
ActionInitialization::ActionInitialization(EmitterPrimary *emitter,
Vector<GeantEvent> *output)
: G4VUserActionInitialization(),
m_Emitter(emitter),
m_Output(output)
{}
ActionInitialization::~ActionInitialization() {}
void ActionInitialization::BuildForMaster() const {
// Questo metodo viene usato in modalità Multi-Threading.
// Serve per le azioni che devono esistere solo nel thread Master
// (tipicamente solo per inizializzare file di output o il RunAction globale).
// Esempio: SetUserAction(new RunAction());
// Master thread: no per-event actions needed
}
void ActionInitialization::Build() const {
// Questo è il cuore dell'inizializzazione per i thread di lavoro.
// Qui passiamo il nostro generatore di muoni a Geant4.
SetUserAction(new EmitterPrimary());
// Register the primary generator
if (m_Emitter) {
SetUserAction(m_Emitter);
} else {
// Fallback: default EmitterPrimary
SetUserAction(new EmitterPrimary());
}
// In una simulazione completa, qui registreresti anche le altre classi:
// SetUserAction(new RunAction());
// SetUserAction(new EventAction());
// SetUserAction(new SteppingAction());
// Register actions
if (m_Output) {
SteppingAction *sa = new SteppingAction(m_Output);
SetUserAction(static_cast<G4UserSteppingAction*>(sa));
SetUserAction(static_cast<G4UserEventAction*>(sa));
}
}
} // namespace Geant

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@@ -2,13 +2,20 @@
#define ActionInitialization_h
#include "G4VUserActionInitialization.hh"
#include "Core/Vector.h"
namespace uLib {
namespace Geant {
class EmitterPrimary;
class GeantEvent;
class ActionInitialization : public G4VUserActionInitialization {
public:
ActionInitialization();
/// @param emitter the primary generator to use (owned by caller)
/// @param output pointer to the results vector (owned by caller)
ActionInitialization(EmitterPrimary *emitter = nullptr,
Vector<GeantEvent> *output = nullptr);
~ActionInitialization();
// Metodo chiamato solo dal thread principale (Master)
@@ -16,6 +23,10 @@ public:
// Metodo chiamato dai thread di lavoro (Worker) o in modalità sequenziale
virtual void Build() const;
private:
EmitterPrimary *m_Emitter;
Vector<GeantEvent> *m_Output;
};
} // namespace Geant

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@@ -19,6 +19,7 @@ set(HEADERS
DetectorConstruction.hh
PhysicsList.hh
ActionInitialization.hh
SteppingAction.hh
)
set(SOURCES
@@ -28,6 +29,7 @@ set(SOURCES
DetectorConstruction.cpp
PhysicsList.cpp
ActionInitialization.cpp
SteppingAction.cpp
)
set(libname ${PACKAGE_LIBPREFIX}Geant)

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@@ -0,0 +1,25 @@
#include "HEP/Geant/GeantEvent.h"
#include <cstddef>
#include <iostream>
using namespace uLib;
void GeantEvent::Print(const size_t size) const {
std::cout << "Event " << m_EventID << ":" << std::endl;
std::cout << " Momentum: " << m_Momentum << std::endl;
std::cout << " GenVector: " << m_GenVector << std::endl;
std::cout << " Path: " << std::endl;
size_t limit = m_Path.size();
if(size > 0 && size < m_Path.size()) {
limit = size;
}
for (size_t i = 0; i < limit; ++i) {
std::cout << " " << i << ": " << m_Path[i].m_Length << " " << m_Path[i].m_Momentum << " " << m_Path[i].m_Direction << " " << m_Path[i].m_SolidName << std::endl;
}
if (limit < m_Path.size()) {
std::cout << " ... (" << m_Path.size() - limit << " more deltas)" << std::endl;
}
}

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@@ -30,34 +30,63 @@
#include "Core/Vector.h"
#include "Math/Dense.h"
#include "Detectors/ChamberHitEvent.h"
#include <string>
namespace uLib {
namespace Geant {
class GeantEventData {
// Forward declaration for friend access
class SteppingAction;
///////////////////////////////////////////////////////////////////////////////
/// GeantEvent — output of a Geant4 simulation run.
///
/// m_Momentum and m_GenVector are set from the EmitterPrimary at generation.
/// During simulation, each scattering interaction deposits a Delta in m_Path,
/// recording the change of momentum and direction at each step boundary.
///////////////////////////////////////////////////////////////////////////////
class GeantEvent {
public:
uLibGetMacro(EventID, Id_t) uLibGetMacro(Momentum, Scalarf)
uLibConstRefMacro(GenPos, Vector3f) uLibConstRefMacro(GenDir, Vector3f)
uLibConstRefMacro(ChEvents, Vector<ChamberHitEventData>)
/// A single interaction step along the muon path.
struct Delta {
Scalarf m_Length; ///< step length through the solid
Scalarf m_Momentum; ///< momentum magnitude at this step
HVector3f m_Direction; ///< direction after scattering
std::string m_SolidName; ///< name of the solid where interaction occurred
uLibGetMacro(Length, Scalarf)
uLibGetMacro(Momentum, Scalarf)
uLibConstRefMacro(Direction, HVector3f)
uLibConstRefMacro(SolidName, std::string)
Delta() : m_Length(0), m_Momentum(0), m_Direction(HVector3f::Zero()) {}
};
// --- Read-only accessors (public) --- //
uLibGetMacro(EventID, Id_t)
uLibGetMacro(Momentum, Scalarf)
uLibConstRefMacro(GenVector, HLine3f)
uLibConstRefMacro(Path, Vector<Delta>)
void Print(const size_t size = 10) const;
private:
friend class GeantEvent;
Id_t m_EventID;
Scalarf m_Momentum;
Vector3f m_GenPos;
Vector3f m_GenDir;
Vector<ChamberHitEventData> m_ChEvents;
};
HLine3f m_GenVector;
Vector<Delta> m_Path;
class GeantEvent : public GeantEventData {
public:
uLibSetMacro(EventID, Id_t) uLibSetMacro(Momentum, Scalarf)
uLibRefMacro(GenPos, Vector3f) uLibRefMacro(GenDir, Vector3f)
uLibRefMacro(ChEvents, Vector<ChamberHitEventData>)
GeantEvent() : m_EventID(0), m_Momentum(0), m_GenVector(HLine3f()), m_Path() {}
// SteppingAction can populate the private fields during simulation
friend class SteppingAction;
};
} // namespace Geant
} // namespace uLib
#endif // GEANTEVENT_H
#endif // U_GEANTEVENT_H

