Initial commit

This commit is contained in:
2024-02-08 22:16:58 +01:00
commit 89e97a200c
524 changed files with 15626 additions and 0 deletions

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[gd_resource type="TileSet" load_steps=4 format=3 uid="uid://c2mhyv81hyxbt"]
[ext_resource type="Texture2D" uid="uid://da0xv8i2od1ho" path="res://scenes/tilesets/isotiles.png" id="1"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ng8xk"]
texture = ExtResource("1")
margins = Vector2i(28, 75)
separation = Vector2i(57, 42)
texture_region_size = Vector2i(135, 105)
1:0/0 = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/1/physics_layer_0/angular_velocity = 0.0
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/2/physics_layer_0/angular_velocity = 0.0
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/3/physics_layer_0/angular_velocity = 0.0
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/4/physics_layer_0/angular_velocity = 0.0
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/5/physics_layer_0/angular_velocity = 0.0
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/6/physics_layer_0/angular_velocity = 0.0
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/7/physics_layer_0/angular_velocity = 0.0
0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ts0xg"]
texture = ExtResource("1")
margins = Vector2i(29, 20)
separation = Vector2i(58, 0)
texture_region_size = Vector2i(136, 67)
1:3/size_in_atlas = Vector2i(1, 2)
1:3/0 = 0
1:3/0/texture_origin = Vector2i(0, 27)
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-25.75, -6.5, -23.25, 13, -2.25, 18, 21.25, 11, 21.25, -7.5)
0:3/size_in_atlas = Vector2i(1, 2)
0:3/0 = 0
0:3/0/texture_origin = Vector2i(0, 30)
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -32, -67.5, 0, 0, 32, 67.5, 0)
[resource]
tile_shape = 1
tile_layout = 5
tile_size = Vector2i(135, 64)
physics_layer_0/collision_layer = 1
sources/0 = SubResource("TileSetAtlasSource_ng8xk")
sources/2 = SubResource("TileSetAtlasSource_ts0xg")

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[gd_scene load_steps=2 format=3 uid="uid://cteq1mye638ah"]
[ext_resource type="Texture2D" uid="uid://da0xv8i2od1ho" path="res://scenes/tilesets/isotiles.png" id="1"]
[node name="TilesetEdit" type="Node2D"]
[node name="Base" type="Sprite2D" parent="."]
texture = ExtResource("1")
region_enabled = true
region_rect = Rect2(28, 75, 135, 105)
[node name="Base2" type="Sprite2D" parent="."]
position = Vector2(200, 0)
texture = ExtResource("1")
region_enabled = true
region_rect = Rect2(221, 75, 135, 105)
[node name="Wall" type="Sprite2D" parent="."]
position = Vector2(400, 0)
texture = ExtResource("1")
offset = Vector2(0, -32)
region_enabled = true
region_rect = Rect2(28, 220, 140, 140)
[node name="StaticBody2D" type="StaticBody2D" parent="Wall"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Wall/StaticBody2D"]
polygon = PackedVector2Array(-64, 0, 0, 32, 64, 0, 0, -32)
[node name="Column" type="Sprite2D" parent="."]
position = Vector2(600, 0)
texture = ExtResource("1")
offset = Vector2(0, -32)
region_enabled = true
region_rect = Rect2(259, 241, 55, 95)
[node name="StaticBody2D" type="StaticBody2D" parent="Column"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Column/StaticBody2D"]
position = Vector2(2, 0)
polygon = PackedVector2Array(-24, 2, -10, 12, 10, 12, 24, 2, 24, -12, 10, -22, -10, -22, -24, -12)
[node name="Door1" type="Sprite2D" parent="."]
position = Vector2(800, 0)
texture = ExtResource("1")
offset = Vector2(0, -25)
region_enabled = true
region_rect = Rect2(54, 426, 85, 110)
[node name="StaticBody2D" type="StaticBody2D" parent="Door1"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Door1/StaticBody2D"]
polygon = PackedVector2Array(-24, 24, 40, -8, 24, -16, -40, 16)

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://da0xv8i2od1ho"
path="res://.godot/imported/isotiles.png-daca96888dd7c1c25e1e16875060487d.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://scenes/tilesets/isotiles.png"
dest_files=["res://.godot/imported/isotiles.png-daca96888dd7c1c25e1e16875060487d.ctex"]
[params]
compress/mode=1
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1