Initial commit
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78
scenes/tilesets/castle.tres
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78
scenes/tilesets/castle.tres
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@@ -0,0 +1,78 @@
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[gd_resource type="TileSet" load_steps=4 format=3 uid="uid://c2mhyv81hyxbt"]
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[ext_resource type="Texture2D" uid="uid://da0xv8i2od1ho" path="res://scenes/tilesets/isotiles.png" id="1"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ng8xk"]
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texture = ExtResource("1")
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margins = Vector2i(28, 75)
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separation = Vector2i(57, 42)
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texture_region_size = Vector2i(135, 105)
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1:0/0 = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/next_alternative_id = 8
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0:0/0 = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/1 = 1
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0:0/1/flip_h = true
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0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/1/physics_layer_0/angular_velocity = 0.0
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0:0/2 = 2
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0:0/2/flip_v = true
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0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/2/physics_layer_0/angular_velocity = 0.0
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0:0/3 = 3
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0:0/3/flip_h = true
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0:0/3/flip_v = true
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0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/3/physics_layer_0/angular_velocity = 0.0
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0:0/4 = 4
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0:0/4/transpose = true
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0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/4/physics_layer_0/angular_velocity = 0.0
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0:0/5 = 5
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0:0/5/flip_h = true
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0:0/5/transpose = true
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0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/5/physics_layer_0/angular_velocity = 0.0
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0:0/6 = 6
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0:0/6/flip_v = true
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0:0/6/transpose = true
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0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/6/physics_layer_0/angular_velocity = 0.0
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0:0/7 = 7
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0:0/7/flip_h = true
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0:0/7/flip_v = true
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0:0/7/transpose = true
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0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/7/physics_layer_0/angular_velocity = 0.0
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0:1/0 = 0
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_0/angular_velocity = 0.0
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ts0xg"]
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texture = ExtResource("1")
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margins = Vector2i(29, 20)
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separation = Vector2i(58, 0)
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texture_region_size = Vector2i(136, 67)
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1:3/size_in_atlas = Vector2i(1, 2)
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1:3/0 = 0
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1:3/0/texture_origin = Vector2i(0, 27)
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1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:3/0/physics_layer_0/angular_velocity = 0.0
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1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-25.75, -6.5, -23.25, 13, -2.25, 18, 21.25, 11, 21.25, -7.5)
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0:3/size_in_atlas = Vector2i(1, 2)
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0:3/0 = 0
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0:3/0/texture_origin = Vector2i(0, 30)
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0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:3/0/physics_layer_0/angular_velocity = 0.0
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0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -32, -67.5, 0, 0, 32, 67.5, 0)
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[resource]
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tile_shape = 1
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tile_layout = 5
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tile_size = Vector2i(135, 64)
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physics_layer_0/collision_layer = 1
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sources/0 = SubResource("TileSetAtlasSource_ng8xk")
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sources/2 = SubResource("TileSetAtlasSource_ts0xg")
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