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@@ -54,10 +54,27 @@ private:
class SceneImpl *m_Owner;
};
static void CheckGeant4Environment() {
static bool checked = false;
if (checked) return;
checked = true;
if (!std::getenv("G4ENSDFSTATEDATA")) {
std::cerr << "********************************************************" << std::endl;
std::cerr << " WARNING: Geant4 environment variables are not set!" << std::endl;
std::cerr << " Please activate the environment before running:" << std::endl;
std::cerr << " micromamba activate mutom" << std::endl;
std::cerr << "********************************************************" << std::endl;
}
}
class SceneImpl {
public:
// constructor //
SceneImpl() : m_RunManager(G4RunManagerFactory::CreateRunManager()) {}
SceneImpl() : m_RunManager(G4RunManagerFactory::CreateRunManager(G4RunManagerType::Serial)),
m_Emitter(nullptr),
m_Output(nullptr) {
m_RunManager->SetUserInitialization(new PhysicsList);
}
// destructor //
~SceneImpl() {
@@ -68,8 +85,8 @@ public:
void Initialize() {
// Set mandatory initialization classes for Geant4
m_RunManager->SetUserInitialization(new SceneDetectorConstruction(this));
m_RunManager->SetUserInitialization(new PhysicsList);
m_RunManager->SetUserInitialization(new ActionInitialization);
m_RunManager->SetUserInitialization(
new ActionInitialization(m_Emitter, m_Output));
// Initialize Geant4
m_RunManager->Initialize();
@@ -78,7 +95,10 @@ public:
// members //
Vector<Solid *> m_Solids;
Solid *m_World = nullptr;
ContainerBox m_WorldBox;
G4RunManager *m_RunManager;
EmitterPrimary *m_Emitter;
Vector<GeantEvent> *m_Output;
};
SceneDetectorConstruction::SceneDetectorConstruction(SceneImpl *owner)
@@ -91,10 +111,10 @@ G4VPhysicalVolume *SceneDetectorConstruction::Construct() {
Scene::Scene() : d(new SceneImpl()) {}
Scene::Scene() {
CheckGeant4Environment();
d = new SceneImpl();
}
Scene::~Scene() { delete d; }
void Scene::AddSolid(Solid *solid, Solid *parent) {
@@ -106,16 +126,22 @@ void Scene::AddSolid(Solid *solid, Solid *parent) {
}
}
void Scene::ConstructWorldBox(const ContainerBox *box, const char *material) {
const Solid* Scene::GetWorld() const { return d->m_World; }
ContainerBox* Scene::GetWorldBox() const { return &d->m_WorldBox; }
void Scene::ConstructWorldBox(const Vector3f &size, const char *material) {
// Get nist material manager
d->m_WorldBox.Scale(size);
d->m_WorldBox.SetPosition(-size/2.0f);
if (!d->m_World) {
d->m_World = new Solid("World");
d->m_World->SetNistMaterial(material);
AddSolid(d->m_World);
}
Vector3f size = box->GetSize();
G4Box *solidWorld = new G4Box("World",
0.5 * size(0),
0.5 * size(1),
@@ -138,14 +164,32 @@ void Scene::ConstructWorldBox(const ContainerBox *box, const char *material) {
true);
d->m_World->SetPhysical(physWorld);
Matrix4f transform = box->GetMatrix();
d->m_World->SetTransform(transform);
// no transforms are allowed for the world box
// Matrix4f transform = box->GetMatrix();
// d->m_World->SetTransform(transform);
}
void Scene::SetEmitter(EmitterPrimary *emitter) {
d->m_Emitter = emitter;
}
void Scene::Initialize() {
d->Initialize();
}
void Scene::RunSimulation(int nEvents, Vector<GeantEvent> &results) {
d->m_Output = &results;
// Re-initialize ActionInitialization with the output buffer
// (ActionInitialization was already set during Initialize, but we need
// to ensure the output pointer is current)
d->m_RunManager->SetUserInitialization(
new ActionInitialization(d->m_Emitter, &results));
d->m_RunManager->BeamOn(nEvents);
}
} // namespace Geant
} // namespace uLib

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@@ -31,12 +31,15 @@
#include "Core/Object.h"
#include "Core/Vector.h"
#include "Solid.h"
#include "GeantEvent.h"
class G4VPhysicalVolume;
namespace uLib {
namespace Geant {
class EmitterPrimary;
class Scene : public Object {
public:
Scene();
@@ -44,10 +47,24 @@ public:
void AddSolid(Solid *solid, Solid *parent = nullptr);
void ConstructWorldBox(const ContainerBox *box, const char *material);
void ConstructWorldBox(const Vector3f &size, const char *material);
/// Get the world box
const Solid* GetWorld() const;
ContainerBox* GetWorldBox() const;
/// Set the primary generator (emitter) for the simulation.
/// The Scene does NOT take ownership of the emitter.
void SetEmitter(EmitterPrimary *emitter);
/// Initialize the Geant4 run manager with detector, physics, and action.
void Initialize();
/// Run the simulation for nEvents muons.
/// Results are appended to the provided vector.
void RunSimulation(int nEvents, Vector<GeantEvent> &results);
private:
class SceneImpl *d;
};

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@@ -55,23 +55,32 @@ public:
};
Solid::Solid()
: m_Name("unnamed_solid"), m_Material(NULL), m_Logical(NULL), m_Physical(NULL) {}
: m_Name("unnamed_solid"), m_Material(NULL), m_Logical(NULL), m_Physical(NULL),
m_Position(new G4ThreeVector(0,0,0)), m_Rotation(NULL) {}
Solid::Solid(const char *name)
: m_Name(name), m_Material(NULL), m_Logical(NULL), m_Physical(NULL) {}
: m_Name(name), m_Material(NULL), m_Logical(NULL), m_Physical(NULL),
m_Position(new G4ThreeVector(0,0,0)), m_Rotation(NULL) {}
Solid::~Solid() {
if (m_Position) delete m_Position;
if (m_Rotation) delete m_Rotation;
}
void Solid::SetNistMaterial(const char *name) {
G4NistManager *nist = G4NistManager::Instance();
m_Material = nist->FindOrBuildMaterial(name);
if (m_Logical)
m_Logical->SetMaterial(m_Material);
G4Material *mat = nist->FindOrBuildMaterial(name);
if (mat) SetMaterial(mat);
}
void Solid::SetMaterial(G4Material *material) {
if (material) {
m_Material = material;
if (m_Logical)
if (m_Logical) {
m_Logical->SetMaterial(material);
} else if (GetG4Solid()) {
m_Logical = new G4LogicalVolume(GetG4Solid(), m_Material, GetName());
}
}
}
@@ -79,21 +88,22 @@ void Solid::SetTransform(Matrix4f transform) {
uLib::AffineTransform t;
t.SetMatrix(transform);
// 2. Extracto position and rotation for Geant4
// 2. Extract position and rotation for Geant4
Vector3f pos = t.GetPosition();
G4ThreeVector g4pos(pos(0), pos(1), pos(2));
if (!m_Position) m_Position = new G4ThreeVector();
*m_Position = G4ThreeVector(pos(0), pos(1), pos(2));
// Create a G4 rotation matrix from the 4x4 matrix
Matrix3f m = t.GetRotation();
G4RotationMatrix* rot = new G4RotationMatrix();
rot->set(G4ThreeVector(m(0,0), m(1,0), m(2,0)),
G4ThreeVector(m(0,1), m(1,1), m(2,1)),
G4ThreeVector(m(0,2), m(1,2), m(2,2)));
if (!m_Rotation) m_Rotation = new G4RotationMatrix();
m_Rotation->set(G4ThreeVector(m(0,0), m(1,0), m(2,0)),
G4ThreeVector(m(0,1), m(1,1), m(2,1)),
G4ThreeVector(m(0,2), m(1,2), m(2,2)));
// 3. Se l'oggetto è già stato piazzato, aggiorniamo la sua trasformazione
// 3. If object is already placed, update its transformation
if (m_Physical) {
m_Physical->SetTranslation(g4pos);
m_Physical->SetRotation(rot);
m_Physical->SetTranslation(*m_Position);
m_Physical->SetRotation(m_Rotation);
}
}
@@ -119,8 +129,8 @@ void Solid::SetParent(Solid *parent) {
// G4PVPlacement
m_Physical = new G4PVPlacement(
nullptr, // Rotation
G4ThreeVector(0,0,0), // Position (translation) inside the parent
m_Rotation, // Rotation
*m_Position, // Position (translation) inside the parent
m_Logical, // The logical volume of this solid (the child)
GetName(), // Name of the physical volume
parentLogical, // The logical volume of the parent (nullptr if it's the World volume)
@@ -137,7 +147,8 @@ void Solid::SetParent(Solid *parent) {
TessellatedSolid::TessellatedSolid(const char *name)
: BaseClass(name), m_Solid(new G4TessellatedSolid(name)) {}
: BaseClass(name), m_Solid(new G4TessellatedSolid(name)) {
}
void TessellatedSolid::SetMesh(TriangleMesh &mesh) {
G4TessellatedSolid *ts = this->m_Solid;
@@ -149,7 +160,9 @@ void TessellatedSolid::SetMesh(TriangleMesh &mesh) {
DetectorsSolidImpl::getG4Vector3f(mesh.Points().at(trg(2))), ABSOLUTE);
ts->AddFacet((G4VFacet *)facet);
}
this->m_Logical->SetSolid(ts);
if (this->m_Logical) {
this->m_Logical->SetSolid(ts);
}
}
@@ -157,10 +170,13 @@ void TessellatedSolid::SetMesh(TriangleMesh &mesh) {
BoxSolid::BoxSolid(const char *name, ContainerBox *box) : BaseClass(name) {
m_Solid = new G4Box(name, 0.5, 0.5, 0.5);
m_Solid = new G4Box(name, 1,1,1);
m_Object = box;
Object::connect(box, &ContainerBox::Updated, this, &BoxSolid::Update);
this->m_Logical->SetSolid(m_Solid);
if (m_Logical) {
m_Logical->SetSolid(m_Solid);
}
Update();
}
void BoxSolid::Update() {
@@ -170,8 +186,20 @@ void BoxSolid::Update() {
m_Solid->SetYHalfLength(size(1) * 0.5);
m_Solid->SetZHalfLength(size(2) * 0.5);
this->SetTransform(m_Object->GetMatrix());
// this->m_Logical->SetSolid(m_Solid);
// Geant4 placement is relative to center. uLib Box is anchored at corner.
// 1. Get position and rotation (clean, without scale)
Vector3f pos = m_Object->GetPosition();
Matrix3f rot = m_Object->GetRotation();
// 2. Center = Corner + Rotation * (Half-Size)
// We must rotate the offset vector because uLib box can be rotated.
Vector3f center = pos + rot * (size * 0.5);
uLib::AffineTransform t;
t.SetPosition(center);
t.SetRotation(rot);
this->SetTransform(t.GetMatrix());
}
}

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@@ -45,6 +45,7 @@ class Solid : public Object {
public:
Solid();
Solid(const char *name);
virtual ~Solid();
void SetNistMaterial(const char *name);
void SetMaterial(G4Material *material);
@@ -59,6 +60,8 @@ public:
uLibGetSetMacro(Logical, G4LogicalVolume *)
uLibGetSetMacro(Physical, G4VPhysicalVolume *)
virtual G4VSolid* GetG4Solid() const { return nullptr; }
inline const char *GetName() const {
return m_Logical ? m_Logical->GetName().c_str() : m_Name.c_str();
}
@@ -83,6 +86,7 @@ public:
TessellatedSolid(const char *name);
void SetMesh(TriangleMesh &mesh);
uLibGetMacro(Solid, G4TessellatedSolid *)
virtual G4VSolid* GetG4Solid() const override { return (G4VSolid*)m_Solid; }
public slots:
void Update();
@@ -101,6 +105,7 @@ class BoxSolid : public Solid {
public:
BoxSolid(const char *name, ContainerBox *box);
virtual G4VSolid* GetG4Solid() const override { return (G4VSolid*)m_Solid; }
public slots:
void Update();

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@@ -0,0 +1,104 @@
#include "SteppingAction.hh"
#include "G4Step.hh"
#include "G4Track.hh"
#include "G4Event.hh"
#include "G4RunManager.hh"
#include "G4LogicalVolume.hh"
#include "G4SystemOfUnits.hh"
#include "G4ParticleDefinition.hh"
#include <set>
#include <iostream>
namespace uLib {
namespace Geant {
SteppingAction::SteppingAction(Vector<GeantEvent> *output)
: G4UserSteppingAction(),
m_Output(output),
m_Current(),
m_LastEventID(-1)
{}
SteppingAction::~SteppingAction() {}
void SteppingAction::BeginOfEventAction(const G4Event *event) {
if (!event || !m_Output) return;
// Start a new GeantEvent
m_Current = GeantEvent();
m_Current.m_EventID = static_cast<Id_t>(event->GetEventID());
// Set initial momentum and generation vector from primary vertex
if (event->GetNumberOfPrimaryVertex() > 0) {
G4PrimaryVertex *vtx = event->GetPrimaryVertex(0);
G4ThreeVector pos = vtx->GetPosition();
m_Current.m_GenVector.origin = HPoint3f(pos.x(), pos.y(), pos.z());
if (vtx->GetNumberOfParticle() > 0) {
G4PrimaryParticle *prim = vtx->GetPrimary(0);
G4ThreeVector mom = prim->GetMomentumDirection();
m_Current.m_GenVector.direction = HVector3f(mom.x(), mom.y(), mom.z());
m_Current.m_Momentum = static_cast<Scalarf>(prim->GetTotalMomentum() / MeV);
}
}
}
void SteppingAction::EndOfEventAction(const G4Event *event) {
if (m_Output && !m_Current.m_Path.empty()) {
std::cout << "[Geant] Finished Event " << m_Current.m_EventID
<< " with " << m_Current.m_Path.size() << " steps." << std::endl;
// Check if we hit anything other than World
std::set<std::string> volumes;
for (const auto& delta : m_Current.m_Path) {
if (!delta.m_SolidName.empty()) volumes.insert(delta.m_SolidName);
}
if (volumes.size() > 1) {
std::cout << " - Hit volumes: ";
for (const auto& v : volumes) std::cout << v << " ";
std::cout << std::endl;
}
m_Output->push_back(m_Current);
}
}
void SteppingAction::UserSteppingAction(const G4Step *step) {
if (!step || !m_Output) return;
const G4Track *track = step->GetTrack();
if (!track) return;
// Only record primary particle (muon)
if (track->GetParentID() != 0) return;
// Record a Delta for this step
GeantEvent::Delta delta;
// Step length
delta.m_Length = static_cast<Scalarf>(step->GetStepLength() / mm);
// Post-step momentum
G4ThreeVector postMom = track->GetMomentum();
delta.m_Momentum = static_cast<Scalarf>(postMom.mag() / MeV);
// Post-step direction
G4ThreeVector dir = track->GetMomentumDirection();
delta.m_Direction = HVector3f(static_cast<float>(dir.x()),
static_cast<float>(dir.y()),
static_cast<float>(dir.z()));
// Solid name where the step occurred
const G4LogicalVolume *vol = track->GetVolume()
? track->GetVolume()->GetLogicalVolume()
: nullptr;
if (vol) {
delta.m_SolidName = vol->GetName();
}
m_Current.m_Path.push_back(delta);
}
} // namespace Geant
} // namespace uLib

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@@ -0,0 +1,33 @@
#ifndef U_GEANT_STEPPINGACTION_HH
#define U_GEANT_STEPPINGACTION_HH
#include "G4UserSteppingAction.hh"
#include "G4UserEventAction.hh"
#include "Core/Vector.h"
#include "GeantEvent.h"
namespace uLib {
namespace Geant {
/// SteppingAction collects scattering data at each Geant4 step and
/// builds GeantEvent objects in the output buffer.
class SteppingAction : public G4UserSteppingAction, public G4UserEventAction {
public:
/// @param output pointer to the results vector owned by the Scene
SteppingAction(Vector<GeantEvent> *output);
virtual ~SteppingAction();
virtual void UserSteppingAction(const G4Step *step) override;
virtual void BeginOfEventAction(const G4Event *event) override;
virtual void EndOfEventAction(const G4Event *event) override;
private:
Vector<GeantEvent> *m_Output; ///< destination for finished events
GeantEvent m_Current; ///< event being built
int m_LastEventID; ///< track event transitions
};
} // namespace Geant
} // namespace uLib
#endif

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@@ -1,6 +1,11 @@
#include "Geant/Solid.h"
#include "HEP/Geant/GeantEvent.h"
#include "HEP/Geant/Scene.h"
#include "HEP/Geant/EmitterPrimary.hh"
#include "Math/ContainerBox.h"
#include "Math/TriangleMesh.h"
#include "Math/Dense.h"
#include "Math/Units.h"
#include "testing-prototype.h"
#include <Geant4/G4Material.hh>
#include <Geant4/G4NistManager.hh>
@@ -13,59 +18,72 @@ using namespace uLib;
int main() {
BEGIN_TESTING(Geant Event);
// Test Solid initialization and NIST material //
// Test: Scene with iron cube in air, launch muons, collect events //
{
Geant::Solid solid("test_solid");
TEST1(solid.GetLogical() != nullptr);
solid.SetNistMaterial("G4_AIR");
TEST1(solid.GetMaterial() != nullptr);
TEST1(solid.GetMaterial()->GetName() == "G4_AIR");
}
// 1. Create world box (air, 30m x 30m x 30m)
Geant::Scene scene;
scene.ConstructWorldBox(Vector3f(30_m, 30_m, 30_m), "G4_AIR");
// Test TessellatedSolid with a simple mesh //
{
Geant::TessellatedSolid tsolid("test_tessellated");
TEST1(tsolid.GetLogical() != nullptr);
TEST1(tsolid.GetSolid() != nullptr);
// 2. Create iron cube (1m x 1m x 1m) at center
ContainerBox iron_box(Vector3f(1000, 1000, 1000)); // mm
Geant::BoxSolid *iron_cube = new Geant::BoxSolid("IronCube", &iron_box);
iron_cube->SetNistMaterial("G4_Fe");
iron_cube->Update(); // apply dimensions
scene.AddSolid(iron_cube);
// cube mesh //
TriangleMesh mesh;
mesh.AddPoint(Vector3f(0,0,0));
mesh.AddPoint(Vector3f(1,0,0));
mesh.AddPoint(Vector3f(0,1,0));
mesh.AddPoint(Vector3f(1,1,0));
mesh.AddPoint(Vector3f(0,0,1));
mesh.AddPoint(Vector3f(1,0,1));
mesh.AddPoint(Vector3f(0,1,1));
mesh.AddPoint(Vector3f(1,1,1));
// create triangles (consistent outward winding) //
// bottom (z=0)
mesh.AddTriangle(Vector3i(0,2,3));
mesh.AddTriangle(Vector3i(0,3,1));
// top (z=1)
mesh.AddTriangle(Vector3i(4,5,7));
mesh.AddTriangle(Vector3i(4,7,6));
// left (x=0)
mesh.AddTriangle(Vector3i(0,4,6));
mesh.AddTriangle(Vector3i(0,6,2));
// right (x=1)
mesh.AddTriangle(Vector3i(1,3,7));
mesh.AddTriangle(Vector3i(1,7,5));
// front (y=0)
mesh.AddTriangle(Vector3i(0,1,5));
mesh.AddTriangle(Vector3i(0,5,4));
// back (y=1)
mesh.AddTriangle(Vector3i(2,6,7));
mesh.AddTriangle(Vector3i(2,7,3));
// 3. Set up emitter (default: mu- at 1 GeV, from z=+10m downward)
Geant::EmitterPrimary *emitter = new Geant::EmitterPrimary();
scene.SetEmitter(emitter);
// 4. Initialize Geant4
scene.Initialize();
// 5. Run simulation: 10 muons
int nEvents = 10;
Vector<Geant::GeantEvent> results;
scene.RunSimulation(nEvents, results);
tsolid.SetMesh(mesh);
// GeantEvent geant_event;
// 6. Check results
printf(" Collected %zu events\n", results.size());
TEST1(results.size() > 0);
for (size_t i = 0; i < results.size(); ++i) {
const Geant::GeantEvent &ev = results[i];
bool hitIron = false;
for (const auto &d : ev.Path()) {
if (d.SolidName() == "IronCube") {
hitIron = true;
break;
}
}
printf(" Event %d: momentum=%.1f MeV, path steps=%zu, hitIron=%s\n",
ev.GetEventID(),
ev.GetMomentum(),
ev.Path().size(),
hitIron ? "YES" : "NO");
// Each event should have at least one step
TEST1(ev.Path().size() > 0);
// Print first few deltas
const auto &path = ev.Path();
for (size_t j = 0; j < path.size() && j < 5; ++j) {
const auto &d = path[j];
printf(" Delta[%zu]: solid=%s len=%.2f mm, p=%.1f MeV, "
"dir=(%.3f, %.3f, %.3f)\n",
j,
d.SolidName().c_str(),
d.GetLength(),
d.GetMomentum(),
d.Direction()(0),
d.Direction()(1),
d.Direction()(2));
}
if (path.size() > 5) {
printf(" ... (%zu more deltas)\n", path.size() - 5);
}
}
}
END_TESTING

View File

@@ -8,10 +8,8 @@ using namespace uLib;
int main() {
uLib::ContainerBox world_box(Vector3f(100, 100, 100));
uLib::Geant::Scene scene;
scene.ConstructWorldBox(&world_box, "G4_AIR");
scene.ConstructWorldBox(Vector3f(100, 100, 100), "G4_AIR");
scene.Initialize();
return 0;

View File

@@ -15,9 +15,12 @@ int main() {
// Test Solid initialization and NIST material //
{
Geant::Solid solid("test_solid");
TEST1(solid.GetLogical() != nullptr);
// Logical volume is not created until material and solid are set
TEST1(solid.GetLogical() == nullptr);
solid.SetNistMaterial("G4_AIR");
// Still null because base Solid has no GetG4Solid()
TEST1(solid.GetLogical() == nullptr);
TEST1(solid.GetMaterial() != nullptr);
TEST1(solid.GetMaterial()->GetName() == "G4_AIR");
}
@@ -25,6 +28,7 @@ int main() {
// Test TessellatedSolid with a simple mesh //
{
Geant::TessellatedSolid tsolid("test_tessellated");
tsolid.SetNistMaterial("G4_AIR");
TEST1(tsolid.GetLogical() != nullptr);
TEST1(tsolid.GetSolid() != nullptr);

View File

@@ -101,7 +101,11 @@ public:
* @brief Gets the current size (scale) of the box.
* @return The size vector.
*/
inline Vector3f GetSize() const { return m_LocalT.GetScale(); }
inline Vector3f GetSize() const {
Vector3f s = this->GetScale();
Vector3f ls = m_LocalT.GetScale();
return Vector3f(s(0) * ls(0), s(1) * ls(1), s(2) * ls(2));
}
/**
* @brief Swaps two local axes of the box.

View File

@@ -105,7 +105,11 @@ public:
inline void Scale(const Vector3f v) { this->m_T.scale(v); }
inline Vector3f GetScale() const { return this->m_T.linear() * Vector3f(1,1,1); } // FIXXXXXXX
inline Vector3f GetScale() const {
return Vector3f(m_T.linear().col(0).norm(),
m_T.linear().col(1).norm(),
m_T.linear().col(2).norm());
}
inline void Rotate(const Matrix3f m) { this->m_T.rotate(m); }

View File

@@ -122,7 +122,7 @@ int main()
{
ContainerBox Box;
Box.SetPosition(Vector3f(1,1,1));
Box.SetOrigin(Vector3f(1,1,1));
Box.SetSize(Vector3f(2,2,2));
Box.EulerYZYRotate(Vector3f(0,0,0));
HPoint3f pt = Box.GetLocalPoint(HPoint3f(2,3,2));
@@ -130,6 +130,39 @@ int main()
TEST0( Vector4f0(wp - HPoint3f(2,3,2)) );
}
{
ContainerBox Box;
Box.SetPosition(Vector3f(-0.5,-0.5,-0.5));
Box.SetSize(Vector3f(1,1,1));
HPoint3f pt = Box.GetLocalPoint(HPoint3f(0,0,0));
HPoint3f wp = Box.GetWorldPoint(pt);
TEST0( Vector4f0(wp - HPoint3f(0,0,0)) );
}
{
ContainerBox Box;
Box.SetOrigin(Vector3f(-1.5,-1.5,-1.5));
Box.SetSize(Vector3f(3,3,3));
HPoint3f pt = Box.GetLocalPoint(HPoint3f(0,0,0));
HPoint3f wp = Box.GetWorldPoint(pt);
TEST0( Vector4f0(wp - HPoint3f(0,0,0)) );
pt = HPoint3f(1,1,1);
wp = Box.GetWorldPoint(pt);
TEST0( Vector4f0(wp - HPoint3f(1.5, 1.5, 1.5)) );
Box.EulerYZYRotate(Vector3f(M_PI,0,0));
pt = HPoint3f(1,1,1);
wp = Box.GetWorldPoint(pt);
TEST0( Vector4f0(wp - HPoint3f(-1.5, 1.5, -1.5)) );
}
END_TESTING;
}

View File

@@ -31,8 +31,8 @@
static int _fail = 0; \
printf("..:: Testing " #name " ::..\n");
#define TEST1(val) _fail += (val)==0
#define TEST0(val) _fail += (val)!=0
#define TEST1(val) if ((val)==0) { printf("Assertion failed: %s != 0\n", #val); _fail++; }
#define TEST0(val) if ((val)!=0) { printf("Assertion failed: %s != 0\n", #val); _fail++; }
#define END_TESTING return _fail;
#define ASSERT_EQ(a, b) if ((a) != (b)) { printf("Assertion failed: %s != %s\n", #a, #b); _fail++; }

View File

@@ -3,6 +3,7 @@ set(HEADERS uLibVtkInterface.h
vtkContainerBox.h
vtkHandlerWidget.h
vtkQViewport.h
vtkPolydata.h
)
set(SOURCES uLibVtkInterface.cxx
@@ -10,6 +11,7 @@ set(SOURCES uLibVtkInterface.cxx
vtkContainerBox.cpp
vtkHandlerWidget.cpp
vtkQViewport.cpp
vtkPolydata.cpp
)
## Pull in Math VTK wrappers (sets MATH_SOURCES / MATH_HEADERS)
@@ -27,11 +29,17 @@ add_subdirectory(HEP/MuonTomography)
list(APPEND SOURCES ${HEP_MUONTOMOGRAPHY_SOURCES})
list(APPEND HEADERS ${HEP_MUONTOMOGRAPHY_HEADERS})
## Pull in HEP/Geant VTK wrappers (sets HEP_GEANT_SOURCES / HEADERS)
add_subdirectory(HEP/Geant)
list(APPEND SOURCES ${HEP_GEANT_SOURCES})
list(APPEND HEADERS ${HEP_GEANT_HEADERS})
set(LIBRARIES Eigen3::Eigen
${ROOT_LIBRARIES}
${VTK_LIBRARIES}
${PACKAGE_LIBPREFIX}Math
${PACKAGE_LIBPREFIX}Detectors)
${PACKAGE_LIBPREFIX}Detectors
${PACKAGE_LIBPREFIX}Geant)
if(USE_CUDA)
find_package(CUDAToolkit REQUIRED)
@@ -59,6 +67,7 @@ install(FILES ${HEADERS} DESTINATION ${INSTALL_INC_DIR}/Vtk)
install(FILES ${MATH_HEADERS} DESTINATION ${INSTALL_INC_DIR}/Vtk/Math)
install(FILES ${HEP_DETECTORS_HEADERS} DESTINATION ${INSTALL_INC_DIR}/Vtk/HEP/Detectors)
install(FILES ${HEP_MUONTOMOGRAPHY_HEADERS} DESTINATION ${INSTALL_INC_DIR}/Vtk/HEP/MuonTomography)
install(FILES ${HEP_GEANT_HEADERS} DESTINATION ${INSTALL_INC_DIR}/Vtk/HEP/Geant)
if(BUILD_TESTING)
include(uLibTargetMacros)

View File

@@ -45,6 +45,7 @@
#include "HEP/Detectors/MuonEvent.h"
#include "Vtk/uLibVtkInterface.h"
#include "Vtk/vtkPolydata.h"
namespace uLib {
namespace Vtk {

View File

@@ -46,6 +46,7 @@
#include "HEP/Detectors/MuonScatter.h"
#include "Vtk/uLibVtkInterface.h"
#include "Vtk/vtkPolydata.h"
class vtkRenderWindowInteractor;

View File

@@ -0,0 +1,17 @@
################################################################################
##### Vtk/HEP/Geant - VTK wrappers for HEP Geant objects #######################
################################################################################
set(HEP_GEANT_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/vtkGeantEvent.cpp
PARENT_SCOPE)
set(HEP_GEANT_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/vtkGeantEvent.h
PARENT_SCOPE)
if(BUILD_TESTING)
include(uLibTargetMacros)
add_subdirectory(testing)
endif()

View File

@@ -0,0 +1,14 @@
# TESTS
set(TESTS
vtkGeantEventTest
)
set(LIBRARIES
${PACKAGE_LIBPREFIX}Core
${PACKAGE_LIBPREFIX}Math
${PACKAGE_LIBPREFIX}Geant
${PACKAGE_LIBPREFIX}Vtk
Eigen3::Eigen
)
uLib_add_tests(VtkGeant)

View File

@@ -0,0 +1,150 @@
/*//////////////////////////////////////////////////////////////////////////////
// CMT Cosmic Muon Tomography project //////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
All rights reserved
Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
//////////////////////////////////////////////////////////////////////////////*/
#include "Geant/Solid.h"
#include "HEP/Geant/GeantEvent.h"
#include "HEP/Geant/Scene.h"
#include "HEP/Geant/EmitterPrimary.hh"
#include "Math/ContainerBox.h"
#include "Math/Dense.h"
#include "Math/Units.h"
#include "Vtk/uLibVtkViewer.h"
#include "Vtk/HEP/Geant/vtkGeantEvent.h"
#include "Vtk/vtkContainerBox.h"
#include <vtkSmartPointer.h>
#include <vtkCallbackCommand.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <Geant4/Randomize.hh>
#include <Geant4/G4ParticleGun.hh>
#include <Geant4/G4SystemOfUnits.hh>
#include <iostream>
using namespace uLib;
// Custom emitter to fire random muons towards the cube
class RandomEmitter : public Geant::EmitterPrimary {
public:
virtual void GeneratePrimaries(G4Event* anEvent) override {
// Start from a random point on the top face of the world box (z = 15m)
double x = 0_m;
double y = 0_m;
double z = 14.9_m; // Top face
fParticleGun->SetParticlePosition(G4ThreeVector(x, y, z));
// Aim at a random point on the bottom face (z = -15m)
double tx = 0_m;
double ty = 0_m;
double tz = -14.9_m; // Bottom face
G4ThreeVector dir(tx - x, ty - y, tz - z);
fParticleGun->SetParticleMomentumDirection(dir.unit());
fParticleGun->SetParticleEnergy(15_GeV);
fParticleGun->GeneratePrimaryVertex(anEvent);
}
};
struct AppState {
Geant::Scene* scene;
Vtk::Viewer* viewer;
Vector<Geant::GeantEvent> results;
};
void KeyPressCallbackFunction(vtkObject* caller, long unsigned int eventId, void* clientData, void* callData) {
auto* interactor = static_cast<vtkRenderWindowInteractor*>(caller);
auto* state = static_cast<AppState*>(clientData);
std::string key = interactor->GetKeySym();
if (key == "Return") {
std::cout << "--> Firing random muon..." << std::endl;
// Run one event
state->scene->RunSimulation(1, state->results);
if (!state->results.empty()) {
// Get the last event
Geant::GeantEvent* lastEvent = &state->results.back();
std::cout << " Collected event " << lastEvent->GetEventID()
<< " with " << lastEvent->Path().size() << " steps." << std::endl;
// Wrap it for VTK
Vtk::vtkGeantEvent* vtkEvent = new Vtk::vtkGeantEvent(lastEvent);
state->viewer->AddPuppet(*vtkEvent);
// Re-render
state->viewer->GetRenderer()->Render();
state->viewer->GetRenderWindow()->Render();
}
else {
std::cout << " No event collected." << std::endl;
}
}
}
int main(int argc, char** argv) {
// 1. Setup Geant4 Scene
Geant::Scene scene;
scene.ConstructWorldBox(Vector3f(30_m, 30_m, 30_m), "G4_AIR");
ContainerBox iron_box;
iron_box.Scale(Vector3f(10_m, 10_m, 10_m));
iron_box.SetPosition(Vector3f(-5_m, -5_m, -5_m));
Geant::BoxSolid* iron_cube = new Geant::BoxSolid("IronCube", &iron_box);
iron_cube->SetNistMaterial("G4_Fe");
iron_cube->Update();
scene.AddSolid(iron_cube);
RandomEmitter* emitter = new RandomEmitter();
scene.SetEmitter(emitter);
scene.Initialize();
// 2. Setup VTK Viewer
Vtk::Viewer viewer;
viewer.GetRenderer()->SetBackground(0.05, 0.05, 0.1);
// Visualize world box
Vtk::vtkContainerBox* vtkWorld = new Vtk::vtkContainerBox(scene.GetWorldBox());
// vtkWorld->ShowBoundingBox(true);
vtkWorld->ShowScaleMeasures(true);
viewer.AddPuppet(*vtkWorld);
// Visualize iron cube
Vtk::vtkContainerBox* vtkIron = new Vtk::vtkContainerBox(&iron_box);
vtkIron->SetOpacity(0.2);
vtkIron->SetRepresentation(Vtk::Puppet::Surface);
viewer.AddPuppet(*vtkIron);
// 3. Event Handling
AppState state = { &scene, &viewer, {} };
vtkSmartPointer<vtkCallbackCommand> keyCallback = vtkSmartPointer<vtkCallbackCommand>::New();
keyCallback->SetCallback(KeyPressCallbackFunction);
keyCallback->SetClientData(&state);
viewer.GetInteractor()->AddObserver(vtkCommand::KeyPressEvent, keyCallback);
std::cout << "=================================================" << std::endl;
std::cout << " Geant Muon Simulation Viewer" << std::endl;
std::cout << " Press [ENTER] to fire a new random muon" << std::endl;
std::cout << " Press [q] to exit" << std::endl;
std::cout << "=================================================" << std::endl;
viewer.ZoomAuto();
viewer.Start();
return 0;
}

View File

@@ -0,0 +1,108 @@
/*//////////////////////////////////////////////////////////////////////////////
// CMT Cosmic Muon Tomography project //////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
All rights reserved
Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
------------------------------------------------------------------
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library.
//////////////////////////////////////////////////////////////////////////////*/
#include "vtkGeantEvent.h"
#include <vtkPolyData.h>
#include <vtkPoints.h>
#include <vtkCellArray.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkSmartPointer.h>
namespace uLib {
namespace Vtk {
vtkGeantEvent::vtkGeantEvent(Content *content)
: m_MuonPath(vtkActor::New()), m_Content(content) {
this->InstallPipe();
this->Update();
}
vtkGeantEvent::~vtkGeantEvent() {
m_MuonPath->Delete();
}
vtkPolyData *vtkGeantEvent::GetPolyData() const {
if (!m_MuonPath || !m_MuonPath->GetMapper())
return NULL;
return vtkPolyData::SafeDownCast(m_MuonPath->GetMapper()->GetInput());
}
void vtkGeantEvent::Update() {
if (!m_Content)
return;
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
vtkSmartPointer<vtkCellArray> lines = vtkSmartPointer<vtkCellArray>::New();
const HLine3f &gen = m_Content->GenVector();
const Vector<Geant::GeantEvent::Delta> &path = m_Content->Path();
// Start point from generation vector
Vector3f currentPos(gen.origin(0), gen.origin(1), gen.origin(2));
points->InsertNextPoint(currentPos(0), currentPos(1), currentPos(2));
for (size_t i = 0; i < path.size(); ++i) {
const Geant::GeantEvent::Delta &delta = path[i];
// P_{i+1} = P_i + Length * Direction
// Note: HVector3f is stored as (x,y,z,0) in HPoint3f template
Vector3f dir(delta.Direction()(0), delta.Direction()(1), delta.Direction()(2));
currentPos += delta.GetLength() * dir;
points->InsertNextPoint(currentPos(0), currentPos(1), currentPos(2));
vtkIdType line[2] = {static_cast<vtkIdType>(i),
static_cast<vtkIdType>(i + 1)};
lines->InsertNextCell(2, line);
}
vtkPolyData *polyData = GetPolyData();
if (polyData) {
polyData->SetPoints(points);
polyData->SetLines(lines);
polyData->Modified();
}
}
void vtkGeantEvent::InstallPipe() {
vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputData(polyData);
m_MuonPath->SetMapper(mapper);
// Set default look: Red line
m_MuonPath->GetProperty()->SetColor(1.0, 1.0, 1.0);
m_MuonPath->GetProperty()->SetLineWidth(1.0);
m_MuonPath->GetProperty()->SetAmbient(1.0);
this->SetProp(m_MuonPath);
}
} // namespace Vtk
} // namespace uLib

View File

@@ -0,0 +1,58 @@
/*//////////////////////////////////////////////////////////////////////////////
// CMT Cosmic Muon Tomography project //////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
All rights reserved
Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
------------------------------------------------------------------
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library.
//////////////////////////////////////////////////////////////////////////////*/
#ifndef U_VTKGEANTEVENT_H
#define U_VTKGEANTEVENT_H
#include "HEP/Geant/GeantEvent.h"
#include "uLibVtkInterface.h"
#include "vtkPolydata.h"
#include <vtkActor.h>
namespace uLib {
namespace Vtk {
class vtkGeantEvent : public Puppet, public Polydata {
typedef Geant::GeantEvent Content;
public:
vtkGeantEvent(Content *content);
~vtkGeantEvent();
virtual class vtkPolyData *GetPolyData() const override;
virtual void Update();
protected:
virtual void InstallPipe();
vtkActor *m_MuonPath;
Content *m_Content;
};
} // namespace Vtk
} // namespace uLib
#endif // U_VTKGEANTEVENT_H

View File

@@ -28,6 +28,7 @@
#include "Math/QuadMesh.h"
#include "Vtk/uLibVtkInterface.h"
#include "Vtk/vtkPolydata.h"
class vtkPolyData;
class vtkActor;

View File

@@ -28,6 +28,7 @@
#include "Math/TriangleMesh.h"
#include "Vtk/uLibVtkInterface.h"
#include "Vtk/vtkPolydata.h"
class vtkPolyData;
class vtkActor;

View File

@@ -37,6 +37,7 @@
#endif
#include <string>
#include <vtkVersion.h>
#include <vtkProp.h>
#include <vtkActor.h>
@@ -46,10 +47,13 @@
#include <vtkPropCollection.h>
#include <vtkRendererCollection.h>
#include <vtkPropAssembly.h>
#include <vtkOutlineSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkCubeAxesActor.h>
#include <vtkRenderer.h>
#include <vtkProperty.h>
#include <vtkCamera.h>
#include <vtkPolyData.h>
#include <vtkPolyDataWriter.h>
#include <vtkXMLPolyDataWriter.h>
#include "uLibVtkInterface.h"
@@ -64,46 +68,6 @@ namespace Vtk {
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// POLYDATA //
void Polydata::SaveToFile(const char *vtk_file)
{
vtkSmartPointer<vtkPolyDataWriter> writer =
vtkSmartPointer<vtkPolyDataWriter>::New();
writer->SetFileName(vtk_file);
vtkPolyData * data = GetPolyData();
if(data) {
# if VTK_MAJOR_VERSION <= 5
writer->SetInputConnection(data->GetProducerPort());
# else
writer->SetInputData(data);
# endif
writer->Update();
}
}
void Polydata::SaveToXMLFile(const char *vtp_file)
{
vtkSmartPointer<vtkXMLPolyDataWriter> writer =
vtkSmartPointer<vtkXMLPolyDataWriter>::New();
writer->SetFileName(vtp_file);
vtkPolyData * data = GetPolyData();
if(data) {
# if VTK_MAJOR_VERSION <= 5
writer->SetInputConnection(data->GetProducerPort());
# else
writer->SetInputData(data);
# endif
writer->Update();
}
}
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
@@ -115,19 +79,59 @@ class PuppetData {
public:
PuppetData() :
m_Renderers(vtkRendererCollection::New()),
m_Assembly(vtkPropAssembly::New())
{}
m_Assembly(vtkPropAssembly::New()),
m_OutlineSource(NULL),
m_OutlineActor(NULL),
m_CubeAxesActor(NULL),
m_ShowBoundingBox(false),
m_ShowScaleMeasures(false),
m_Representation(-1),
m_Opacity(-1.0)
{
m_Color[0] = m_Color[1] = m_Color[2] = -1.0;
}
~PuppetData() {
m_Renderers->RemoveAllItems();
m_Assembly->GetParts()->RemoveAllItems();
m_Renderers->Delete();
m_Assembly->Delete();
if (m_OutlineSource) m_OutlineSource->Delete();
if (m_OutlineActor) m_OutlineActor->Delete();
if (m_CubeAxesActor) m_CubeAxesActor->Delete();
}
// members //
vtkRendererCollection *m_Renderers;
vtkPropAssembly *m_Assembly;
vtkOutlineSource *m_OutlineSource;
vtkActor *m_OutlineActor;
vtkCubeAxesActor *m_CubeAxesActor;
bool m_ShowBoundingBox;
bool m_ShowScaleMeasures;
int m_Representation;
double m_Color[3];
double m_Opacity;
void ApplyAppearance(vtkProp *p) {
vtkActor *actor = vtkActor::SafeDownCast(p);
if (!actor) return;
if (m_Representation != -1) {
actor->GetProperty()->SetRepresentation(m_Representation);
}
if (m_Color[0] != -1.0) {
actor->GetProperty()->SetColor(m_Color);
}
if (m_Opacity != -1.0) {
actor->GetProperty()->SetOpacity(m_Opacity);
}
}
};
// -------------------------------------------------------------------------- //
@@ -155,7 +159,10 @@ vtkProp *Puppet::GetProp()
void Puppet::SetProp(vtkProp *prop)
{
if(prop) d->m_Assembly->AddPart(prop);
if(prop) {
d->m_Assembly->AddPart(prop);
d->ApplyAppearance(prop);
}
}
void Puppet::RemoveProp(vtkProp *prop)
@@ -182,6 +189,12 @@ void Puppet::ConnectRenderer(vtkRenderer *renderer)
for (int i=0; i<props->GetNumberOfItems(); ++i)
renderer->AddActor(props->GetNextProp());
}
if (d->m_ShowBoundingBox && d->m_OutlineActor) renderer->AddActor(d->m_OutlineActor);
if (d->m_ShowScaleMeasures && d->m_CubeAxesActor) {
d->m_CubeAxesActor->SetCamera(renderer->GetActiveCamera());
renderer->AddActor(d->m_CubeAxesActor);
}
}
}
@@ -197,6 +210,10 @@ void Puppet::DisconnectRenderer(vtkRenderer *renderer)
for (int i=0; i<props->GetNumberOfItems(); ++i)
renderer->RemoveViewProp(props->GetNextProp());
}
if (d->m_ShowBoundingBox && d->m_OutlineActor) renderer->RemoveActor(d->m_OutlineActor);
if (d->m_ShowScaleMeasures && d->m_CubeAxesActor) renderer->RemoveActor(d->m_CubeAxesActor);
this->GetRenderers()->RemoveItem(renderer);
}
}
@@ -225,6 +242,121 @@ void Puppet::PrintSelf(std::ostream &o) const
d->m_Renderers->PrintSelf(o,vtkIndent(1));
}
void Puppet::ShowBoundingBox(bool show)
{
if (d->m_ShowBoundingBox == show) return;
d->m_ShowBoundingBox = show;
if (show) {
if (!d->m_OutlineActor) {
d->m_OutlineSource = vtkOutlineSource::New();
d->m_OutlineActor = vtkActor::New();
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(d->m_OutlineSource->GetOutputPort());
d->m_OutlineActor->SetMapper(mapper);
d->m_OutlineActor->GetProperty()->SetColor(1.0, 1.0, 1.0);
}
double* bounds = d->m_Assembly->GetBounds();
d->m_OutlineSource->SetBounds(bounds);
d->m_OutlineSource->Update();
d->m_Renderers->InitTraversal();
for (int i = 0; i < d->m_Renderers->GetNumberOfItems(); ++i) {
vtkRenderer *renderer = d->m_Renderers->GetNextItem();
renderer->AddActor(d->m_OutlineActor);
}
} else {
if (d->m_OutlineActor) {
d->m_Renderers->InitTraversal();
for (int i = 0; i < d->m_Renderers->GetNumberOfItems(); ++i) {
vtkRenderer *renderer = d->m_Renderers->GetNextItem();
renderer->RemoveActor(d->m_OutlineActor);
}
}
}
}
void Puppet::ShowScaleMeasures(bool show)
{
if (d->m_ShowScaleMeasures == show) return;
d->m_ShowScaleMeasures = show;
if (show) {
if (!d->m_CubeAxesActor) {
d->m_CubeAxesActor = vtkCubeAxesActor::New();
d->m_CubeAxesActor->SetFlyModeToOuterEdges();
d->m_CubeAxesActor->SetUseTextActor3D(1);
d->m_CubeAxesActor->GetProperty()->SetColor(1.0, 1.0, 1.0);
}
double* bounds = d->m_Assembly->GetBounds();
d->m_CubeAxesActor->SetBounds(bounds);
d->m_Renderers->InitTraversal();
for (int i = 0; i < d->m_Renderers->GetNumberOfItems(); ++i) {
vtkRenderer *renderer = d->m_Renderers->GetNextItem();
d->m_CubeAxesActor->SetCamera(renderer->GetActiveCamera());
renderer->AddActor(d->m_CubeAxesActor);
}
} else {
if (d->m_CubeAxesActor) {
d->m_Renderers->InitTraversal();
for (int i = 0; i < d->m_Renderers->GetNumberOfItems(); ++i) {
vtkRenderer *renderer = d->m_Renderers->GetNextItem();
renderer->RemoveActor(d->m_CubeAxesActor);
}
}
}
}
void Puppet::SetRepresentation(Representation mode)
{
int rep = VTK_SURFACE;
switch (mode) {
case Points: rep = VTK_POINTS; break;
case Wireframe: rep = VTK_WIREFRAME; break;
case Surface: rep = VTK_SURFACE; break;
}
d->m_Representation = rep;
vtkPropCollection *props = d->m_Assembly->GetParts();
props->InitTraversal();
for (int i = 0; i < props->GetNumberOfItems(); ++i) {
d->ApplyAppearance(props->GetNextProp());
}
}
void Puppet::SetRepresentation(const char *mode)
{
std::string s(mode);
if (s == "points") SetRepresentation(Points);
else if (s == "wireframe") SetRepresentation(Wireframe);
else if (s == "shaded" || s == "surface") SetRepresentation(Surface);
}
void Puppet::SetColor(double r, double g, double b)
{
d->m_Color[0] = r;
d->m_Color[1] = g;
d->m_Color[2] = b;
vtkPropCollection *props = d->m_Assembly->GetParts();
props->InitTraversal();
for (int i = 0; i < props->GetNumberOfItems(); ++i) {
d->ApplyAppearance(props->GetNextProp());
}
}
void Puppet::SetOpacity(double alpha)
{
d->m_Opacity = alpha;
vtkPropCollection *props = d->m_Assembly->GetParts();
props->InitTraversal();
for (int i = 0; i < props->GetNumberOfItems(); ++i) {
d->ApplyAppearance(props->GetNextProp());
}
}

View File

@@ -35,6 +35,8 @@ class vtkPolyData;
class vtkPropCollection;
class vtkRenderer;
class vtkRendererCollection;
class vtkRenderWindowInteractor;
namespace uLib {
namespace Vtk {
@@ -58,8 +60,28 @@ public:
vtkRendererCollection *GetRenderers() const;
enum Representation {
Points,
Wireframe,
Surface
};
virtual void PrintSelf(std::ostream &o) const;
void ShowBoundingBox(bool show = true);
void ShowScaleMeasures(bool show = true);
void SetRepresentation(Representation mode);
void SetRepresentation(const char *mode);
void SetColor(double r, double g, double b);
void SetOpacity(double alpha);
virtual void ConnectInteractor(class vtkRenderWindowInteractor *interactor) {
(void)interactor;
}
@@ -74,18 +96,6 @@ private:
class PuppetData *d;
};
class Polydata {
public:
virtual vtkPolyData *GetPolyData() const { return NULL; }
virtual void SaveToFile(const char *vtk_file);
virtual void SaveToXMLFile(const char *vtp_file);
protected:
virtual ~Polydata() {}
};
} // namespace Vtk
} // namespace uLib

View File

@@ -56,6 +56,8 @@ public:
};
vtkStandardNewMacro(vtkInteractorStyleNoSpin);
namespace uLib {
namespace Vtk {

View File

@@ -28,6 +28,7 @@
#include "Math/ContainerBox.h"
#include "uLibVtkInterface.h"
#include "vtkPolydata.h"
#include <vtkActor.h>
namespace uLib {

70
src/Vtk/vtkPolydata.cpp Normal file
View File

@@ -0,0 +1,70 @@
/*//////////////////////////////////////////////////////////////////////////////
// CMT Cosmic Muon Tomography project //////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
All rights reserved
Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
------------------------------------------------------------------
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library.
//////////////////////////////////////////////////////////////////////////////*/
#include <vtkVersion.h>
#include <vtkPolyData.h>
#include <vtkPolyDataWriter.h>
#include <vtkXMLPolyDataWriter.h>
#include <vtkSmartPointer.h>
#include "vtkPolydata.h"
namespace uLib {
namespace Vtk {
void Polydata::SaveToFile(const char *vtk_file)
{
vtkSmartPointer<vtkPolyDataWriter> writer =
vtkSmartPointer<vtkPolyDataWriter>::New();
writer->SetFileName(vtk_file);
vtkPolyData * data = GetPolyData();
if(data) {
# if VTK_MAJOR_VERSION <= 5
writer->SetInputConnection(data->GetProducerPort());
# else
writer->SetInputData(data);
# endif
writer->Update();
}
}
void Polydata::SaveToXMLFile(const char *vtp_file)
{
vtkSmartPointer<vtkXMLPolyDataWriter> writer =
vtkSmartPointer<vtkXMLPolyDataWriter>::New();
writer->SetFileName(vtp_file);
vtkPolyData * data = GetPolyData();
if(data) {
# if VTK_MAJOR_VERSION <= 5
writer->SetInputConnection(data->GetProducerPort());
# else
writer->SetInputData(data);
# endif
writer->Update();
}
}
} // Vtk
} // uLib

View File

@@ -28,22 +28,25 @@
#ifndef VTKPOLYDATA_H
#define VTKPOLYDATA_H
#include "uLibVtkInterface.h"
class vtkPolyData;
namespace uLib {
namespace Vtk {
class vtkPolyData : public Abstract::uLibVtkPolydata {
typedef ::vtkPolyData Content;
class Polydata {
public:
virtual vtkPolyData *GetPolyData() const { return NULL; }
virtual void SaveToFile(const char *vtk_file);
virtual void SaveToXMLFile(const char *vtp_file);
protected:
virtual ~Polydata() {}
};
}
} // namespace Vtk
} // namespace uLib
#endif // VTKPOLYDATA_H